In the Marvel SNAP game, Pool Two, or Series Two, becomes active starting at Collection Level 222 and lasts until level 474. Although the true metagame kicks off with Series Three, Pool Two remains significant for new Marvel SNAP players as it helps prepare them for the meta and ranked matches. However, due to its limited roster, creating strong decks can be tricky. Nevertheless, there are exceptional combinations in this series that can secure victories and earn Cubes. Here are a few examples.
As a fellow card game enthusiast, let me share some insights before we dive into our matches. In the current metagame, there are certain archetypes in Series Two that might not serve you well – specifically Control, Discard, and On Reveal decks. Based on the stats, these aren’t the best choices for a Series Two Player because Pool Two lacks key cards essential to these archetypes. So, be mindful of this when building or choosing your decks.
Best Overall: Ka-Boom Deck
Card | Cost | Power |
---|---|---|
Ka-Zar | 4 | 4 |
Blue Marvel | 5 | 3 |
Onslaught | 6 | 7 |
Squirrel Girl | 1 | 2 |
Angela | 2 | 3 |
Rocket Raccoon | 1 | 1 |
Yondu | 1 | 2 |
Elektra | 1 | 2 |
Armor | 2 | 3 |
Iron Man | 5 | 0 |
Okoye | 2 | 3 |
Ant-Man | 1 | 1 |
The upgraded Ka-Boom configuration is a modern twist on the classic Kazoo arrangement. Its concept is simple: Populate the battlefield with low-cost creatures, enhance them using Ka-Zar, and aim to activate Ka-Zar’s boost repeatedly.
As a fan, I’ve discovered that by cleverly placing my cards in Ka-Boom, I can reap some Cubes thanks to its unique ability to share Power across all locations. On the other hand, if I want to beef up my cards and dominate the game board, Ka-Zar is there to lend a helping hand, distributing stronger cards throughout!
Key Synergies of the Deck
- Ka-Zar and Onslaught: For the Ka-Boom deck to work, you will need to hit Ka-Zar with Onslaught. Otherwise, his one-time +1 buff might not be enough.
- Blue Marvel and Onslaught: The actual “Boom” in the deck’s title happens when you drop the Blue Marvel and Onslaught combo into Ka-Zar’s lane. This is when you effectively add +4 to each underdog card, which can catch the enemy off guard.
How to Play the Ka-Boom Deck
- Try to get as many one-Cost cards on the board as possible. Spread them so that you can distribute Power in late-game turns.
- Your one-Costs will be at the risk of getting blown up by Killmonger. So, try to protect some with Armor. (If you have Caiera, use her instead.)
- Play Ka-Zar and follow up with Blue Marvel and Onslaught. The trio will apply a significant buff to the board.
- If you feel less confident in a lane, back it up with Iron Man. He can double your Power.
Best Performance: Spectroom Deck
Card | Cost | Power |
---|---|---|
Spectrum | 6 | 6 |
Ant-Man | 1 | 1 |
Ebony Maw | 1 | 7 |
Armor | 2 | 3 |
Colossus | 2 | 3 |
Mister Fantastic | 3 | 2 |
Cosmo | 3 | 3 |
Hawkeye | 1 | 1 |
Namor | 4 | 6 |
Klaw | 5 | 4 |
Iron Man | 5 | 0 |
Captain America | 6 | 6 |
I’ve nicknamed this deck “Spectroom” because when played correctly, it gives the appearance of a room filled with Ongoing cards that Spectrum can amplify. Strategically speaking, you’re aiming for a Kazoo-like approach: Populate the board and strengthen the weaker cards.
Key Synergies of the Deck
- Ongoing cards and Spectrum: The entire strategy of this deck revolves around buffing your side of the board with Spectrum. And your chance to win the match increases as you drop more Ongoing cards before the final-turn buff provider, Spectrum.
- Klaw and Namor: This duo can provide a solid 18 Power even without Spectrum. All you need to do is keep Namor a solo card and buff his lane with Klaw. (Now, add Spectrum to the equation, and you have 20 Power in a lane with only one card.)
How to Play the Spectroom Deck
- Spread Ongoing cards. Preferably, keep one lane empty for the Namor and Klaw lineup—unless you doubt that the opponent might be a Galactus player.
- Protect one lane with Cosmo and another with Armor. You will play Spectrum into Armor’s lane and your buff beneficiary Ongoing cards into Cosmo’s.
- When the board is ready, drop Spectrum to maximize your Power.
Best Gameplay: Blue Dinoslaught
Card | Cost | Power |
---|---|---|
Devil Dinosaur | 5 | 3 |
Blue Marvel | 5 | 3 |
Onslaught | 6 | 7 |
Moon Girl | 4 | 5 |
Jubilee | 4 | 1 |
The Collector | 2 | 2 |
Bishop | 3 | 1 |
Agent 13 | 1 | 2 |
Cable | 2 | 3 |
Cosmo | 3 | 3 |
Shang-Chi | 4 | 3 |
Sentinel | 2 | 3 |
As an avid comic enthusiast, I can’t help but marvel at the formidable power of the Blue Marvel, Devil Dinosaur, and Onslaught trio in Pool Two. To back these titans, you’d want a swarm of card generators like Moon Girl, ensuring a constant flow of powerful cards. And when it comes to stealing your opponent’s best cards, characters like Cable and Agent 13 are the perfect picks!
1. Place The Collector on the game board.
2. Maintain a full hand throughout the game.
3. Introduce Devil Dino into play.
4. Use the Blue Marvel and Onslaught together to enhance the game board.
5. That’s it! Carry out these steps, and you’re good to go.
Key Synergies of the Deck
- Moon Girl and Devil Dino: Dino is not a powerhouse unless you have a full hand. And Moon Girl is one of the few cards that fulfill this prerequisite.
- Blue Marvel and Onslaught: Winning the match with only one powerhouse (Devil Dino) is not easy. You will need the killer combo of Blue Marvel and Onslaught to provide additional Power in a lane while buffing the entire board.
- The Collector and card generators: Filling your hand with random cards only for the sake of buffing Dino is not a reliable strategy. You want to have someone like The Collector on the board, so every time you generate or steal a card, you gain additional Power.
How to Play the Blue Dinoslaught Deck
- Use Agent 13, Cable, and Sentinel to fill your hand.
- Drop Jubilee if your key big drops (Onslaught, Dino, or Blue Marvel) are still in the deck.
- Play The Collector as soon as possible—preferably before generating cards.
- Use Bishop as a secondary buff generator. (Every time you play a card, he will grow stronger.)
- Play the Blue Marvel, Onslaught, and Dino combo through the final rounds.
Best for Learning: Heimdall’s Moving Castle
Card | Cost | Power |
---|---|---|
Heimdall | 6 | 10 |
Iron Fist | 1 | 2 |
Nightcrawler | 1 | 2 |
Forge | 2 | 2 |
Doctor Strange | 2 | 3 |
Kraven | 2 | 3 |
Human Torch | 1 | 2 |
Vulture | 3 | 3 |
Cloak | 2 | 4 |
Klaw | 5 | 4 |
Okoye | 2 | 3 |
Vision | 5 | 8 |
In recent times, movement-focused strategies haven’t been particularly successful, and this is especially true when you’re confined to using only Pool Two cards. However, there’s one standard deck that utilizes Heimdall, which offers advantages beyond just serving as a strong setup for killing.
The strategy of focusing on movement hasn’t been doing well lately, and it becomes even more challenging when you can only use Pool Two cards. But there is one deck that uses the character Heimdall in a standard game, which offers benefits beyond just being effective at setting up kills.
With the Heimdall-Vulture deck, you can hone your skill in recognizing opportunities for harmony between cards and making the most of vacant spaces on the game board, while also understanding and leveraging the impact of positions.
Key Synergies of the Deck
- Move providers and move beneficiaries: You have cards like Iron Fist, Doctor Strange, Cloak, and Heimdall that move other cards. You also have cards like Vulture and Human Torch, which get buffed when moved. Creating a synergy between these two groups is the key to winning.
- Klaw and Okoye: This duo doesn’t have a direct synergy—each can perform well on its own. However, if you use them strategically, they compensate for the game’s negative RNG effect or delayed buffs. Okoye, for example, can hit Human Torch in the deck, giving you a head start. And Klaw can add Power to a lane away from your powerhouses, compensating for unwanted movements.
How to Play Heimdall’s Moving Castle Deck
- Move Human Torch and Vulture around using Iron Fist, Cloak, and Doctor Strange.
- Have Kraven benefit from all these movements.
- Create one last buff with Heimdall. (This might also help to surprise your enemy because Heimdall can shift your Power to other locations, the ones that your enemy has been neglecting.)
In this game setup, the Human Torch card belongs to the third series. If you haven’t yet unlocked him, feel free to use Multiple Man as a replacement instead.
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2025-01-31 13:25