10 Great Games With Terrible Boss Fights

Over time, as video games have adapted and incorporated elements from multiple game types, it has become typical for boss battles to appear in many games throughout the gaming world.

In various genres such as action shooters, stealth games, and role-playing games, these distinctive adversaries have consistently shown up in the interactive realm. However, not every appearance of them results in success.

In exceptional video games, designing engaging and well-balanced boss battles remains a hurdle for some developers, leading at times to uncomfortable and ill-fitting player experiences.

It’s intriguing to delve into the unique instances of these top-tier games that have less-than-impressive boss battles.

10. God of War

Duplicate Fights

God of War” represents a bold move, redefining one of the longest-standing and cherished video game franchises – an act worthy of praise on its own merit.

Instead of Santa Monica Studio providing memorable boss battles akin to Kratos’ original journeys, it seems that they fell short in this aspect, particularly due to their limited exploration and utilization of the game’s unique mechanics.

While many supervisors can be visually and aurally engaging, they frequently resort to repeating themselves, using similar themes like countless trolls and valkyries, which are merely tweaked slightly, leading to a monotonous experience that soon loses interest.

In God of War, while there are instances like Baldur, the Magni, and the Modi brothers that add something unique, generally speaking, the hierarchy of command seems rather limited in terms of imagination and diversity.

9. Cyberpunk 2077

Boring and Simple

It’s been demonstrated that crafting engaging boss battles for first-person games can be quite challenging, and unfortunately, Cyberpunk 2077 appears to have fallen into the same trap.

In many cases, extraordinary experiences seem more like practicing against moving targets that have an incredible capacity for absorbing damage, irrespective of the specific character setup you’re using.

It becomes particularly evident that the game lacks depth in customizing mechanics and tailoring gameplay experiences according to individual styles, especially during direct confrontations.

Given that AIs can be unpredictable and it’s usually feasible to exploit them, which is tempting considering the minimal reward for fighting fairly, one might say that boss battles are the least compelling gameplay aspect in Cyberpunk 2077.

8. Aragami

Senseless Bosses

In many stealth games, having boss battles presents a challenge because it often contradicts the game’s fundamental mechanics. Aragami serves as an excellent illustration of this issue.

In some cases, the design of levels, the selection of skills, and the use of the environment don’t reach their full potential when the sequence emphasizes a boss battle, which fails to be more engaging than an ordinary stealth segment.

Aragami’s bosses seem uninspired, appearing to be mere attempts at replicating elements that were successful in games from the past decade, rather than focusing on what sets it apart as an exceptional stealth game.

Consequently, attempting to integrate elements from other game types such as platforming or puzzles in order to rationalize the inclusion of boss battles might dilute the game’s core focus and compromise its overall quality.

7. Quantum Break

Wasted Ideas

Quantum Break is filled with extraordinary ideas that have significantly shaped Remedy Entertainment’s contemporary gaming style, yet it doesn’t consistently meet its target.

The unpredictable actions of NPCs and the player’s character make for an intriguing approach to physics and timing, but unfortunately this becomes entirely ineffective when fighting bosses because it results in unmanageable combat controls.

Despite many disagreements that range from irritating to uninspired, the primary mechanics of the game often fail to deliver an enjoyable experience during the boss battles, which seem to expose the game’s most significant technical and design flaws.

Despite being significantly underestimated throughout its lifetime, I must admit that Quantum Break offers an intriguing experience. However, the boss battles in the game, unfortunately, aren’t exactly etched in my memory as standout moments.

6. Mass Effect

Combat Isn’t Its Specialty

Mass Effect is a marvel that kindles enthusiasm for video games, irrespective of the time you initially experienced it.

The excellence it showcases endures through time, regrettably so does the scarcity of innovative ideas from management throughout the entire campaign, appearing strikingly common in a run-of-the-mill tactical role-playing game (TPS).

Although the narrative and visual-audio aspects of the RPG are commendable, it’s the combat system that seems to be adversely affected by its design. The shooting segments, in particular, feel repetitive, offering little novelty in terms of gameplay or genre innovation for the time spent on them.

Most boss battles typically involve destroying multiple copies of an extraterrestrial race or firing at stationary targets with hit points. These encounters lack enjoyment from the get-go and fail to meet the typical high standard set by Mass Effect, making them less than satisfying.

5. BioShock

The Only Stain on a Perfect Game

BioShock stands out as one of the greatest video games ever made, featuring a uniquely memorable city and exceptional world-building that sets new standards for immersive experiences.

The game’s playability is generally praised, but some might argue that the bosses slightly diminish an otherwise flawless title due to their inclusion.

Despite not being purely a shooting game, the boss battles primarily focus on shooting mechanics, often featuring standard enemies with increased toughness or multiple allies.

Certainly, it’s also important to acknowledge that the final boss encounter in the game, which is often criticized, might just be one of the most disappointing campaign conclusions for a title as acclaimed as BioShock during this century.

4. Metal Gear Solid: Peace Walker

Long and Mechanical Fights

A key aspect of the gaming experience lies in the duration of boss battles. Extremely brief or excessively prolonged conflicts could lead to uncomfortable situations.

As a dedicated gamer, I’ve found myself in situations reminiscent of Metal Gear Solid: Peace Walker, where the boss battles stretch on for what feels like an eternity, more like a trial of endurance than a thrilling contest of skills.

In a situation where there’s minimal margin for mistakes, when the interface fails to accommodate the specific mechanics, and if the gameplay style isn’t compatible with extended sequences, you’ve got a dangerous combination on your hands.

In terms of rephrasing,

The Metal Gear Solid franchise has consistently demonstrated its ability to deliver an infiltration game with strong boss characters. However, Peace Walker seems to disregard all the knowledge accumulated over the years within the series.

3. The Elder Scrolls V: Skyrim

Nothing Epic To See

The Elder Scrolls V: Skyrim is certain to remain legendary for its incredible open-world setting teeming with captivating lore and unforgettable experiences in every corner.

Nevertheless, it is noteworthy that it may also become famous for its somewhat awkward gameplay mechanics and some of the least exciting boss battles from its era.

In a narrative, musical, and visual sense, we observe spectacular battles, yet beneath the surface, it’s essentially about repeatedly pressing buttons until an opponent’s health depletes, lacking any meaningful strategic or engaging aspects.

Or more concisely: The impressive spectacle of these fights hides the fact that they are essentially just button-mashing exercises with minimal strategy involved.

In the game ‘The Elder Scrolls V: Skyrim’, regardless if it’s a tiny draugr or a giant dragon, the challenges don’t go beyond repetitively using the same attack with identical animations multiple times. This repetition seems to diminish the grandeur and epicness of the gameplay.

2. Batman: Arkham Asylum

Unfulfilled Promises

As a dedicated gamer, I can confidently say that playing Batman: Arkham Asylum was nothing short of extraordinary. It truly redefined the superhero gaming genre and left an indelible mark on the industry.

Simultaneously, we should give credit where it’s due, but also recognize that while the boss battles are great, they may not match the creativity, authenticity, or fulfillment present throughout the rest of the gaming experience.

Swapping out one boss for another would likely go unnoticed, given that the tasks of repeatedly using the Batarang and battling hordes of minions are common experiences across most of them.

To be fair, there are a few engaging experiences that are quite striking, yet unfortunately, what makes them notable is often due to the fact that the bosses are extremely poorly designed.

1. Uncharted 2: Among Thieves

Tedious Encounters Everywhere

Among the numerous video games I’ve played, none has left me as exasperated as “Uncharted 2: Among Thieves”. Despite acknowledging its deserved status as Game of the Year, I can’t help but harbor a grudge towards its challenging boss battles.

In this game, every encounter with the bosses, taking into account both the storyline and the game mechanics, as well as the environments and ideas they control, is not consistently challenging to a frustrating degree.

TPS games often pose a significant hurdle when designing engaging bosses, but the one from Uncharted 2 stands out in an extraordinary way because of how monotonous it feels to take cover, fire shots, dodge, and repeat the cycle until a dramatic cutscene ensues.

Given the unreliable performance of AI, the uncertainty about safety when hiding, and the extended duration of these game modes, it seems that they provide little practical benefit over the standard gameplay experience.

It seems my appreciation for this game isn’t as high as most users, but with characters such as the Shambhala Guardians, the Tank, and an exceptional final boss, I can’t help but think this is a fantastic title, despite having some challenging bosses.

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2025-03-29 16:13