How Long Does It Take To Get A Skell In Xenoblade Chronicles X?

As a gamer diving into Xenoblade Chronicles X: Definitive Edition, one of the moments I eagerly wait for is when I unlock the Skells – these badass mechas that not only help me kick some serious in-game butt but also navigate the expansive world of Mira. However, it’s been hinted by various NPCs early on that not every character can access these machines, and possessing a special license is crucial to pilot them effectively.

In Xenoblade Chronicles X: Definitive Edition, players will initially have to progress through numerous main and side quests before they can get ahold of their own mecha. Here’s how to unlock the missions for Skells:

1. Complete the initial storyline up to a certain point.
2. Explore the world, complete side quests, and gain enough experience.
3. Once you reach a specific level, return to BLADE HQ and speak with certain characters to unlock the relevant missions.
4. Successfully finish these missions to acquire your personal Skell.

How Long Does It Take To Get A Skell In Xenoblade Chronicles X?

In Xenoblade Chronicles X, obtaining a Skell may require more than 20 hours, depending on your focus between main missions and additional activities. This is because Vandham doesn’t provide this opportunity until after Chapter 6 has been finished. Progressing the story necessitates achieving a certain percentage of the Survey Rate in areas like Noctilum, making the process quite lengthy.

Beyond this, it’s important to note that the Skell License mission is not a simple task. To operate these mechas, characters need to complete objectives scattered across Mira’s map. There are eight Proficiency Exams, each with a unique level of complexity, associated with one of the BLADE Divisions responsible for exploring Mira.

The Proficiency Exams are as follows:

  • Proficiency Exam 1 (Pathfinders): Install a Data Probe at FN Site 117 in Primordia. This objective is simple, and if players previously explored this area, it completes automatically.
  • Proficiency Exam 2 (Interceptors): Defeat 12 Blitz Blattas in Noctilum, with their locations being conveniently marked on the map during the quest.
  • Proficiency Exam 3 (Harriers): Defeat Shatskikh, the Flash, a Tyrant located at Northpointe Cove in Primordia.
  • Proficiency Exam 4 (Reclaimers): Retrieve the Star Map from the Solar Ship located at Humdrum Peaks in Noctilum. The item sits on the beach, likely requiring a careful jump to reach it.
  • Proficiency Exam 5 (Curators): Collect 8 Rock Armadillos in Noctilum, 3 Beagflea Squashes in Oblivia, and 6 Multi-speckled Ladybugs in Primordia.
  • Proficiency Exam 6 (Prospectors): This is one of the most challenging missions of the Skell License. Players must configure FrontierNav to earn more than 15,000 credits in a single return. Ideally, install Research Probes of the same level (such as Research Probe G2) sequentially at FN Sites with Revenue Grade A.
  • Proficiency Exam 7 (Outfitters): Obtain a test weapon from Tauler in Division Drive within the Administrative District. Players must defeat 3 Grexes in Primordia using one of the provided test weapons (test knife, test assault rifle, or test longsword).
  • Proficiency Exam 8 (Mediators): Complete one of these side quests: “The Handy Ma-non,” “The Pip-Squeak,” or “That’s In-Credible!” If players have already finished any of these quests earlier, this objective counts as completed immediately.

Once all tasks are accomplished, players need to interact with Walter, a non-player character found in the Hangar of the Administrative District. This conversation is crucial as it concludes the Skell License exams. However, there’s one last step: Walter will pose questions, and responding with “Deduce”, “Confirm”, or “Thank” will earn additional affinity points with your party members and wrap up the mission.

How To Get A Skell In Xenoblade Chronicles X

Initially, the primary Skell is bestowed upon the main character gratis by Vandham. Yet, only a single model is accessible initially. To outfit an entire team with mechas, players need to buy extra units, which involves spending time and in-game currency. These affordable versions don’t become available until level 30, and even then, they are quite costly.

Furthermore, it’s important to note that Skells don’t initially come with weapons. Weapons can be acquired from enemies during your journey in Mira, but if you want to enhance your attack power, you’ll need to buy extra gear at Armor Alley. The Mecha Skill Arts are linked to the items you equip, so investing in these mechas can greatly boost your performance in battles, especially against Tyrants. In essence, these mechas serve as potent aids, simplifying many challenging encounters.

Users need to exercise care while deploying their mechs initially since repair costs by Skell Insurance following destruction are rather high.

Initially, new Skell model users get the US0220 Urban ST mech, which is more fundamental than later models found in the game. Despite its basic structure, the Urban ST greatly boosts map navigation, providing longer and higher jumps compared to the protagonist on foot, and it markedly enhances combat efficiency against various adversaries.

Definitive Edition” can generally be divided into three primary types – Light, Medium, and Heavy. Each type offers distinct advantages and playstyles.

Skell Type Description
Light High mobility and agility, lower durability, optimized for rapid movement and evasion
Medium Balanced defense, mobility, and attack capabilities, versatile for varied combat situations and sustained exploration.
Heavy Highest durability and physical defense, excellent for heavy weapon usage and combat but limited in mobility and evasion.

How To Fly A Skell In Xenoblade Chronicles X

To start with, characters in Xenoblade Chronicles X have two distinct modes. The initial one is a combat-ready position, and the second transforms into a vehicle mode, which changes based on the selected mech model you’ve purchased. Changing to the quicker exploration mode, comparable to running speed, can be done by pressing the left joystick (the same button used for sprinting).

Players eager to soar and investigate higher areas in the game might have to exercise some patience. It’s important to note that flight capabilities are initially not accessible when players first get their Skell after Chapter 6 in Xenoblade Chronicles X: Definitive Edition. Instead, it’s only during Chapter 9 that the Flight Module becomes usable. Until then, aerial exploration remains partially restricted for the players.

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2025-03-23 22:44