In the game “Eternal Return,” Hyejin stands out as a character specializing in Crowd Control (CC). She’s particularly proficient at slowing, displacing, and causing fear among enemies. Her attacks consistently deal damage that wears down groups of opponents, and her AoE ultimate, when coupled with her CC skills, gives her the ability to dominate the battlefield. Furthermore, Hyejin’s mobility skill, Charm of the Nomad, offers her the agility to initiate fights or swiftly exit potentially harmful situations with ease.
In this guide, we’ll primarily focus on the use of the bow with Hyejin, as it is the preferred choice by a large margin among players. When it comes to equipment, Hyejin tends to favor items that boost Skill Intensification, Cooldown Reduction, and Energy Restoration to optimize her damage and skill availability. Here’s a brief rundown of top-tier bow setups for Hyejin in the game, Eternal Return.
Bow Hyejin Starting Items and Route
This collection of gear boosts Hyejin’s abilities in Skill Enhancement, Cool Down Reduction, and Maximum SP, all while being simple to construct. The journey leads explorers through Beach (1), Uptown (2), and Forest (3) locations that are strategically close together, bypassing the need for Hyperloops. These zones also provide players with readily available resources for crafting essential early-game items like Healing Potions and Honey Water.
Bow Hyejin Starting Items | |
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Golden-Ratio Bow (Weapon) |
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Commander’s Armor (Chest) |
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Imperial Burgonet (Head) |
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Draupnir (Arm/Accessory) |
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Delta Red (Leg) |
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Bow Hyejin Tactical Skill and Augments
Hyejin’s optimal tactical ability selection is the skill named Blink. Given that Hyejin is a delicate caster, positioning is vital to ensure her safe and strategic application of crowd control (CC) and damage. Although Charm of the Nomad is an impressive movement skill, having another repositioning option significantly boosts her combat efficiency during battles. At level 2, Blink features a brief cooldown of 45 seconds and grants a temporary 15% increase in Movement Speed.
For Hyejin, the best combination for Augments is having Chaos as the primary augment and Havoc as the secondary augment. The most suitable Chaos Core for Hyejin is Red Sprite. This choice is optimal due to its compatibility with her Q skill, Charm of Despair. Red Sprite offers a range of 9 meters and a cooldown of 3 seconds (at maximum level), allowing it to provide both increased damage output and higher active time. Furthermore, the Red Sprite augment adds splash damage to Hyejin’s frequent poking attacks, boosting her overall damage capacity.
For character Hyejin, the optimal Chaos Sub Augments are “Open Wounds” on the left side due to its persistent damage effect, and “Power Crescendo” on the right for the growing skill amplification over time. When it comes to Havoc Sub Augments, the top pick is “Dismantle Goliath” on the left as it enhances damage against tougher opponents, which benefits squishier characters such as Hyejin. On the right side, “Anima Reaper” is the preferred choice due to the skill amplification it offers upon defeating bears, boss monsters, or other players.
Chaos Augment (Main) | |
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Red Sprite (Core) | Damaging an enemy with a skill spawns a sprite that deals 15(+Level*2)(+20% Additional Attack Power) or (+25% Skill Amp) additional skill damage and can chain to multiple enemy test subjects. Damage dealt to test subjects further than 5m is increased by 20%. If at least one other test subject is within 4m of the sprite, its additional damage is reduced by 20% but chains and damages both enemies. Every time you damage an enemy test subject with an individual skill, the cooldown of Red Sprite is reduced by 0.5 seconds. (Cooldown: 10 seconds) |
Open Wounds (Left Sub) | Deals 10(+Level*2)(+8% of Target’s Current HP) skill damage over 2 seconds when you damage an enemy. (Cooldown: 11s) |
Power Crescendo (Right Sub) | Your Attack Power or Skill Amplification increases by 0~16 or 0~32 respectively when Day/Night changes. This amount increases over time. |
Havoc Augment (Sub) | |
Dismantle Goliath (Left Sub) | Deal 2.5% ~ 10% extra damage to enemy test subjects with 10% ~ 40% more Max HP than you. |
Anima Reaper (Right Sub) | Killing a Test Subject, Bear, or Boss Monster will grant a stack of Anima Reaper. (Gain up to 80 stacks of Anima Reaper, 8 Attack Power or 16 Skill Amp based on stacks.) Stacks Obtained: 10 per Test Subject, 8 per Bear or Boss Monster |
Hyejin Skill Leveling Order
It’s best for Hyejin to begin by mastering her basic movement ability, “Charm of the Nomad,” at its initial level. This should help expedite her looting process. Subsequently, she should invest a point in both “Charm of Despair” and “Charm of the Prophecy.” Following this, it’s recommended to level up these skills according to the suggested priority.
- Five Omens (R – Ultimate)
- Charm of Despair (Q)
- Three Calamities (T – Passive)
- Charm of the Nomad (E)
- Charm of the Prophecy (W)
In essence, Charm of Despair is Hyejin’s main attack move that contributes greatly to her total damage. It’s the skill most worth enhancing after her ultimate. Her passive, Three Calamities, is equally vital because it offers her primary crowd control capability (inducing fear), which is key for arranging burst combinations and managing opponents.
Hyejin Late-game Items
As a gamer, once I’ve gathered Hyejin’s initial gear, it’s time to level up to Legendary items for the end game. These bad boys give me significant stat boosts and awesome passive abilities that really make Hyejin shine. For instance, swapping out my Golden-Ratio Bow for an Argyrotoxus gives me better stats, plus a Healing Reduction effect, which is crucial against those healing items and tanky Omnisyphon characters in the later stages of the game.
The Bracelet of Skadi serves as a great replacement for Dragon Scale due to its slower impact and SP increase, making it more accessible. Moreover, Kabana proves to be a reliable substitute for Healing Reduction, particularly beneficial for those adopting the mythic weapon Failnaught.
If players successfully create the artifact known as Failnaught, they have two choices: either retain it in its original state or enhance it to the Dawn variant. The choice depends on their present inventory’s requirements – whether they prioritize Cooldown Reduction or the Primordial Hex effect. In terms of reducing Strong Healing, Bloodripper and Necronomicon are top picks, while Bikini provides a beneficial defensive barrier through its Tranquility passive.
Bow Hyejin Late-game Items (Legendary) | |
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Argyrotoxus (Weapon) |
Healing Reduction – Weak: Dealing damage to a target reduces their healing by 40% for 4 seconds. |
Blood Cloak (Chest) |
Debilitation: Enemies hit by a skill are debilitated, taking 0.8% of the target’s Max HP(+0.25% Skill Amp)% skill damage every second for 3 seconds. |
Persona (Head) |
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Dragon Scale (Arm/Accessory) |
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Glacial Shoes (Leg) |
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Alternative Late-game Items (Legendary) | |
Kabana (Chest) |
Healing Reduction – Weak: Dealing damage to a target reduces their healing by 40% for 4 seconds. |
Bracelet of Skadi (Arm/Accessory) |
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Bow Hyejin Late-game Items (Mythic) | |
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Failnaught (Weapon) |
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Failnaught – Dawn (Weapon) |
Primordial Hex: Hitting an enemy with a skill hexes them for 4s, dealing 50 + 15% Skill Amplification true damage when the hex expires. Targets cannot be hexed again for 8 seconds. (Basic attacks reduce this cooldown by 1s) (Cooldown: 2 seconds) |
Bikini (Chest) |
Tranquility: Not taking damage for 5 seconds grants a (Melee: 30(+Character Level * 5)|Ranged: 30(+Character Level * 5)) shield per second. Max Shield: (Melee: 50(+Character Level * 10)(+40% Skill Amp)|Ranged: 50+(Character Level * 10)(+40% Skill Amp)) |
Bloodripper (Arm/Accessory) |
Healing Reduction – Strong: Dealing damage to a target reduces their healing by 60% for 4 seconds. |
Necronomicon (Arm/Accessory) |
Healing Reduction – Strong: Dealing damage to a target reduces their healing by 60% for 4 seconds. |
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2025-01-29 04:08