Summary
- A new Minecraft Snapshot introduces Cow variants, the Firefly Bush, and Desert ambient sounds.
- The Cow variants include Cold Cows in snowy biomes and Warm Cows in hotter climates.
- Firefly Bushes emit light and can be placed in Swamps, while standard bushes are found in various biomes.
The most recent update for Minecraft, referred to as a Snapshot, has added new types of cows, desert background sounds, and a Firefly Bush to the game. While not all Minecraft players engage with Snapshot builds, this one might be particularly appealing to beginners.
Ever since the launch of Minecraft, it has gone through numerous transformations to reach the game we know today. Countless blocks, creatures, and resources have been incorporated via routine updates. For instance, new areas like Cherry Grove and Deep Dark were developed, while existing ones such as Ocean, Mountains, and Savannah were broadened over time. Following a contentious decision that introduced the Armadillo into the game, Mojang opted to discontinue the interactive voting system. With Mojang consistently releasing substantial content updates, the latest sneak peek of Minecraft has been unveiled, showcasing new versions and the reappearance of the Firefly.
In the latest update, Minecraft has unveiled details about their Java Snapshot and Bedrock Preview build. The announcement revealed that Cows are getting special treatment with Cold Cows patrolling cold biomes and Warm Cows inhabiting warmer regions. The Cold Cow sports fluffy fur for survival in harsh environments while the Warm Cow is a brown version of the regular mob. Both new types of cows have distinctive horns, setting them apart from the ones players are accustomed to. Additionally, the Minecraft Desert biome will now feature more background sounds such as cricket chirps, rustling twigs, and howling winds.
One notable aspect of the recent Minecraft Snapshot is the introduction of Firefly Bushes, typically discovered in Swamps or near water bodies. The announcement clarifies that these fireflies emit light and can be used to illuminate blocks positioned above them, though it remains uncertain if they will serve as a practical light source. Previously, Minecraft’s Fireflies were categorized as mobs, but some members of the community disliked the concept that Frogs would consume them. Given that the fireflies will inhabit specific bushes, this may prevent any potential issues related to wildlife conservation. Lastly, standard bushes have been incorporated into the Snapshot and can be found in various green biomes such as forests, birch forests, plains, windswept hills, and more.
Since the last significant Minecraft update focused on the Pale Garden, it seems reasonable that this Snapshot would return to the broader Overworld as a suitable option. As Mojang is soliciting player feedback for this Snapshot, any new features could be adjusted before they’re incorporated into the full game client.
Snapshot 25w05a Patch Notes:
New Features:
- Added cold and warm variants for the Cow
- Added Firefly Bush block
- Added Bush block
- Added new ambient block sounds for ambient sounds in Desert and Badlands biomes
Cow Variants:
- New Cow variants have been added, the variant is determined by the biome they spawn in
- Temperate variant – The Cow we are all familiar with
- Spawns by default where the cold and warm variants do not spawn
- Cold variant – A variant that spawns in the following biomes:
- Old Growth Pine Taiga
- Old Growth Spruce Taiga
- Taiga
- Snowy Taiga
- Windswept Hills
- Windswept Gravelly Hills
- Windswept Forest
- Warm variant – A variant that spawns in the following biomes:
- Savanna
- Savanna Plateau
- Windswept Savanna
- Jungle
- Sparse Jungle
- Bamboo Jungle
- Eroded Badlands
- Wooded Badlands
- Badlands
- When bred by a player, a baby Cow variant will not be chosen by the current biome, but instead randomly selected from one of the parents’ variants
Firefly Bush:
- The Firefly Bush is found in Swamps and near Rivers
- When it’s dark, glowing firefly particles appear around the Firefly Bush
- Using Bone Meal on a Firefly Bush will spawn another Firefly Bush item
- The Firefly Bush emits light level 2
Bush:
- The Bush is a new type of decorative block that can be found in small patches in the following biomes:
- Plains
- Windswept Hills
- Windswept Gravelly Hills
- Windswept Forest
- River
- Frozen River
- Forest
- Birch Forest
- Old Growth Birch Forest
- The Bush can be used in the Composter
- Using Bone Meal on a Bush places a neighbouring Bush next to the Bush if possible
New Ambient Sounds for Desert and Badlands:
- Sand, Red Sand and Terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away
- block.sand.idle can be played in any biome
- block.sand.wind only plays when in Desert or Badlands biomes
- Dead Bush blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of Terracotta, Sand or Red Sand blocks in any biome
Changes:
- The look of the temperate Cow has been slightly updated to have an extruded snout
- Beacons and their beams now render beyond 16 chunks up to the client render distance
- To keep it easily visible at large distances, the beam is rendered thicker the further away you are
- The beam now renders up to 2048 blocks high, up from 1024
Technical Changes:
- The Data Pack version is now 65
- The Resource Pack version is now 50
Data Pack Versions 65:
Commands:
- Text component arguments in /bossbar, /scoreboard and /team commands are now resolved before use in context of entity held in @s
Tags:
Block Tags:
- Added #plays_ambient_desert_block_sounds – blocks that will play ambient desert block sounds
Damage Type Tags:
- Renamed #bypasses_blocking back to #bypasses_shield
Cow Variants:
-
Cow variants can be data-driven by adding entries to data/<namespace>/cow_variant/<id>.json
- This feature is experimental
- Fields in file:
- model – one of: normal, cold, warm
- asset_id – namespaced id for this variant asset, resolves to assets/<namespace>/textures/<path>.png
- spawn_conditions – field described in uniform variant selection above
Item Components:
Changes to the blocks_attacks component:
- New bypassed_by field – hashtagged damage type tag (optional)
- If specified, blocking is bypassed by these damage types
- The objects within the damage_reductions list now have a new field:
- horizontal_blocking_angle – angle in degrees as a positive float (default: 90)
- The maximum angle between the user’s facing and the incoming attack for the block to be effective
Resource Pack Version 50:
- Updated Pig textures
- New and updated Cow textures
- Added textures for new Firefly Bush block
- Added textures for new Bush blocks
Updated Pig textures
- Texture pig has been renamed to temperate_pig
New and updated Cow textures and model:
- Added new textures for Cow variants:
- cold_cow
- warm_cow
- Texture cow has been renamed to temperate_cow
- Changed the size of temperate_cow texture
- Changed the size of red_mooshroom and brown_mooshroom textures
- The temperate Cow has an updated model and texture
- Cow models now have a snout
- Cow models now have their legs mirrored
Fixed bugs in 25w05a:
- MC-108495 – Non-LivingBase entities can be on a team (and show color) but can’t be targeted using team=
- MC-165711 – Eye of ender hitbox always lags behind the animation
- MC-279257 – crafting_transmute recipes don’t give output if the resulting item has the same ID as the input item
- MC-279280 – windswept_hills is in both the warm and cold variant farm animal biome tags
- MC-279315 – Warm pigs do not spawn in windswept savannas
- MC-279353 – The minecraft:fall_damage_multiplier attribute doesn’t function when riding specific rideable mobs
- MC-279390 – Baby zombified piglin helmet clipping
- MC-279497 – Structure preview outline breaks for max integer-length sizes
- MC-279531 – GameTest entrypoint doesn’t report failures to spawn the structure
- MC-279534 – Display entities use interpolation duration value for teleport duration
- MC-279543 – Neutral Mobs don’t attack the player back when attacked under certain conditions
- MC-279556 – The “/execute on attacker” command does not target an entity previously targeted by the “/data” command
- MC-279577 – Test blocks are restricted to one within a block-based structure
- MC-279684 – Shield blocking animation no longer plays when blocking an attack
- MC-279685 – Shields no longer consume durability when blocking attacks
- MC-279688 – Sprinting is canceled upon flying with elytra
- MC-279692 – Instrument component crashes the game
- MC-279693 – Summoned lingering potions render as splash potions
- MC-279697 – Llamas show a non-interactive saddle slot
- MC-279698 – provides_banner_pattern component does not use hash prefix
- MC-279760 – Typing an inline definition in the provides_trim_material component crashes the game
- MC-279857 – Piglins summoned by the /summon command do not pick up gold items
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2025-01-30 04:45