Summary
- Suicide Squad and MultiVersus losses led to the cancelation of the Wonder Woman game by Monolith.
- Rocksteady faced layoffs after Suicide Squad’s failure, contributing to the downfall of the Wonder Woman game.
- David Haddad’s decisions, including canceling Monolith’s new IP, led to this series of unfortunate events.
As a dedicated fan, I can’t help but admit that the underperformance of Suicide Squad: Kill the Justice League, published by Warner Bros. Games, is no longer a secret. The game appears to have fallen flat on its face, and unfortunately, this seems to have played a role in the cancellation of Monolith’s Wonder Woman game as well.
A report emerged just a few days back, which Warner Bros. subsequently verified, indicating that the upcoming Wonder Woman video game project was terminated, as well as the closure of several in-house studios within the Warner Bros. Games division.
Suicide Squad and MultiVersus Flopping Hard Helped Put The Nail In The Coffin For Wonder Woman Game
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Recently, well-known and trusted journalist Jason Schreier from Bloomberg appeared on the Kinda Funny podcast (through Games Radar) for a discussion about Warner Bros. Games and the decline of Monolith Productions.
According to Schreier, David Haddad, a previous head at WB Games, was known for his indecisiveness. His choice to terminate Monolith’s fresh IP project, which aimed to extend Shadow of Mordor’s signature Nemesis System, resulted in nearly all of Monolith’s executive team leaving the company. This sudden departure forced the studio to begin anew on a Wonder Woman game and simultaneously restructure their team.
Back in the day, I had imagined Wonder Woman as an immersive open-world video game experience. It was designed with a unique take on the Nemesis System, allowing players to forge friendships instead of relentlessly battling enemies until they were defeated. Fast forward 14 months, Monolith Productions revitalized this concept, transforming it into a more linear action-adventure game, reminiscent of the God of War series.
Schreier explains, “By this point, the damage had already been done, particularly since Warner Brothers Games suffered significantly last year. The Suicide Squad movie was a massive failure, leading to a loss of $200 million. Additionally, the games MultiVersus and Quidditch Champions both underperformed, resulting in another $100 million in losses.
Due to a series of unsuccessful ventures, Haddad was compelled to step down from his position within the firm. JB Perrette, president of global streaming and games, has assumed control over the gaming division, with the objective of restoring it to profitability. Perrette plans to concentrate on the company’s major franchises such as Harry Potter (Hogwarts Legacy sequel), Lord of the Rings, Game of Thrones, Mortal Kombat, and Batman – a move that was previously mentioned by the company this month.
regretfully, Monolith Productions, the studio behind critically acclaimed titles like Shadow of Mordor and FEAR, faces an unfortunate conclusion
or
It’s unfortunate news for Monolith Productions, a studio known for producing high-quality games such as Shadow of Mordor and FEAR, as they are closing down.
It’s significant to mention that among WB Games’ recent significant failures – Suicide Squad: Kill the Justice League and MultiVersus – are both live-service titles. Here’s hoping this serves as a useful lesson for their management team, encouraging them to steer clear of trend-chasing and instead focus on creating exceptional games.
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2025-02-28 23:09