The “Alien: Rogue Intrusion” VR game was released towards the end of last year, offering fans a fresh angle to delve into the “Alien” series within the virtual reality setting. Players who prefer the Meta Quest 3 as their primary VR platform will soon get the chance to participate, and they’ll be able to experience all the post-launch enhancements that have been made to “Alien: Rogue Incursion.
In December 2024, fans of the Alien franchise who play on PC and PSVR2 were given a chilling new way to immerse themselves in the iconic sci-fi horror series. On February 13, 20XX (assuming the current year is 20XX), the virtual reality take on the IP will expand its reach by launching on Meta Quest 3. To find out more about how the game will look and feel on this new platform, Game Rant interviewed lead software engineer Eugene Elkin and project lead Meg Seconnino.
Alien: Rogue Incursion’s Meta Quest 3 Port Explained
Although they’ve just launched “Alien: Rogue Incursion” two months ago, Survios team has been proactive with post-launch updates that will significantly enhance the experience for Meta Quest 3 players. As Seconnino puts it, “these updates ensure a seamless, polished gaming experience from day one with the Meta release.” Regarding the adjustments made to the enemy encounters, Elkin highlights the most thrilling update as the rebalancing of Xenomorphs. He explains that they’ve fine-tuned their behavior and spawn rates to make the gameplay feel more intense, unpredictable, yet fair.
In our continued conversation about fan reactions and alterations to Xenomorphs in “Alien: Rogue Incursion,” Elkin shared additional insights on enhancements implemented post-release for this title. These updates are what Meta Quest 3 gamers can enjoy immediately, as the game has already undergone development before its latest port.
After the launch of the game on PlayStation and PC in December, we’ve been diligently reading player feedback and taking advantage of each chance to enhance the gaming experience. To date, we’ve issued several updates to tackle specific bugs, iron out compatibility problems with Virtual Desktop on PC, and introduce additional gameplay customization options. Currently, our team is focusing on a larger update that will modify Xenomorph spawn rates and positions, as well as boost performance for players using lower-end and medium-tier PC hardware.
For players of Quest, the efforts put into previous versions have now been combined, ready for you at the game’s launch. Our dedication lies in maintaining an engaging, player-centric environment, and we’ll keep heeding your suggestions to further enhance the gaming experience.
It seems clear from Elkin’s observation that Alien: Rogue Incursion continues to develop further. The development team appears to be paying close attention to player feedback, and by introducing the game to the Meta Quest 3 community, they will have even more opportunities to receive constructive input, allowing them to make improvements accordingly.
How Alien: Rogue Incursion Takes Advantage of Meta Quest 3 Hardware
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During a discussion about Alien: Rogue Incursion being ported to Meta, Seconnino focused on the features of Quest 3’s hardware that would enhance the game in this version. Notably, she emphasized the haptic functions of the Quest 3 and how they would boost immersion in the game.
I can hardly contain my excitement to share “Alien: Rogue Incursion” with you all on the Meta Quest 3 and 3S! This game is a fantastic opportunity to expand our community, as it offers an entirely new level of immersion. The haptic feedback in this VR experience truly amplifies the thrill – whether it’s the satisfying recoil from the Pulse Rifle or the heart-pounding sensation of a Xenomorph lunging at you, making each encounter more gripping and nerve-wracking.
The immersive quality of virtual reality combined with tactile feedback makes every moment feel incredibly intense and personal – a perfect fit for the chilling atmosphere of the Alien universe. It’s these subtle yet impactful details that I believe will resonate deeply with players on the Quest 3, adding an extra layer of tension and excitement to their gaming experience. Can’t wait for you all to dive in!
Improving the tactile feedback in Alien: Rogue Incursion using VR technology could significantly enhance the horror experience, given that VR has proven to be a potent tool for the horror genre, as seen with games like Five Nights at Freddy’s: Help Wanted and Phasmophobia. It will be fascinating to observe how Survios takes advantage of the Meta Quest 3’s distinctive features such as in-headset haptics.
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2025-02-06 20:06