In a daring shift, the creators at FromSoftware are venturing into new territory with Elden Ring: Nightreign, blending cooperative aspects from their previous works and incorporating a roguelike mechanic. Yet, it’s expected that they will revert to creating more conventional Soulslikes in the future, though these may differ significantly from Elden Ring. As they plan for future projects, FromSoftware might find inspiration in another genre contender, exploring a feature that could make their subsequent game as rich and immersive as Elden Ring, while maintaining a smaller scale.
Due to the massive size of “Elden Ring” and its Shadow of the Erdtree DLC, it’s not unexpected that director Hidetaka Miyazaki has mentioned that FromSoftware’s next soulslike game won’t match Elden Ring’s grand scale. While this might be slightly disheartening for fans who were eager to see how far FromSoftware could push the “Elden Ring” formula, it’s possible that the upcoming FromSoftware soulslike could still pack almost as much content. The weapon assembly feature in “Lies of P” demonstrates that a soulslike game can significantly increase build variety even with a restricted arsenal, and FromSoftware might want to learn from this for their next project.
The Next FromSoftware Soulslike Can Use Lies of P’s Weapon Assembly Feature to Maintain Build Diversity
A Smaller-Scale Soulslike Doesn’t Have to Sacrifice Elden Ring’s Broad Range of Playstyle Options
The core game of Elden Ring boasts an impressive collection of 308 weapons for players to uncover and design strategies around, and the Shadow of the Erdtree DLC adds another 100. Given that Elden Ring has a vast open world, having such a large weapon selection is fitting since it encourages exploration. However, since it’s uncertain if FromSoftware will create another game on this scale anytime soon, the weapon collection in their next soulslike game might need to be reduced.
As a gamer, I’ve noticed that while Elden Ring has an impressive arsenal, Lies of P presents a unique twist with its Weapon Assembly system. Initially, you might think there are only 40 weapons in total, but upon closer inspection, you’ll find that each weapon is actually composed of a handle and a blade. This system allows for endless combinations, creating new blades and handles with distinct stats and Fable Arts. Despite being more linear, this game offers a diverse range of build options, making it an exciting prospect for players who enjoy customization.
In the game “Lies of P“, the unique weapons aren’t breakable into a blade and grip for the Weapon Assembly system.
Lies of P’s Weapon Assembly Mechanic Can Help Make the Most of a Limited Arsenal
The weapon assembly system in “Lies of P” significantly enhances the worth of its 29 standard weapons, making its weapon collection seem much more extensive than it initially appears. This is reminiscent of how Bloodborne used Trick Weapons that transformed for various playstyles. If FromSoftware were to continue this design concept, they could incorporate a similar Weapon Assembly system in a potential future, linear soulslike game. This would give the impression of a larger weapon roster while still allowing players to explore and create their own weapon combinations.
In a new, innovative twist, FromSoftware continues to redefine the soulslike genre by introducing fresh concepts even after Elden Ring. With a game like their next original soulslike title potentially adopting a feature such as Weapon Assembly seen in Lies of P, it could strike a balance that offers depth comparable to Elden Ring while requiring fewer development resources. This way, FromSoftware can preserve its development schedule and keep the genre evolving.
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2025-02-06 01:34