Unlocking the Secrets of Once Human: Scenarios You Must Experience!

Summary

  • Manibus is beginner-friendly with PvE focus, 5 phases, & final boss battle to tackle in Phase 5.
  • Evolution’s Call centers on PvP Stronghold Conquest missions for intense player vs. player combat.
  • Prismverse’s Clash offers brief, action-packed PvP battles with no backpack loss after death.

In the story “Once Human“, two terms often used may seem a little perplexing for new readers. To clarify, the “scenario” sets the topic or theme of the narrative, while the “season” signifies how long the scenario lasts or unfolds.

In this game, each situation or level can be considered as a unique adventure or campaign. Some of these are designed for player-versus-environment (PvE) interactions while others involve player-versus-player (PvP). Each campaign has its own distinct set of guidelines, activities, and sometimes unique gameplay elements. Depending on the scenario, players will gain access to specific areas within the game world and will be tasked with completing a sequence of objectives across multiple stages. The succession of these stages makes up the season for that particular scenario.

In every situation, the length of the season varies from one to another due to each having distinct durations. This means that the seasons themselves differ from one case to the next. Each phase within a season has a specific timeframe, which is measurable in real-life days. For each phase, there are tasks assigned to players that they must accomplish to advance in the scenario. Some gameplay actions and occurrences will only be accessible within certain stages of a scenario. Consequently, it’s advisable to start playing with a server that is preferably at the beginning of its season.

Manibus

Season Length Without Settlement Phase: 41 Days

  • PvE Gameplay Focus
  • Eastern Regions

Manibus offers an ideal setting for beginners and anyone seeking a relaxed, non-aggressive gaming experience. In this game, excluding the initial setup phase, a single round of Manibus spans over five distinct phases. During the final phase, players confront the main antagonist, Manibus.

This situation calls upon players to accumulate resources and advance through the accessible areas in preparation for the climactic final showdown. Prior to confronting Manibus, players will encounter numerous distinct bosses within the game, allowing them to engage either individually or with companions. Notably, Manibus supports cooperative construction, making it an enjoyable team experience for those seeking a fun-filled journey together in a group.

In Manibus, you can participate in all game events, including player versus player (PvP) ones, provided that the server settings support it. Therefore, always take a moment to review the server’s rules prior to joining.

Evolution’s Call

Season Length Without Settlement Phase: 41 Days

  • PvP Gameplay Focus
  • Eastern Regions

In Evolution’s Call, you can engage in player versus player combat by participating in diverse activities. Unlike traditional scenarios where you slay monsters and bosses, this one pits players against each other in Stronghold Conquest battles. Here, the focus shifts from monster-hunting to head-to-head competition.

In order to take part in Stronghold Conquest, each participant must first align themselves with a Warband. After this, the Warbands have the option to either assault an outpost with the intention of capturing it, while another Warband protects and defends it, or alternatively, they can switch roles, with one attacking and the other defending.

In this setting, there are also various Player versus Player (PvP) contests, yet the champion of the season will be decided based on the total points amassed in Stronghold Conquest.

Prismverse’s Clash

Season Length Without Settlement Phase: 19 Days

  • PvP Gameplay Focus
  • Eastern Regions

For those seeking intense multiplayer conflicts, Prismverse’s Clash offers a compact and thrilling encounter within Once Human. Unlike Evolution’s Call, where PvP battles are limited to the Chaos State, Prismverse’s Clash provides dedicated areas for player versus player combat, enhancing the opportunities for fierce encounters.

In this unpredictable situation where the play time is short and seasons are chaotic, player’s inventory remains intact upon death. This reduces the peril associated with combat, thereby enticing more players to join battlefields and engage in fights against fellow survivors.

In the thrilling world of Prismverse’s Clash, unlike Evolution’s Call, victory is achieved not by battling head-to-head, but by strategically capturing and harnessing elusive Prism Deviations. These deviations can be sourced from various locations across the game. Once captured, they are transformed into precious Prism Energy. As the season draws to a close, the factions will be evaluated based on their accumulated Prism Energy production. Moreover, an exciting new combat option has been introduced in Prismverse’s Clash: raiding enemy faction bases!

Way Of The Winter

Season Length Without Settlement Phase: 35 Days

  • PvE Gameplay Focus
  • Northern Regions

As a gamer, stepping into the world of Way of the Winter feels like a massive leap forward from Manibus. This time, I’m venturing into the icy expanses of Once Human‘s northern territories. Unlike before, survival isn’t just about fending off enemies; it’s also about battling the harsh, unpredictable weather. This new region boasts extreme highs and lows in temperature, which means I’ll need to scavenge for resources and don the right armor to shield myself from the bitter cold or searing heat. It’s a whole new challenge that adds an exciting layer of realism to the gameplay.

In addition, players should ensure their base remains heated by constructing specific buildings. Notably, the Thermal Tower is the exclusive structure type in this situation, which maintains a significant area around it warm, particularly beneficial for bases situated in colder environments.

In the culmination of the Way of the Winter, gamers encounter and subdue two significant bosses hailing from frigid and scorching territories. Overcoming these adversaries is essential for a triumphant conclusion to the narrative.

Read More

2025-02-24 09:34