KCD2 and Zelda: TotK Share Open-World Magic

Summary

  • KCD2 and Zelda: TotK promote curiosity and exploration without relying on markers or quests.
  • Both games reward creative problem-solving via emergent gameplay rather than scripted events.
  • Players can define their own experiences in KCD2 and Zelda: TotK, enhancing replayability.

In 2025, Kingdom Come: Deliverance 2 achieved unparalleled success, renowned for one of the most authentic role-playing experiences ever created in a video game. Although it started as a niche classic, its unique appeal set it apart from others in the RPG genre. A significant factor behind its success is its open-world design, which shares similar principles with The Legend of Zelda: Tears of the Kingdom‘s own open world.

Despite being distinct video games, Kingdom Come: Deliverance 2 and Zelda: Tears of the Kingdom share several notable commonalities. Both games foster a sense of curiosity and self-directed exploration, reward creative problem-solving, and feature an open-ended design that empowers players to shape their own adventures. In many aspects, these two titles tread similar paths, demonstrating once more that this formula remains effective.

Kingdom Come: Deliverance 2 and Zelda: Tears of the Kingdom Share a Lot of the Same Principles

KCD2 and Zelda: TotK Both Encourage Curiosity and Self-Guided Exploration

In “Zelda: Breath of the Wild,” the foundation for the expansive open world seen in “Tears of the Kingdom” was laid. Far from simply validating the effectiveness of its predecessor’s design, the sequel significantly expanded upon it in numerous ways. The most striking aspect shared by these open worlds, particularly that of “Tears of the Kingdom,” is their knack for sparking curiosity and independent exploration among players, rather than solely relying on map markers and quests to engage them. The captivating allure of “Tears of the Kingdom’s” open world lies in its strategic use of visual and auditory cues to instill a fulfilling sense of discovery within players, as opposed to making exploration merely a task of completing chores.

In contrast to Tears of the Kingdom, although Kingdom Come: Deliverance 2 boasts more map markers, its open world encourages players to explore organically by providing various visual and auditory hints to stimulate their curiosity. For instance, a distant NPC’s voice may grab the player’s attention or an unusual house in the distance might catch their eye, even if it isn’t marked on the map beforehand.

KCD2 and Zelda: TotK Both Reward Creative Problem-Solving

In both Zelda: Tears of the Kingdom and Kingdom Come: Deliverance 2, a standout feature is their focus on creating a world that responds autonomously, not just through scripted events, but in ways that feel organic and realistic. This type of gameplay, often referred to as “emergent,” encourages players to think creatively and solve problems in unique ways, rather than limiting them to one predetermined solution.

Although Tears of the Kingdom and Kingdom Come: Deliverance 2 tackle the idea in distinct manners – the first employing physics to foster creativity and the second basing itself on player decisions – they ultimately lead to the same end point.

KCD2 and Zelda: TotK Both Allow Players to Define Their Own Experiences

In essence, what keeps both “Zelda: Tears of the Kingdom” and potentially “Kingdom Come: Deliverance 2” alive for a prolonged period is their ability to empower players by giving them control over their gaming experience. This flexibility allows players to dive back into these games after a break without feeling lost or pressured. The open-ended nature of these games encourages exploration and curiosity, so players can choose what they want to do, find satisfaction in it, and not be dictated by the game on how to proceed.

Ultimately, “Kingdom Come: Deliverance 2” and “Tears of the Kingdom” might seem very different, but their design approaches show that outstanding open-world adventures aren’t limited by genre or environment. These games excel in fostering a sense of exploration, appreciating players who are motivated by curiosity and creativity rather than adhering to a strict system.

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2025-02-27 22:05