Over the past few years, I’ve been through some tough times as a dedicated PlayStation gamer. Sadly, about three out of every four live-service games they had in development ended up getting scrapped due to various reasons.
Back in 2023, I was all set to dive into The Last of Us Online, a game fondly referred to as Factions by the gaming community. Sadly, it never saw the light of day as it got axed, with Naughty Dog opting to pour their efforts into single-player games instead. On the surface, The Last of Us Online had the potential to become one of PlayStation’s live-service money spinners, and according to Shuhei Yoshida, it played exceptionally well.
On the Sacred Symbols podcast (via Pushsquare), Yoshida expressed that the concept for The Last of Us Online originated from Naughty Dog. However, Bungie informed them about the requirements for live service games, and Naughty Dog recognized that if they pursued it, they wouldn’t be able to create Intergalactic: The Heretic Prophet. This was a moment of hindsight on their part.
In simple terms, Yoshida shared that, as far as his observations go, no team working at PlayStation has been obligated to create a live-service game. Instead, these projects are proposed by the studios, reflecting their perception of the gaming industry’s future direction.
Based on his observations, when studios notice that a company has a major project in the works, it increases their chances of getting their own project approved and backed, as they can leverage the larger initiative. It’s not that the current head of PlayStation Studios is forcing teams to create live service games; rather, it seems like a collaborative decision.
In recent years, PlayStation’s lineup of ongoing games has seen significant reduction. At present, only a few titles such as Bungie’s Marathon, Haven Studio’s Fairgame$, and a Horizon live-service game are being developed, but specific launch dates for these games have not been announced yet.
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2025-02-19 17:18