TLOU Director claims he has only felt confident leading one game before

At this point, Neil Druckmann is one of the most well-known creators in the video game industry.

At a recent DICE summit, the leader of Naughty Dog studio participated in an impromptu discussion with Cory Barlog, a creative director from Sony’s Santa Monica Studios, for the enjoyment of the live audience.

Neil Druckmann Always Believed In Uncharted

Discussing the creative journey behind shaping a novel game or narrative, Druckmann commented as follows:

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Druckmann shared his insights on the creative path taken during development of a fresh game or tale:

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In conversation about the creative course for a new game or story, this is what Druckmann had to express:

Each version maintains the original meaning while using different wordings and sentence structures.

Among all projects I’ve led, Uncharted 2 was the one I felt most certain about. With every other project, there were moments when I doubted our chances of success. However, you must push through that uncertainty.

2009’s Uncharted 2: Among Thieves emerged as a triumph both critically and financially for the studio, earning widespread acclaim as one of the top games in the Uncharted series.

Druckmann Struggled Balancing Bigger Projects And Expectations

He mentions the significant tension involved in overseeing the scale of a project, coordinating a sizable team, and juggling multiple budgets simultaneously.

He pointed out that often, our initial concepts aren’t the most innovative or intriguing ones. It takes reaching the seventh idea to discover something truly captivating and original. The early suggestions, as he put it, are familiar, something we’ve encountered before.

Delving further into a topic is key. We realize some initial efforts may need to be discarded, which is an aspect of our methodology. This can sometimes lead to feelings of frustration among team members and ourselves. However, repeated attempts help us overcome our reservations.

After Uncharted 2, Druckmann emphasized that past victories do not automatically ensure future triumphs in subsequent years and projects.

Since Naughty Dog refined their work methods, they’ve consistently delivered both critical and financial successes. However, Neil Druckmann continues to emphasize that continuous brainstorming is crucial not only for him but also for the entire studio.

All you can do is follow your instincts, follow the advice the team gives you, trust the process.

Neil Druckmann resumes his role as the writer, taking up the position at Naughty Dog once more for their forthcoming project titled “Intergalactic: The Rebel Prophet.” Here, he will assume the position of Creative Director yet again.

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2025-02-22 02:11