Exceptional skills often serve as a strong basis for creating impressive gameplay, particularly in Multiplayer Online Battle Arena (MOBA) titles.
On the other hand, there are several fundamental skills that could potentially become significant issues on their own, with some being quite apparent, while others may not be as noticeable.
This article intends to highlight and spotlight the standout, impactful, and trendy fundamental skills among the pantheon of deities featured in SMITE 2.
In creating these rankings, we’ll take aesthetics into account, but our main focus will be evaluating how effective each item is mechanically.
Ultimate abilities are not considered in this article—only basic abilities.
9. Whirlpool (Poseidon)
In You Go
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Ability Number | 3 |
---|---|
Ability Type | Circular aoe |
Initial Cooldown | 15 seconds |
In the game, there are some abilities that have a debilitating impact (they prevent the use of movement-based skills), and one of these is possessed by Poseidon. His Whirlpool is a fairly powerful area-of-effect ability that inflicts damage, pulls in targets (also known as vortexing), and impairs their mobility.
As a devoted Poseidon player, I’ve found an exceptional skill that we often employ to perfectly time our “Release the Kraken” ultimate. Yet, this ability isn’t just about the ultimate; it also provides some truly handy benefits during team fights and skirmishes.
Instead of Whirlpool not being as potent as a stun, it covers a wider range compared to most stuns used by mage-type deities, increasing its reliability in hitting the target.
Moreover, if the adversary deities trapped within the Vortex manage to avoid being stunned, they’ll find it challenging to flee swiftly due to the inability to utilize their mobility skills effectively. Consequently, it creates a situation that is nearly as beneficial for us as any other setup.
8. Consign Spirits (Baron Samedi)
Damage And Healing, All In One
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Ability Number | 2 |
---|---|
Ability Type | Circular aoe |
Initial Cooldown | 14 seconds |
Baron Samedi’s Consign Spirits is a wide-range, damage-dealing capability that restores health to adjacent teammates.
Because its impact region is larger compared to other abilities with smaller regions, it offers greater precision, and the healing it provides is substantial.
This skill offers an additional benefit: it grants slow resistance and a speed boost to the allies healed, but only when at least one of the opposing deities struck has more than 30 units of Hysteria (Baron’s passive).
Just like Hades’ Blight, racking up Hysteria on foes can be achieved through simple attacks, but it’s the mass-healing ability that earns Consign Spirits a spot on my must-have list.
7. Agile Run (Aladdin)
Terrain? What Terrain?
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Ability Number | 3 |
---|---|
Ability Type | Self-buff movement |
Initial Cooldown | 16 seconds |
For clarity, it’s important to note that Aladdin’s Agile Run stands as the unique, movement-driven, terrain-traversing skill within the game, making it both amusing to observe and practical to employ.
As I traverse walls at an accelerated pace that’s beyond the ordinary, I also unleash an impactful blow upon landing in a wide radius.
Despite being vulnerable to attacks while in motion, his extraordinary ability to nullify any terrain-altering powers possessed by other deities such as Anhur, Thor, and Ymir sets him apart. This unique talent serves not only for engaging but also effectively for disengaging, making it a formidable asset.
6. Unravel (Neith)
Stop Thinking About Tokyo Ghoul
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Ability Number | 2 |
---|---|
Ability Type | Circular aoe |
Initial Cooldown | 12 seconds |
Unravel is among the top skills with a sustain focus in the game, yet it’s not associated with a typical support deity such as Aphrodite. Furthermore, it provides an additional method for Neith to establish more Broken Weaves, thanks to her passive ability.
As a gamer, let me tell you about Unravel, my go-to area-of-effect ability that pumps up Neith’s health significantly with each god I take down in the fray. This healing power keeps Neith battle-ready and cuts down on those pesky retreats to base for a quick heal-up.
To clarify, Unravel consistently places a Broken Weave at its core, however, it additionally scatters extra Broken Weaves whenever it strikes an enemy deity with its ability.
1. This could serve as a magnificent prelude for future actions, or it could swiftly initiate a cascade of shattered patterns of Broken Weaves to inflict significant harm.
2. It can either be employed as a grand introduction for later events, or used to rapidly ignite a chain reaction of damaged Broken Weave sequences, causing severe damage.
3. Utilizing it as an elegant prelude for the future, or as a quick means to set off a chain of broken weaves explosions to inflict substantial harm is also possible.
4. In one scenario, it could be employed as a refined foundation for later action; in another, it might serve as a rapid trigger to detonate a chain reaction of broken weave malfunctions, causing extensive damage.
5. Soul Reap (Thanatos)
A Bit On The Nose With This One
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Ability Number | 3 |
---|---|
Ability Type | Conal aoe |
Initial Cooldown | 14 seconds |
Thanatos’ Soul Reap makes this list for a couple of key reasons.
Primarily, it’s a type of silence that primarily affects an area, and only a few deities possess this ability. Additionally, the Soul Reap skill covers a substantial radius, making it simpler for you to engage multiple gods simultaneously.
Additionally, it’s important to note that Thanatos can not only be constructed and wielded as a bruiser, but also as an assassin in gameplay.
Providing an assassin with a wide-range silencing effect, which isn’t even their ultimate ability, and also causes significant damage, is exceptionally beneficial for both individual target eliminations and group engagements.
4. Disapparate (Sol)
Can’t Touch This
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Ability Number | 3 |
---|---|
Ability Type | Self-buff defensive |
Initial Cooldown | 16 seconds |
Although most mobility skills tend to be quite simple, Sol’s Disapparate is far from just a regular blink or dash.
As a gamer, I’d say it’s a personal boost that ramps up my speed, makes me resistant to slows, and after just three swift seconds, grants me complete invulnerability to damage, all while keeping me free to roam as I please.
Additionally, this skill creates a path of flaming footprints that explode for substantial harm, serving as an extra fiery bonus. This feature sets it apart from Aladdin’s Agile Run primarily because Aladdin remains vulnerable to damage during his wall-jumping maneuvers.
This defensive skill is truly outstanding, often ranking among the top in the game. Not only does it enable Sol to play offensively with confidence, but when activated, it also provides a layer of protection. Furthermore, this skill can be strategically employed to lure out and effectively neutralize powerful enemy abilities thanks to its immunity feature.
3. Shroud of Darkness (Hades)
More Like Shroud Of Fear
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Ability Number | 2 |
---|---|
Ability Type | Conal aoe |
Initial Cooldown | 14 seconds |
Another notable “cone-shaped area-of-impact silence” that deserves mention is Hades’ Shroud of Darkness. While it covers a smaller area compared to Thanatos’ Soul Reap, its unique feature – the “fear effect” – sets it apart and makes it incredibly valuable in strategic gameplay.
Keep in mind that the fear only occurs if the attack from the enemy has been Blighted; otherwise, it won’t happen.
In other words, causing destruction upon your adversaries like the god Hades can be easily done by landing an attack or using a skill, thus making it quite straightforward to carry out.
2. Tectonic Rift (Thor)
Watch The Feet!
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Ability Number | 2 |
---|---|
Ability Type | Linear terrain creation |
Initial Cooldown | 17 seconds |
In the game SMITE 2, the capability to sculpt terrain isn’t something fresh and unfamiliar, and Thor’s Tectonic Rift is no exception. However, this is a timeless skill that provides an assassin with a strategic option to establish kill opportunities, not just for himself but also for his team members.
This represents a linear, damaging skill that not only harms but also momentarily stuns every enemy it strikes. Moreover, the impact of this ability makes the terrain difficult to traverse using standard movement, unless you’re exceptionally talented like Aladdin.
This skill isn’t just useful for bolstering your chances of claiming your own prizes, but it also serves as a barrier, potentially cutting off escape routes in the jungle for your adversaries. At the very least, it could compel them to use their movement-based abilities to circumnavigate the obstacle you’ve created.
1. Confound (Athena)
Hey! Over Here!
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Ability Number | 2 |
---|---|
Ability Type | Conal aoe |
Initial Cooldown | 18 seconds |
In a more conversational style, Athena, being the tough and durable character she is, could benefit from having an
Typically, I believe it’s more advantageous to use taunts instead of straightforward stuns since they give you temporary control over the direction of the opposing deity’s movement. This provides greater flexibility and opens up more strategic possibilities for setting up your next move.
Also, there are far fewer taunts in the game than stuns, which is evidence of its value in itself.
Athena’s Confound is a compact zone of control, designed as an offensive taunt. You can utilize it to facilitate team kills, draw adversaries closer to towers, or establish opportunities for kills if you’re focusing on a bruiser or assassin playstyle with Athena.
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2025-02-22 17:10