The buzz about a potential remake of Resident Evil 5 has been steadily growing, given the triumph of the 2023 Resident Evil 4 remake and the enduring fame of the series. A Resident Evil 5 remake could be the first of the later, more action-oriented games to get a modern revamp, as we run out of nostalgia for these titles. Though its age is reason enough to revisit it, there’s at least one part of Resident Evil 5 that might particularly gain from a significant design overhaul.
In the game Resident Evil 5, Jill Valentine’s character development has been criticized by many as one of the most poorly received in the franchise’s history. This is due to her portrayal as a mind-controlled puppet of Albert Wesker who needed saving, which is a common trope that some found tiresome. Although she moved past this dark phase years ago, it still leaves a negative impact on her character and storyline from both narrative and gameplay perspectives. If a remake decides to revisit this part of her story, it’s important to improve upon what was perceived as a weak confrontation with Jill in the original version.
The Brainwashed Jill Valentine Boss Fight in Resident Evil 5 Can Feel Like a Franchise Low Point
Experimental Design Can Make the End of Chapter 5-3 Frustrating or Trivially Easy
The unexpected turn where Jill transforms into an adversary results in a peculiar duel between her and Albert Wesker (from Resident Evil), with him being the main focus rather than her. This combat situation, while creative from Capcom, works better conceptually than practically. The initial stage requires either evading both characters for seven minutes or managing to deal enough damage to Wesker to initiate the second phase prematurely. The second phase solely revolves around capturing Jill without causing harm.
The character needs to aim cautiously at the P50 gadget located on her torso, then perform a Quick Time Event (QTE) to release her from mental manipulation. However, there’s a chance she could be unintentionally harmed, which might lead to mission failure.
Mastering the intricacies of this boss fight against Jill might require multiple trials, but successfully hitting her device presents a challenging moment in the game where the survival horror essence seems to fade away. The alternative approach is to persistently try to disarm Jill of her P50 weapon in Resident Evil 5, with the precision and skill needed for this method underscoring one of the toughest tasks when creating a worthy remake.
The Encounter With Wesker and Jill Would Practically Require an Overhaul in a Resident Evil 5 Remake
Testing the Limits of RE5’s Co-Op Focus
Resident Evil 5, initially marketed as a primary Resident Evil game emphasizing cooperative play with characters Chris Redfield and Sheva Alomar, can also be played individually with an AI companion. For most of the game, this setup works well, but during Jill’s boss battle, having two players collaborate significantly enhances the experience, especially when it comes to restraining her.
The RE4 Remake Set a Precedent for Moving Past QTEs
In a moment as tense as rescuing an original character from a fate that surpasses death itself, the act of removing the device from Jill might seem like a comical convergence of outdated 2000s video game conventions. With the updated fight against Jack Krauser in the remake of Resident Evil 4 demonstrating how a QTE-heavy segment can be transformed into something more substantial by aligning it with the core mechanics of the game’s combat, rather than relying on flashy tricks, a future reinvention of RE5 could make this boss battle more cinematic and immersive than ever before.
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2025-01-20 00:14