Unlock the Secrets of Civilization 7’s Ageless Buildings and Warehouses

In Civilization 7, warehouses are categorized as everlasting structures that enhance the productivity of certain terrain squares upon their establishment. They occupy a space within a district, and constructing them early can grant you a substantial resource advantage throughout the game. However, it’s crucial to strategically place them, ensuring there is ample room for future development, because once built, they remain permanent and cannot be replaced or overbuilt.

In the game of “Civilization 7”, certain buildings, much like those unique to each civilization, will provide potent advantages from the moment you construct them all the way until the end of your campaign. Therefore, understanding which buildings are ageless and grasping their mechanics can be quite beneficial.

All Warehouse Buildings

Below is a compilation of the various Warehouse Structures, the earliest time they can be constructed, and the impacts they produce.

In this way, it provides a clear and easy-to-understand structure while maintaining the original meaning of the text.

Building Age First Available Effects
Brickyard Age of Antiquity (Pottery)
  • +1 Production
  • +1 Production on Clay Pits, Mines, and Quarries.
Fishing Quay Age of Antiquity (Sailing)
  • +1 Food.
  • +1 Food on Fishing Boats.
Granary Age of Antiquity (Agriculture)
  • +1 Food
  • +1 Food on Farms, Pastures, and Plantations.
Saw Pit Age of Antiquity (Animal Husbandry)
  • +1 Production
  • +1 Production on Camps and Woodcutters.
Gristmill Age of Exploration (Machinery)
  • +4 Food
  • +1 Food on Farms, Pastures, and Plantations.
Sawmill Age of Exploration (Machinery)
  • +3 Production
  • +1 Production on Camps and Woodcutters.
Grocer Modern Age (No Research Needed)
  • +4 Food
  • +1 Food on Camps, Farms, Fishing Boats, Pastures, Plantations, and Uncultivated Rural Tiles.
Ironworks Modern Age (Steam Engine)
  • +4 Production
  • +1 Production on Mines, Quarries, Woodcutters, and Clay Pits.

All Ageless Buildings (Except Warehouses)

All other Ageless structures are exclusive to particular civilizations and can only be constructed during gameplay as that civilization. Once erected, these structures will maintain their functional benefits through adjacency bonuses throughout your entire game session, and they’ll keep providing those advantages even in subsequent eras.

In simpler terms, any effects produced by buildings during a quarter persist into subsequent eras, unless those effects are immediate upon completion. Buildings unique to a particular civilization are considered timeless and will remain in effect throughout all ages.

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2025-03-10 20:06