Summary
- Classic Zelda dungeons need to return for the next game, focusing on thematic exploration and puzzle-solving.
- The Master Sword needs to be restored to its former glory as the ultimate weapon against evil in Hyrule.
- A companion character like Fi or Midna should be reintroduced to add depth and narrative to the next Zelda game.
For almost four decades, the saga of “The Legend of Zelda” has been an influential powerhouse in the gaming industry. However, the latest two main installments have brought about substantial changes to this series. Games like “Breath of the Wild” and “Tears of the Kingdom” have led the franchise down a new path, shedding many traditional elements that once characterized it. Unlike previous games, recent Zelda titles draw inspiration from contemporaries such as “Dark Souls,” favoring a more subdued style over the familiar elements from the past.
The Master Sword, known for its role as a powerful weapon against evil, along with traditional dungeon layouts and the traditional Zelda format that were prevalent in the 90s and 2000s, seem to be relics of the past. However, Eiji Aonuma, the series producer, has confirmed that a new Legend of Zelda game is currently being developed, implying that it might be time to re-examine some old concepts and determine how they can be adapted to fit the contemporary era of the franchise.
1. Classic Dungeon Design
Traditional Dungeons From The Franchise’s Past Need To Return
In contrast to the traditional format, Nintendo significantly shifted the approach in “Breath of the Wild” and “Tears of the Kingdom.” Instead of full-fledged dungeons found in classic games, these titles opted for smaller structures known as mini-shrines. While there are areas that resemble dungeons in these games, they deviate from the traditional design principles, focusing more on a cohesive game world structure rather than thematic gameplay design and immersion.
In the traditional style of Zelda games, Nintendo builds dungeons with a mix of multi-level exploration, puzzle-solving, and a distinctive theme that makes each one feel special and satisfying. From the frosty heights of Snowpeak Ruins in Twilight Princess to the challenging Water Temple in Ocarina of Time, these classic Zelda dungeons are eagerly anticipated for the next mainline game. These meticulously designed, custom-built journeys were a highlight of the classic titles, and it would be thrilling to see them return.
2. The Master Sword As The Ultimate Weapon
It’s Time To Return The Master Sword To Its Former Glory
In contrast to previous games, Breath of the Wild played down the significance of the Master Sword, a well-known weapon in the series that Link has used to vanquish evil since its inception. While it does not shatter like other weapons, it does deplete energy rapidly and requires recharging, making alternate weapons seem more practical for Link’s mission to save Zelda and defeat Ganondorf.
In essence, while the decision wasn’t all bad – it led to an enjoyable experiment and broadened our arsenal – it might be wise now to return the Master Sword to its original role as the formidable weapon against evil in the Zelda universe. The upcoming main series game could benefit significantly by highlighting the true might of the Master Sword, reestablishing it as Link’s indispensable tool for banishing darkness from Hyrule once more.
3. A Companion Character
Hey! Listen!
Throughout his journeys across Hyrule, battling foes like Ganon and Zant, Link has formed friendships with an array of extraordinary and captivating sidekicks such as Midna from Twilight Princess and King of Red Lions in The Wind Waker. Though these companions have aided him, recent Zelda games have largely neglected this aspect, omitting a fundamental element that was once integral to the classic games.
In a more conversational style: Instead of relying solely on the Master Sword’s spirit, Fi, or Navi from popular Zelda games like Skyward Sword and Ocarina of Time, the next Zelda game could capitalize on their nostalgic appeal. Characters who become integral to the story, like Fi, Midna, and even the King of Red Lions, have a lasting impact on fans due to their seamless integration into the narrative. Embracing these successful examples would be an excellent way to bring back companion characters, a beloved element from classic Zelda games that we’d love to see make a comeback in future installments.
4. A Young Boy From A Small Village
The New Link Needs A Place To Start
Instead of mirroring others in its time, Breath of the Wild chose to present the new Link as a mature individual awakening in an unfamiliar realm, on a mission to thwart an ancient menace and safeguard the land. Although this approach certainly added intrigue, it distanced itself from a crucial aspect of some of the series’ most memorable games, which was watching Link grow from an unproven youth in a humble village into a hero embarking on an epic journey.
In light of the franchise’s recent explorations of its origins, there’s a strong case for a new Zelda game that mirrors classics like The Wind Waker and A Link to the Past. This game could feature Link as a timid young man embarking on an adventure driven by external factors, much like in those titles. Familiar settings from the series such as Outset Island and Ordon Village would provide an ideal platform for players to meet the new iteration of Link. Introducing the next mainline Zelda game in this manner could be a brilliant move.
5. A Musical Instrument Is The Key To Progression
It Could Be Time To Tune Up The Wind Waker
The Zelda series has had a rich, lasting bond with music, with talented composers like Koji Kondo contributing their unique skills to create some of the most memorable tunes in video game history. Beyond the outstanding soundtracks, some of the series’ standout titles have connected specific musical instruments to the game’s development and storyline. Games such as The Wind Waker and Ocarina of Time incorporated a musical instrument into the core gameplay, which could potentially be revisited in future installments.
Due to the distinctive control options of the Nintendo Switch, where players can manage two Joy-con controllers simultaneously, manipulating a musical instrument using motion controls could create an enchanting gaming experience. Since the series last emphasized a musical instrument as its primary mechanic in 2002 with The Wind Waker, it’s high time we bring the spotlight back to a musical instrument and explore the incredible potential that the Switch 2 has for this iconic franchise.
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2025-02-13 09:07