In advancing the main storyline of “Kingdom Come Deliverance 2“, known as the “Wedding Crashers” quest, you’ll have an option to decide if you’d rather assist either the Blacksmith Radovan or Miller Kreyzl.
With the Blacksmith leading the way, he initially tests your familiarity with the forge by asking you to demonstrate it first. Fortunately, this test isn’t too challenging, and all you have to do is create a sword to display your proficiency in blacksmithing.
In the journey known as The Jaunt, events take unexpected turns. Instead of shaping metal, the Blacksmith asks you to investigate the mystery surrounding his missing hands and the cart he was meant to bring to Lord Semine.
Once you reach Semine, you’ll find that it won’t be a walk in the park; you’ll first need to engage Jurko in battle before you’re able to begin your search for the Cart.
If you are stuck at any point during this mission, this guide has got you covered.
How To Start The Jaunt Side Quest
Begin your journey by heading to Tachov, whereupon meeting Blacksmith Radovan becomes necessary once you’ve finished “The Blacksmith’s Son” tale. Engage in conversation with him and select the option that asks him about more intriguing tasks.
1. Gather every piece of dialogue from him for maximum information on the subject of hands.
2. Once done, refer to your map to locate a marker for Semine.
Upon entering, a scene unfolds with Jurko asking for wine. A scuffle ensues shortly thereafter. Now, your task is to overpower Jurko.
The battle concludes no matter if you emerge victorious against Jurko or succumb to him. Therefore, it’s essential that you focus on protecting yourself to minimize the damage to your health.
Or simply:
Regardless of whether you win or lose the fight with Jurko, the battle will still end. So, make sure to defend yourself well to avoid taking too much damage.
The fight will end as soon as you draw your weapon.
As I, Game Master, sense a commotion unfolding, Captain Gnarl, our resident peacekeeper, rushes to the scene. Upon finding Jurko causing trouble yet again, he’ll inquire about the ruckus and demand an explanation. Once Jurko is handled, he’ll turn his attention to me, questioning my identity. Recognizing that I have business with Lord Semine, he’ll escort me there, explaining that I have some serious questions to answer.
Talk To Captain Gnarly
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In your meeting with Lord Semine, it’s agreed that you’ll accompany Captain Gnarly and the nobleman on a quest to investigate the whereabouts of the missing cart.
When you manage to speak with the Captain, select the phrase “I’d be delighted to accompany you” to boost your standing. It is during this conversation that he will bring up how he saw you arrive in Semine on foot, and this presents an opportunity for you to receive a horse.
As a gamer, I’ll tell you this: After we’ve wrapped up our conversation, feel free to fire away with any additional questions you might have. If fortune smiles upon us and we reach Semine under the cover of night, we’ll just need to bide our time till dawn before we can catch up with Lord Semine and the Captain in the courtyard.
Captain Gnarly suggests that sleeping in the barn is an option, but be careful not to choose the wrong one, as it could lead to being charged with a crime. Since you now have fast-travel to Semine available, it’s wiser to return to your room at the Blacksmith tonight and resume this quest in the morning instead.
Where To Find Lord Semine And Captain Gnarly?
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Head over to the courtyard, where you’ll likely find Lord Semine with his horse already prepared. Engage him in conversation, and when given the option, select “Shall we set off?” followed by “I’m ready; let’s depart.” if you’re ready to proceed.
As a gamer, navigating this virtual world feels like a breeze. Instead of getting lost or wandering aimlessly, I’ve got trusty companions leading the way. If I want, I can let the game do the work for me and automatically trail behind these characters. It’s like having a GPS for my gaming adventures!
If you didn’t get yourself a horse, then you can continue this quest on foot.
After some time on the road, I’ll be issued a friendly duel by Sir Jan Semine. I accept the challenge and ride on, aiming to reach the pen before we engage.
Speak to Captain Gnarl and he’ll give you his mace, a formidable tool. Take hold of this new weapon and venture into the pen inhabited by pigs to engage in combat with Lord Semine.
Following the battle, make sure to discuss your performance with Captain Gnarly for your evaluation. Winning this encounter might even earn you the Captain’s emblem as a bonus prize.
As an eager adventurer, I can now clean myself up and proceed on my quest to locate the mysterious cart and the skillful blacksmith’s hands.
Talk To The Bailiff At Troskowitz
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Upon arriving at Troskowitz, you’ll engage in a discussion with both the Lord and the Captain. Subsequently, it’s necessary for you to converse with the Bailiff, without referring to Lord Semine in the process.
Visit the residence of the Scribe, locate the Bailiff there. Engage in conversation with him and inquire if anyone might have spotted a cart. Push the discussion as far as possible to gather additional information about the mystery surrounding the hands.
After finishing your chat with him, please return and share with Sir Semine the details of your investigation, including where the cart was last seen, which was near Apollonia.
Lord Semine embarks on a personal search for the cart, inviting you to join him along with the Captain in this continuing journey.
Investigate The Crossroads Near The Cemetary
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Lord Semine has tasked Henry and Captain Gnarly with examining the road carefully in search of leads. By proceeding towards the northeast, they may discover a heap of charcoal left abandoned on the ground.
Return to Lord Semine and share details about the bag. He’ll announce that our group should carry on with the trip, heading left. Stay in tow with the pair until our next destination.
This version attempts to maintain a conversational tone while providing clear instructions for the reader or listener.
Investigate The Crossroads By Apollonia
Head in the opposite direction from where you last were, then proceed westward. You’ll come across a heap of charcoal lying on the ground. As you do, keep an eye out for a rock with distinct orange and yellow markings close by.
To locate the cart, simply trace the path ahead towards the north. Upon finding it, select the ‘explore’ option. Once examined, convey your findings to the Lord and Captain. Continue your search for the cart amidst the rocky terrain.
Keep going with them until we arrive at the camps, where you may notice signs of the enemy. Engage in dialogue with the pair, and they’ll task you with reconnoitering the camp.
Observe the campsite discreetly and relay the information to Lord Semine. Now, decide if you’d prefer to utilize the elevated position for a ranged attack on the opposition or set up an ambush instead.
Attack The Bandits And Investigate The Camp
Regardless of whether you decide to sneak up on them or attack from a higher position, once the adversaries become alerted to your presence, a confrontation ensues involving Henry, Gnarly, Jan Semine, and the outlaws.
Overpower the outlaws, then return to Captain Gnarly. As a result of your actions, you discover that the outlaws you confronted belonged to a patrol unit. Now, it’s time to track down the rest of the bandits.
Head to the next location and a cutscene plays where you find out Ventza betrayed the blacksmith.
Henry and Jan Semine will face off against their adversaries, meanwhile, Gnarly will sneak up for a surprise ambush using his crossbow, aiming to balance the battlefield.
After defeating these bandits, Gnarly will tell you to go after the hired hand.
Where To Find The Hired Hand Ventza?
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Look at the map, then head towards the southeastern direction from the campsite to locate Ventza. However, he’s not prepared to leave just yet. You have an opportunity here to attempt a skill check and try to persuade him to come with you instead.
Opt for the phrase “I outmatch you!” since it offers more points and increases your chances of success.
In case you miss the skill test, Ventza might attempt to escape, giving you a choice between ending his life or allowing him to escape. Remember, you’ll need to report your decision on whether he fled or perished. Fortunately, regardless of Ventza’s fate, you can still finish the quest successfully.
If you manage to succeed in the skill test, send the worker you’ve hired back to Lord Semine. Upon your success, he will instruct you to relay the events to the Blacksmith and extend a ride to you. It would be beneficial to accept his offer as it gives you an opportunity for additional conversations with Franzi, Ventza, and Gules.
Report To Radovan About The Cart
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Upon arriving at Troskowitz, I dismounted and pulled out my map to quickly teleport to Tachov. At the Blacksmith, I informed him that the cart had been located. With this news, Henry would update Radovan about the latest developments. As a reward for my efforts, he handed me the “Rusted plate” cuirass.
From here on, I’m on a mission to secure top-tier steel essential for crafting a sword – a heartfelt wedding present. Achieving this will set in motion the ensuing adventure, “The Hermit’s Quest”, which is crucial for attending the upcoming nuptials.
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