Unlocking Secrets: Where to Use the Key of the One in Divinity: Original Sin 2

The role-playing game, Divinity: Original Sin 2, is highly praised for its strategic gameplay, compelling storyline, and abundance of mysteries waiting to be discovered. One such intriguing artifact within the game that will undoubtedly catch your attention is known as the Key of the One.

To obtain The Key of the One, you must emerge victorious in Driftwood Arena. However, its function remains unclear until you reach Nameless Isle during the third act of the game. If you’ve found this key and are unsure where it belongs, this guide will provide you with all the necessary information about this enigmatic artifact.

What Is The Purpose Of The Key Of The One?

In Fort Joy, the Key of the One is linked to a journey that leads to claiming the title of the “Chosen One.” For the first time, you learn about this prestigious title, and an opportunity arises for you to demonstrate your strength in the Fort Joy combat arena. If successful, you could be recognized as the arena’s champion.

As you advance into the second stage of the game, you’ll have another opportunity to demonstrate your skills in the Driftwood Arena and win the prestigious title known as The One. Along with this title comes the Key of The One, a key that holds secrets yet offers a tough combat challenge on the Nameless Isle. This enigmatic key will grant you access to such an encounter.

Where To Use The Key Of The One

In the third act of the game, you’ll find yourself on the Nameless Isle, where the Academy of the Seven plays a significant role in advancing the storyline. Inside this academy lies a door that can only be opened with the Key of the One. Here’s how to use it:

1. Locate the Teacher’s Hall within the Academy of the Seven on the Nameless Isle.
2. Approach the door in question and ensure you have the Key of the One in your inventory.
3. Interact with the door using the key, which will unlock it and allow you to enter the room beyond.

Access The Teacher’s Hall

In the third act, I find myself at the heart of the Nameless Isle – a crucial location propelling both my own tale and that of my comrades. The primary objective here is to unlock the Lunar Shrine and ascend to Divinity. It’s within this temple where I unearth the Academy of the Seven and the Teacher’s Hall.

Access The Portal

To the southeastern side of the Teacher’s Hall lies a sealed doorway (specific coordinates: X:621, Y:634), that can be unlocked using the Key of the One. This doorway takes you to a compact space known as the Armaments of the One, which features a central portal within.

Enter The Arena Of The Ages

Engaging with the portal transports you to a hidden location known as the Ancient Arena, where a deceased hawk named Ghechswolf serves as the Master. Using your Spirit Vision enables you to converse with the Arena Master, who offers you a fresh “Proving Ground” mission that advances the storyline of “the One.

It’s advisable to save your game before walking through the door with the hawk, since doing so will immediately lead you into a fierce fight with a strong gang of Automatons.

Collect The Reward

After overcoming the Automatons, you have the chance to revisit the fallen hawk and collect your reward for triumphing in the test and demonstrating your worthiness. This reward consists of a single piece of exceptional quality equipment, randomly selected from among the top-tier options available.

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2025-01-28 10:04