Newtown Cluemaster Puzzle Locations & Solutions

I’m trying to get all the Cluemaster Puzzles in LEGO Batman: Legacy of the Dark Knight, and Newtown has eleven of them! Most of them are pretty easy and you can solve them with the characters you’ve already unlocked, but there’s one tricky puzzle that you absolutely need Batgirl to complete. It’s a bit of a roadblock if you haven’t unlocked her yet!

This guide is all about solving the Cluemaster Puzzles in LEGO Batman: Legacy of the Dark Knight. Once you activate a district tower, the puzzle locations will appear on the map. We’ll cover every puzzle in Newtown, including where to find it, which characters or abilities you need, and step-by-step solutions.

Looking for help finding all the collectibles or completing the game? Check out our LEGO Batman: Legacy of the Dark Knight Collectibles Guide & Locations. For assistance with missions, characters, unlocking content, and exploring Gotham City, visit our main guide directory.

All Newtown Cluemaster Puzzles Overview

Newtown has 11 Cluemaster Puzzles to solve. You’ll solve the first one as part of the main story mission, “Dynamic Duo,” which will then unlock all Cluemaster Puzzles throughout Gotham City. You can find the in-game coordinates for each puzzle by opening the map and looking at the bottom-right corner of the screen while moving the cursor around.

Puzzle Coordinates Required Character
Cluemaster Puzzle Room 394, 678 Robin
Additional Content 259, 669 Nightwing
Projected Results 371, 704 Batman
Jiggery Pokery 389, 680 Any character
Tumbling Down 354, 665 Any character
Seeking Pour-pose 379, 658 Any ranged projectile
Smoke Show 367, 631 Any character
Cog-nitive Theory 435, 648 Jim Gordon
Turning Points 404, 601 Any character
Wreck Center 412, 577 Robin
Gotham Water & Powerless 493, 586 Batgirl

What You Need Before Solving Every Newtown Cluemaster Puzzle

You need to finish the first Cluemaster Puzzle Room in the main story mission, “Dynamic Duo,” before you can start solving the Cluemaster Puzzles. Once you’ve done that, you’ll have Batman, Robin, Catwoman, and Jim Gordon unlocked, letting you solve most of the puzzles in Newtown immediately.

Okay, so if you want to play as Batgirl in Gotham Water & Powerless, you’ll have to keep going with the story until she unlocks. If she’s not available yet, just come back to it later. You can find exactly when each character unlocks in my guide on unlocking all playable characters, and if you want to know more about her gadgets and how to upgrade them, I’ve got a guide for that too!

All Newtown Cluemaster Puzzle Solutions

Cluemaster Puzzle Room Solution

  • Coordinates: 394, 678
  • Required Character: Robin

I finally cracked the Newtown Cluemaster Puzzle Room during the ‘Dynamic Duo’ mission! Good news is, because it’s part of the main story, I know I’ll finish it before I even think about tackling the other Cluemaster puzzles around Newtown. It’s one less thing to worry about!

If you’re struggling with this puzzle, here’s what you should do:

  1. In the first room, insert East tiles into both slots and press the red button. Then use the key to enter the second room.
  2. In the second room, insert an East tile into Slot 1, a North tile into Slot 2, a North tile into Slot 3, and a West tile into Slot 4. You’ll need to return to the first room for the West tile.
  3. In the third room, insert a North tile into Slot 1, an East tile into Slot 2, a North tile into Slot 3, an East tile into Slot 4, and an East tile into Slot 5. Press the red button to complete the puzzle room.

Additional Content Cluemaster Puzzle Solution

  • Coordinates: 259, 669
  • Required Character: Nightwing

First, put batteries into the two open slots. You’ll find one battery already in place, and you can get the other by breaking the numbered boxes in the corner.

After turning on the terminals, use Nightwing’s Cable Launcher to connect them all to the central electrical device. This will provide power to the board near the cube.

Now you need to aim for the targets on the board and connect the switch to the cube with a clear path. Once you’ve done that, activate the switch to finish the puzzle.

Projected Results Cluemaster Puzzle Solution

  • Coordinates: 371, 704
  • Required Character: Batman

First, use the Batclaw to activate the projector. Then, step onto the button to the right of it and stay there until the yellow shapes projected onto the board are about the same size as the outlines. Finally, use the wheel on the left side of the projector to rotate those shapes until they fit perfectly, solving the puzzle.

This puzzle is simpler to solve with a partner. One person can focus on the buttons, while the other manages the wheel.

Jiggery Pokery Cluemaster Puzzle Solution

  • Coordinates: 389, 680
  • Required Character: Any character

Find the three spotlights in the building opposite the cube. Use them to solve a jigsaw puzzle by shining each one on a missing piece: the left spotlight on the top row piece, the middle spotlight on the middle row piece, and the right spotlight on the bottom row piece. Use the ‘Change Lens’ control at the bottom of the screen to rotate the pieces until they fit.

Tumbling Down Cluemaster Puzzle Solution

  • Coordinates: 354, 665
  • Required Character: Any character

To solve this puzzle, you need to hit the red buttons until the tumblers stop and show the code 3-1-4-2. The posters below each tumbler will reveal the correct numbers. The symbols you see on the tumblers are just the digits 1, 2, 3, and 4, each shown with its mirror image.

Seeking Pour-pose Cluemaster Puzzle Solution

  • Coordinates: 379, 658
  • Required Ability: Any ranged projectile

Begin by tracing the vertical pipe on the right downwards until you reach a wheel. Rotate the wheel until the valve next to you turns green. This will activate the water flow to the puzzle.

Now we need to open the five pipes in the wall, letting water fill the containers underneath. However, water can only flow through each pipe one at a time.

Begin by making sure all the pipes are closed. Next, use a projectile – like an arrow or thrown weapon – to hit one of the targets. This will open a pipe and start filling its connected device. Hit the same target again to close that pipe. Repeat this process with the remaining four targets to complete the puzzle.

Smoke Show Cluemaster Puzzle Solution

  • Coordinates: 367, 631
  • Required Character: Any character

Use the puzzle to break the satellite dish on the roof, which will give you a lever. Then, place the lever into the machine opposite the cube. This will turn on three buttons and activate the tanks located above the cube.

The tanks will light up in a specific order, and you need to copy that order by pressing the buttons in the same sequence. Here’s the pattern I saw when I solved the puzzle – it took me three tries.

  • Round 1: Left, left, middle
  • Round 2: Middle, right, middle, right
  • Round 3: Left, right, right, middle, left

Cog-nitive Theory Cluemaster Puzzle Solution

  • Coordinates: 435, 648
  • Required Character: Jim Gordon

To halt the spinning symbols, use Jim Gordon’s Foam Sprayer when the Pi symbol is facing straight up and all four beakers are aimed at it. When the symbols are in the correct position, they’ll turn green. If you need to reset and try again, you can use a Batarang to clear the foam.

Turning Points Cluemaster Puzzle Solution

  • Coordinates: 404, 601
  • Required Character: Any character

Pushing the red button connects the wall crank to a specific wheel. To solve the puzzle, turn each of the three wheels until the red ‘123’ symbol reappears on the wall. The symbols will glow red when you’ve aligned them correctly.

Wreck Center Cluemaster Puzzle Solution

  • Coordinates: 412, 577
  • Required Character: Robin

First, use Robin’s Cable Launcher to attach the wrecking ball to the spot directly above the bus. Next, get into a vehicle and connect its tow line to the wrecking ball. Finally, drive the vehicle to pull the wrecking ball and destroy the bus, which will uncover the cube.

Gotham Water & Powerless Cluemaster Puzzle Solution

  • Coordinates: 493, 586
  • Required Character: Batgirl

First, use Batgirl’s Drone to scan the symbols just around the corner from the cube. This will give you the code needed to start the elevator underneath the cube.

Take the elevator up three floors, then use Batgirl’s Hackarang on the yellow panel to your left. This will unlock the cage and let you grab the cube inside.

Do Towers Reveal Newtown Cluemaster Puzzles?

Yes, turning on the Newtown tower will show you where to find collectibles and things to do in that area, including puzzles from Cluemaster. But simply finding a puzzle is only the first step – you’ll still need to solve it!

For more on map-reveal towers, see our All Towers & How to Access Them guide.

Do Newtown Cluemaster Puzzles Count Toward 100% Completion?

To get the “A Watchful Collector” achievement and fully complete the game, you must solve all 11 of the Cluemaster Puzzles in Newtown.

More LEGO Batman Legacy of the Dark Knight Collectible Guides

Looking for more Gotham collectibles and puzzle solutions? Start with these guides:

  • Collectibles Guide & Locations
  • All Towers & How to Access Them
  • Old Gotham South Riddler Puzzle Locations & Solutions
  • Old Gotham South Cluemaster Puzzle Locations & Solutions
  • Old Gotham North Riddler Puzzle Locations & Solutions
  • Old Gotham North Cluemaster Puzzle Locations & Solutions
  • The Cauldron North Ace Chemicals Riddler Puzzle Locations & Solutions

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2026-05-25 16:37