Monster Hunter Wilds’ new gyro controls are a fantastic option for disabled and able-bodied players alike

Amidst the overwhelming and repetitive menus, Monster Hunter Wilds stands out as one of the most user-friendly games I’ve encountered in a while. To lay my cards on the table, I have Klumpke’s Palsy, which has left my right hand weak and awkward, making rapid or intricate movements challenging. Over time, I’ve grown accustomed to assistance like gyro aim, macros, and controllers with additional paddles to help me play more easily.

In simpler terms, having robust built-in support for customizable controls in modern PC games eliminates odd conflicts and ensures a smooth gaming experience, as opposed to relying on third-party solutions like Steam Input.

After some time spent fine-tuning settings and experimenting with various configurations, I ultimately opted for a high-sensitivity gyroscopic control scheme that allows me to swiftly adjust my aim by flicking my wrists, perfect for both blades and bowguns. This setup even permits one-handed play when fatigue sets in. These changes have significantly enhanced my performance as I delve into increasingly difficult hunting expeditions.

Difficulty

It’s often pointed out that Wilds is less challenging compared to other Monster Hunter games; in fact, it’s the most user-friendly game the series has ever produced, far easier even than Rise.

As you move past the opening credits and find yourself slipping back into the routine of hunting, crafting, and more hunting, it’s worth noting that the relatively easy gameplay during your initial playthrough is balanced by an engaging campaign with a strong focus on its storyline. More experienced players might feel like they’re being held back, still using training wheels, but for newcomers, following the story to its conclusion should be smooth sailing.

In the game Wild, although there are no explicit difficulty levels, you can find some options hidden within the game settings that can influence the game’s level of challenge. These options control the behavior of AI assistance hunters and determine how many of the overly tuned combat mechanics they can utilize (they are enabled by default).

Inputs

In Monster Hunter Worlds, you can’t change the input settings for controllers beyond cycling through four presets without using Steam Input. However, keyboard and mouse players have the option to rebind keys, providing both primary and secondary bindings for each command. Although it’s disappointing that controller rebinding isn’t available, the game offers enough flexibility for me to reach High Rank with one hand. I’m especially excited about the gyro control options.

Instead of finding the gyro camera cumbersome, the sensation of guiding bows and bowguns with gyro control is delightfully seamless, providing me a level of precision I wouldn’t have otherwise. Even adjusting focus mode via gyro (used to target and strike precise locations) seems more intuitive than relying solely on the right stick for aiming.

For individuals like me who struggle with fine motor skills, the gyro feature is undeniably a significant advantage, and I am now positively convinced that this is the best way to experience gaming as a whole. Additionally, there’s an intricate lock-on system reminiscent of Dark Souls, which, when coupled with gyro camera controls, allows for one-handed gameplay, given you’re adept at using a USB foot controller for attacks.

Guide for Mastering Monster Hunter Wilds

– Top Modifications for Monster Hunter Wilds
– Weapon Ranking List in Monster Hunter Wilds
– Optimal Armor for Monster Hunter Wilds
– Creatures to Hunt in Monster Hunter Wilds
– Special Quests in Monster Hunter Wilds
– Multiplayer Experience in Monster Hunter Wilds

Game Settings

Monster Hunter Wilds offers detailed customization options for its Head-Up Display (HUD), enabling users to adjust the size of each HUD element according to their preference. This means you can make the text bigger or smaller depending on your needs, ensuring readability whether you’re playing at a desktop computer or a living room television setup.

In simpler terms, the unusual creature you call ‘Seikret’, which resembles a mix of a dog and a bird, has a variety of adjustable behaviors hidden within the game settings over three pages. We’ve previously explained how to turn off the Seikret’s automatic pathing, but for those like me who may not have the best coordination, it’s reassuring that hands-free navigation is also available as an option.

Beyond the basic settings, you’ll find more customization options available too. The color blindness section offers a useful guide to help you choose the setting that suits you best, along with motion sickness alleviation features and text framing options for enhanced reading experience.

As a gamer with hearing loss, I found the sound descriptions for this campaign to be somewhat limited compared to big-budget games like Forza Horizon 5’s sign language or Halo Infinite’s UI narration and menu highlighting. Despite playing at a low volume, I never felt left out or missed any crucial audio cues. Monsters in the game are quite predictable, often giving clear warnings before they attack, and their roars create a persistent visual distortion even when the camera is pointing away from them.

Monster Hunter Wilds feels satisfying to play in my underused hands. I’ve needed to adjust a few things to suit my unique requirements due to my disability, but the accessibility options provided have largely exceeded my expectations. Players with varying abilities, including those with limited use of one or more limbs, might need to spend some time setting up macros and shortcuts through Steam Input for an optimal gaming experience.

As a gamer, I can attest that Wilds might not outrank heavyweights like The Last of Us Part 2 or Assassin’s Creed Valhalla when it comes to accessibility, but the array of adaptable features it offers ensures that most players with special needs should be able to find a comfortable fit. Regrettably, the absence of customizable key and button assignments is a letdown—for now, Steam Input serves as a workaround, but having these options directly within the game rather than buried in the launcher’s menu would have significantly improved the process of setting up personalized bindings, thereby enhancing the overall gaming experience.

As a passionate fan, I’d say that when it comes to accessibility, Monster Hunter Rise stands head and shoulders above the rest in the series. If you’re a novice player looking to dive into this captivating world, this would be my top recommendation, regardless of whether you’re an able-bodied or disabled gamer.

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2025-03-15 00:34