Hyper Light Breaker: Major Updates and Fixes Coming Soon!

Summary

  • Hyper Light Breaker devs are focused on fixing performance and gameplay issues based on community feedback.
  • Heart Machine plans monthly updates for minor content and quarterly drops for major updates.
  • A new patch includes optimizations, more control options, bug fixes, and other improvements.

After debuting during early access on January 14, Hyper Light Breaker has rolled out its initial set of fixes. Alongside this update, developers Heart Machine have outlined their plans to enhance the game ahead of its full release. While there’s still work to be done on Hyper Light Breaker, the community has shown enthusiasm for the team’s dedication.

Fans of Hyper Light Drifter are concerned about the bold changes Heart Machine intends for Hyper Light Breaker. Although many players seem to find the game enjoyable enough to return, numerous concerns about the current version’s problems have been expressed. These issues, highlighted in feedback, aim to ensure that the final product aligns with the positive impact other Heart Machine games have made on gamers.

Michael Clark, the lead producer of Hyper Light Breaker, recently shared an update about future modifications on the game’s Steam community page. Apart from expressing gratitude towards fans for choosing Hyper Light Breaker’s early access build, the Heart Machine team emphasized the need to enhance the game’s overall performance, optimize settings, and balance out difficulty levels and mechanics. These improvements will be complemented by a patch that includes bug fixes, adjustments to gameplay, and customization options.

Heart Machine is concentrating their efforts on enhancing performance, particularly for lower-end hardware like the Steam Deck, to ensure the game runs smoothly. While a temporary fix has been deployed, further improvements are on the way. To give players more control over their visual experience, new adjustable options for special effects have been added. Additionally, they’ve fine-tuned the customization options for controls, including remapping and sensitivity settings for both mouse and analog sticks. After these updates, Heart Machine’s team has been focusing on refining the gameplay loop in Hyper Light Breaker, based on player feedback.

It seems that players of “Hyper Light Breaker” are expressing a shared opinion that certain aspects of the game could be made more accessible. The developers at Heart Machine are working hard to simplify learning, perfect their tutorials, and adjust the game’s difficulty to suit various playstyles—including solo play, which has been criticized for being too challenging. Additionally, Clark mentioned that in addition to frequent hotfixes, regular minor updates will be rolled out monthly, taking into account player feedback, balancing the game, and adding new enemies and gear. Major content drops are planned on a quarterly basis, introducing bosses, assassins, new features, and more, demonstrating the team’s eagerness to refine this title before its complete launch.

Hyper Light Breaker v0.5.1.107947 Patch Notes

Performance Optimization & Control Changes

  • COMMUNITY SUGGESTION: Performance Optimization
  • Updated Steam Deck Settings defaults
  • Added Low/Med/High/Maximum default settings
  • Fixed bugs causing Foliage slider to not affect all Foliage
  • Improved Foliage LODs (Level of Detail models)
  • Fixed Distance Culling issues
  • Fixed an issue with destructible objects not culling, and rendering their expensive destruction meshes while not destroyed.
  • Optimization pass on the Hub’s environment assets
  • Added new Performance and Quality Settings:
  • VSync Enable/Disable
  • Screen Render Percentage
  • Prop Detail
  • Ambient Occlusion
  • Film Effects
  • Film Grain
  • Chromatic Aberration
  • COMMUNITY SUGGESTION: Added Mouse Sensitivity and Analog Sensitivity Settings.
  • COMMUNITY SUGGESTION: Added additional Control Bindings for Keyboard+Mouse and Controller.
  • Note – you will need to rebind custom controls.

    Features and Changes

  • COMMUNITY SUGGESTION: Increased base health for all SyComs by 15, except for the Tank, which was buffed by 5 health.
  • COMMUNITY SUGGESTION: Added default Rails to all characters.
  • Added World Seed info below the version info in the HUD to aid in community reports of specific procedural generation issues.

    Bug Fixes

  • COMMUNITY ASSIST: Fixed an issue where the camera invert setting did not work for the Rail Aim camera.
  • COMMUNITY ASSIST: Fixed an issue where Holobytes would be lost if attempting to exchange holobytes with keyboard+mouse controls with a full loadout.
  • COMMUNITY ASSIST: Fixed an issue where a combination of character and EXE unlocks could cause equipped Blades to be lost on return to the Hub.
  • COMMUNITY ASSIST: Fixed an issue where steam cloud saves would not transfer from Steamdeck to PC and vice versa. Note – your save games have moved. The game should automatically relocate your save file. The old save file can by default be found in Users\<my_name>\AppData\Local\Breaker\Saved\ <SaveFileName>.bsf. In case of an error with automatically transferring the save data, this file can manually be moved to Users\<my_name>\AppData\Local\<my_name>\Breaker\steam\ <SteamID>\savegames\<SaveFileName>.bsf. Note that the User folder can be different depending on settings.
  • COMMUNITY ASSIST: Fixed an issue where blade special bonuses would persist if you activated them and swapped weapons before the bonus expired.
  • COMMUNITY ASSIST: Fixed an issue where having the Refined Blades EXE equipped, with multiple characters unlocked, without each character having a weapon equipped, would cause players to lose their equipped blades on exiting a run.
  • COMMUNITY ASSIST: Fixed an issue where some points of Interest could overlap extraction pads, potentially trapping enemies.
  • Fixed an issue where spawned slimes would sometimes be invisible to clients in multiplayer.
  • Fixed Dirk Rifle Aim VFX not tracking verticality of client players.
  • COMMUNITY ASSIST: Fixed the Desert Biome Train loot spawns not always being collectable
  • Fixed locked doors on the Crystal Biome Research Hub
  • Fixed an issue that could cause Charge Beetles to not be targetable in multiplayer
  • Fixed an issue where you could deploy two sets of mines with the Dual Claws
  • COMMUNITY ASSIST: Fixed an issue that could cause UI issues if a player leaves and rejoins the same lobby
  • Fixed an issue that could cause a meteor to drop at the beginning of a run.
  • Fixed an issue with the Vault appearing blank when opened while having a locked character selected
  • Fixed an issue where Crown music could play twice upon entering an arena
  • Fixed an issue where exiting the loadout in certain configurations could cause input loss
  • Fixed an issue where the Telepad Loadout and Ready Up could share inputs
  • Fixed an issue where revive audio and UI could linger after reviving a player
  • Fixed an issue where White Melee Dirks would not use their default attack
  • Fixed an issue where multiplayer join confirmation was not displaying.
  • Fixed a large number of localization layout issues
  • Capped FPS on title screen to 240fps to prevent issues on very fast computers
  • Fixed an issue where the lobby list screen could steal focus from the lobby create screen, causing WASD to clear the password.
  • Fixed an issue where a disconnected Client’s hoverboard could be seen in the Host’s Hub.
  • Speculative Fixes for erroneous player count issues (more than 3 players in a lobby)
  • Note – we have been unable to reproduce issues relating to player count consistently internally, hence this is a speculative fix.
  • Speculative Fixes for rare issue where enemies could spawn under the extraction pad.
  • Note – we have been unable to reproduce this issue internally.
  • Fixed Incorrect Vendor Names.
  • Updated placeholder Abyss King image.

Read More

2025-01-20 04:54