In Civilization 7, there are two methods to secure a Military Victory: either by annihilating every other competitor or by accomplishing Project Ivy during the Modern Era. Since almost every Military Legacy Path prerequisite revolves around conquering or establishing new settlements, the optimal leaders for a Military Victory in Civ 7 are those who excel at swiftly overrunning enemy territories and efficiently meeting Military Victory requirements across all three Ages.
The following list ranks the top Leaders in Civ 7 for a Military Victory, considering each Leader’s distinctive skills that amplify their army’s power and conquest capabilities. Achieve a Military Victory by subduing your adversaries with an unyielding grip, reinforcing your armies more than any defense can withstand, and utilizing these top Domination Leaders in Civ 7.
This list showcases the best military leaders in Civ 7 for winning through conquest. These leaders have special abilities that make their armies stronger and more powerful at taking over territories. To win a Military Victory, use these top leaders to overwhelm your enemies with an iron fist, build up your armies beyond defense capabilities, and seize victory in Civ 7 using the Domination path.
5. Ashoka, World Conqueror
Leader Attributes: Diplomatic, Expansionist
Ashoka, World Conqueror Leader Ability | |
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Devaraja | +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +10 Combat Strength against Fortified Districts for all Units during a Celebration. |
Ashoka, the Great Conqueror, is one of two character representations for the leader known as Ashoka. While the Ascetic (World Renouncer) Persona emphasizes growth and wellbeing, the World Conqueror Persona highlights productivity and festivities.
Declaring a Formal War, when controlling the character Ashoka, the World Conquered, instantaneously triggers a Celebration event. This celebration awards an extra Social Policy slot and boosts combat power by 10 against fortified districts.
Since he earns a 10% increase in production for all settlements he hasn’t established, it might be advantageous to wage war on your neighbors promptly. Launching a Formal Attack will instigate a Celebration, which in turn boosts combat power against fortified districts, including the City Center.
Swiftly overpower your adversary and seize their Reinforced Regions, leveraging your combat advantage during the festivities. Once captured, redevelop it into a Metropolis, utilizing its increased manufacturing capacity to churn out additional Military Forces and prolong your campaign.
4. Machiavelli
Leader Attributes: Diplomatic, Economic
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Machiavelli Leader Ability | |
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Il Principe | +3 Influence per Age. Gain 50 Gold per Age when your Diplomatic Action proposals are accepted, or 100 Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of. |
Machiavelli is a character in the game who emphasizes military, economic, and diplomatic strategies, and has abilities that work well with these aspects of the game. As Machiavelli, you have the unique ability to disregard relationship considerations when declaring formal wars, allowing you to potentially betray friends or allies when it appears advantageous to do so.
With his power to mobilize military forces from allied city-states and his inherent increase in influence each turn, you can rapidly build up a formidable army without necessarily being the overlord yourself.
When controlling Machiavelli, extend Diplomatic Overtures to accumulate wealth, then break your new alliances’ faith and utilize your vast riches to purchase military forces whenever necessary. Machiavelli is a leader with intricate strategies, yet he excels for the Military Triumph route in every Era due to these advantages.
3. Lafayette
Leader Attributes: Cultural, Diplomatic
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Lafayette Leader Ability | |
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Imperium Maius | Gains unique “Reform” Endeavor, which grants an additional Social Policy slot. Supporting the Reform Endeavor also grants the other Leader an additional Social Policy slot. +1 Combat Strength for every Tradition, but not Policy, slotted in the Government. +2 Culture and Happiness per Age in Settlements, doubled to +4 in Distant Lands. |
Lafayette is a distinguished Military Leader who greatly profits from activating exclusive Civilization Civics which lead to Traditions. Units governed by Lafayette increase their Combat Strength by 1 for each activated Tradition (unique Civ Social Policy). Moreover, he can initiate a unique Project that provides him and a chosen target an additional Social Policy Slot.
In addition to boosting Culture and Happiness across all settlements, Lafayette stands out as an exceptional leader for Domination strategies in Civilization VII due to his Tradition synergy.
To quickly unlock unique traditions in Rush civilization, take advantage of its built-in culture bonus for all settlements. Once unlocked, strategically place these traditions to enhance your military power. To maximize the number of available traditions, utilize the Reform Endeavor to gain additional Social Policy slots. This allows you to deploy every tradition without compromising valuable social policies, resulting in armies that can overrun enemy settlements as if they were units from a bygone era – especially if you select civs with potent combat traditions such as the Maya.
2. Charlemagne
Leader Attributes: Militaristic, Scientific
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Charlemagne Leader Ability | |
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Father of Europe | Military and Science Buildings receive a Happiness adjacency for Quarters. Gain 2x free Cavalry Units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry Units during a Celebration. |
Charlemagne stands out as an exceptional leader in Civ 7 for achieving Domination Victory due to his powerful Celebration bonuses. Placing Military and Science buildings adjacent to a Quarter enhances their Happiness value, expediting your path towards the next Celebration and boosting your overall progress significantly.
When you join a Celebration, Charlemagne automatically summons two free Cavalry Units from the existing Era. Additionally, all Cavalry Units temporarily receive a significant boost of +5 combat strength while the celebration is ongoing.
In the role of Charlemagne, take part in Celebrations frequently, which will grant you Social Policy Slots and complimentary Cavalry Units. Utilize these benefits effectively: boost your Military Units’ strength, appoint an Army Commander, and then, just prior to joining a Celebration, launch an attack on an adversary. Deploy your free Cavalry units to the battlefront to assault your target settlement.
Ensure that you construct both Military and Science structures adjacent to the Quarters for additional Happiness, resulting in more frequent Celebrations which will provide you with regular, free combat reinforcements.
1. Xerxes, King of Kings
Leader Attributes: Economic, Militaristic
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Xerxes, King of Kings Leader Ability | |
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Crusher of Rebellions | +3 Combat Strength for Units that are attacking in neutral or enemy territory. Gain 100 Culture and Gold per Age upon capturing a Settlement for the first time. +10% Gold in all Settlements,+20% Gold in Settlements not founded by you. +1 Settlement limit per Age. |
In the strategy game Civilization VII, Xerxes, the King of Kings, stands out as the exceptional military leader. His skills are finely tuned for domination, making it likely that you’ll achieve the Military Legacy Path Victory conditions much earlier than the initial conditions of any other Legacy Path.
In foreign or neutral territories, every unit under Xerxes’ command receives a combat boost of +3. Your forces are likely to seize this advantage as they often operate in enemy territory throughout the game. When you successfully conquer a Settlement, Xerxes is rewarded with 100 Culture and Gold for each age, empowering you to buy additional units, fix damaged terrain, and assimilate settlements more swiftly.
As a devoted fan, I’d like to share this exciting tidbit: Conquering settlements will earn you 20% more Gold, bolstering your gold income and empowering your military might. Additionally, for each age, you’ll receive an additional Settlement Limit, culminating in three extra Settlement Limits by the Modern Age.
Since the Military Victory in this game predominantly relies on capturing Settlements across each age, Xerxes stands out as an exceptional choice for the best Military Victory leaders. Simply focus on taking over Settlements and using Gold to enhance your military might, until the final steps of building the Manhattan Project and Operation Ivy remain – unless you eliminate all other leaders first and secure a traditional Domination Victory, of course.
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2025-02-28 03:29