Sid Meier’s Civilization 7 Review

Every time a fresh installment of the popular game Civilization hits the market, fans often exhibit a familiar response. At first, they express uncertainty about the novel elements that set this version apart from its predecessor; if it’s not broken, why change it? However, as time goes by, we gradually adapt to these alterations and even come to appreciate them in certain instances.

One might assume no “Civilization” game could stir up as much debate as “Civilization 6,” with its revamped district system and enhanced visuals. However, you’d be surprised! “Civilization 7” brings about significant alterations to the series that fundamentally change the way it is experienced.

Although it remains uncertain if these extensive alterations will enhance the series, it’s important to note that, for the majority of its aspects, this is essentially the same Civilization you cherish.

Civilization 7 Changes The Way You Play Civ

In the new version of Civ 7, you’ll notice two significant modifications right from the start, even before your initial turn. One of these changes is that leaders are no longer bound to their own civilizations. Instead, you have the freedom to choose them to lead across all three game ages.

Despite all of these massive changes, this is still the same Civ experience you know and love.

As a gamer, I appreciate the freedom to tailor my Leader across different civilizations, crafting a unique gaming experience. On one side, it feels strange to witness Augustus govern the Egyptians; it’s an unusual sight indeed. Yet, this flexibility allows me to shape my gameplay strategy in a way that suits me best.

As an enthusiast, I’m excited to share that the game allows suggested civilization pairings with your Leader, but remember, it’s your unique playstyle that truly matters! Each Leader has a distinct approach; for instance, Ben Franklin leans more towards diplomacy and economics, while Napoleon emphasizes military strategy and culture. The choice is yours on how you’ll shape your gameplay experience!

Additionally, you have the option to gift special items called Mementos to your game leaders. These items provide additional advantages within the game, such as bonus attribute points or unique skills. This is an extra way to personalize and maintain a sense of novelty in your gaming experience.

In essence, it’s unnecessary to crowd the game’s team with numerous leaders that you likely won’t use. Instead, you have the freedom to lead with a limited number of characters according to your playstyle. This approach also allows me to explore and test more leaders than in previous Civilization games.

Ages Split Civilization 7 Into Three Distinct Acts

In Civilization 7, the changes aren’t as noticeable as the Ages system. Instead, it breaks down the game into three distinct acts, making it feel like you’re playing three separate Civilization games within a single extended session. Each Age corresponds to a significant period in history, and the civilizations playable during these periods align well with their historical context.

The Ancient Era showcases influential civilizations from the past, including Rome, Greece, and Persia. During the period of discovery and exploration, Spain and Mongolia take the lead. Lastly, we have the Modern Period, dominated by today’s powerhouses such as America, Japan, and Russia.

Introducing Ages in the Civilization game formula tackles one of the series’ major criticisms – its lengthy matches. By dividing each game into three shorter segments, it provides convenient pausing points if players require a break.

Additionally, it’s never too late to start playing; you can jump right in at the Modern Age without spending time in earlier periods. This way, you won’t find yourself falling behind one of your opponents who might have already gained an advantage. Generally speaking, when a new age starts, everyone is on roughly equal footing.

I’m still fondly reminiscing about the lengthy Civ marathons. The initial stages were pivotal since they required careful planning to ensure long-term prosperity. It was truly rewarding to witness the growth and blooming of my civilization after a few hundred game turns.

Indeed, thriving in a previous era can provide you with an edge when transitioning into a new one, yet these eras have a knack for serving as a fresh start, reducing the occurrence of disappointing or uncomfortable experiences. Although it takes some time and adjustment, I’ve ultimately come to accept the changes, even though it remains strange to adopt a new civilization following the bond I formed with my old one.

Minor Tweaks With Big Improvements

In this updated version of play, building alliances is more about amassing Influence, a new resource. This Influence enables you to forge connections with other Leaders in the game. Without it, you won’t be able to establish relationships, negotiate trade agreements, or take part in other diplomatic activities.

The principle also applies when interacting with foreign nations, which often arise from alliances between city-states and barbarians. Some of these powers may act aggressively towards your empire, while others maintain neutrality. You have the option to try influencing them, even hostile ones, in hopes of changing their allegiance. Alternatively, you can subdue them and reap benefits for your civilization.

As a gaming enthusiast, I find it fascinating how this clever tweak enriches the tactical depth of the game: Instead of solely focusing on eliminating rival factions, I now have the intriguing option to sway foreign powers towards potential alliances. This strategic layer doesn’t complicate the game but rather expands its complexity in a way that keeps me engaged and thinking ahead!

Civilization 7 Still Feels Like Civ, And Yet…

Regardless of these significant transformations, the Civ experience remains familiar and cherished. Adapting to leaders choosing their civilizations is still somewhat disconcerting, yet it’s an effective method for maintaining novelty.

Despite its DNA connection to one of my favorite series, there are still some points worth addressing. Primarily, I enjoy a playstyle where I heavily invest in Science and build a robust economy. In Civilization 7, however, the Leader system allows for a more tailored approach, as I can select leaders who excel in two aspects of gameplay, thereby shaping my empire’s overall theme, regardless of the civilization I choose.

In every era, the bonuses granted by my Leader continue to hold, yet at game launch, there isn’t a single leader who exhibits a playstyle centered around “Economic Scientific.” This seems unusual given that leaders categorized as Cultural, Economic, Expansionists, or Military usually share overlapping traits. While they are distinct styles, they often complement each other – expansion requires a robust military and economic strength to support it.

It was anticipated that the number of Leaders in Civ 7 would significantly decrease due to the two full expansions and additional post-launch support from Civ 6. Yet, despite this being a normal progression, it’s still disheartening. The game seems somewhat incomplete, more so since there are upcoming DLC packs over the next few months that will introduce new Leaders.

Civilization 7’s UI is Disappointing

Despite the debate surrounding the vibrant style of Civ 6, it proved invaluable for understanding crucial details about one’s empire. Unlike previous versions where you had to click on tiles to discern activities, everything was transparently displayed in Civ 6, making it easy to comprehend the situation at a glance.

Despite its existing flaws, I can envision spending numerous years enjoying this game. However, it’s unlikely I’ll invest in it as extensively as I did with Civ 6, given the numerous vexing problems that require resolution.

That is not the case in Civilization 7.

I’m not here to point out minor design flaws and spelling mistakes that can be quickly corrected. Those are common occurrences, and while they can be irritating, they’re simple to rectify. Let’s focus on the main topic instead. (Above refers to the subject or topic at hand.)

Currently, I’d like to focus on my hometown, Waset. Upon first look, I can’t discern the functions of its various neighborhoods.

On the left, you’ll find a grouping of three tiles depicting an Academy, a Library, and a Mastaba. I must admit, they appear quite alike to me.

As a gamer, I can’t really tell these characters apart; they all look like different shades of brown without any distinguishing features or visual cues that make them pop.

It seems some people have criticized that the user interface of Civ 7 was designed primarily for console or handheld devices, but playing it on my Steam Deck proved to be a challenging and exasperating experience due to the less-than-helpful UI. The controls were not self-explanatory; I found myself needing to return to my PC urgently.

There Are Still Even More Changes in Civ 7

In their efforts to make Civilization more approachable, Firaxis focused on reducing game length significantly. Regrettably, it appears that the Quality of Life team may have missed this memo, as certain aspects of the game could still use improvements for a smoother player experience.

Regardless of whether you start playing immediately in the Modern Age or work your way through the previous Ages, by the time you arrive at the Modern Age, you’ll find yourself managing numerous units.

That means, yes, your turns will take a while, just like they used to.

It seems that the automatic exploration for your Scout units is now disabled, requiring you to manually assign tasks for them around the clock.

In my opinion, this game, which significantly improves the usability and accessibility of the Civ series, commits a larger blunder than the user interface problems for me.

Closing Comments:

There’s an incredible game hidden within Civilization VII that I could easily invest over a thousand hours into. Despite its current issues, I find myself drawn back to play it again and again, although not as much as I did with Civilization VI. I continually tell myself that there are too many annoying problems that need fixing, but I keep returning to give it another go. Firaxis took a significant risk with the modifications to Leaders and Eras, and somehow, they seem to have hit the jackpot. If they manage to iron out the game’s flaws in future updates, we might just witness another masterpiece in the revered 4X strategy genre.

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2025-02-16 21:12