Overall, the additional content for Batman: Arkham Knight, specifically the Arkham Episode DLCs like “GCPD Lockdown,” “A Flip of a Coin,” and Red Hood’s Story Pack, tend to be underwhelming. While they feature characters such as Dick Grayson (Nightwing), Tim Drake (Robin), and Jason Todd (Red Hood), these episodes are regrettably brief and unremarkable, despite having some enjoyable moments, like an Easter egg referencing the comic “The Long Halloween.
In simpler terms, “A Matter of Family” stands out as the most significant episode because it introduces Batgirl as a playable character for the first time before Arkham Asylum, while Harley Quinn’s Story Pack debuts her as a playable character within the series for the first (but not last) time. This pack also offers an intriguing Psychosis Mode UI and unique gadgets.
Among these episodes, “Catwoman’s Revenge” from Batman: Arkham Knight stands out uniquely. In this episode, Catwoman sneaks into the Riddler’s Riddlerbot factory, providing insight into how Edward Nigma managed to produce a seemingly limitless army of robots. In a series that is often praised for its mechanics, this DLC episode includes an infamous confrontation that leans heavily on gameplay elements considered gimmicky. Players are required to use fundamental skills such as evasion, basics, and a fair amount of randomness (RNG) rather than the usual freeflow combat.
Catwoman’s Riddler Factory Combat Challenge is a Test of Patience and RNG
The situation under discussion involves a moving platform equipped with electrified floor panels, where Catwoman faces off against a group of Riddlerbots. This conflict presents several frustrating aspects, such as:
* The electric floor panels pose a constant threat to Catwoman’s safety and make it difficult for her to move freely.
* The Riddlerbots, being relentless adversaries, keep attacking Catwoman, making the situation even more challenging.
* Due to the fast-paced nature of the encounter, Catwoman must act quickly to avoid the electrified floor panels and fend off the Riddlerbots at the same time.
* The sheer number of Riddlerbots can be overwhelming, making it tough for Catwoman to keep track of them all.
* The platform is constantly moving, adding another layer of complexity to the fight.
* Finally, the fact that Catwoman must navigate this treacherous environment while also defending herself against the Riddlerbots makes the situation incredibly frustrating.
- Catwoman’s agility naturally flings her around enemies in most animations and can inadvertently land players on an electrified floor panel with each counter or finisher.
- Two red, vertical lasers move slowly between floor panels and, with bad luck, players’ attacks or movements may hit them and reset players’ combo meters.
- Floor panels around the perimeter reliably become electrified, but other panels besides the four in the center may gain a charge randomly with any robot touching them gaining a charge, too.
- Riddlerbots maintain an electric charge momentarily after leaving an electrified floor panel, meaning players must be careful who and when they choose to strike, parry, or evade.
The situation ultimately leads to a test that isn’t solely governed by Random Number Generation (RNG), yet may seem so due to limited control over Catwoman’s movements, which require precise timing with the hazards in the environment that can push her towards the center of the stage unnaturally. Interacting with an electrified panel or an electrified Riddlerbot won’t immediately cause failure but instead inflicts damage gradually. Consequently, any damage players can avoid at the start of the encounter is advantageous since it extends Catwoman’s allowable mistakes and offers some wiggle room for error.
How Rocksteady Turns a New Leaf with Freeflow Combat in ‘Catwoman’s Revenge’
Instead of this encounter, mastering it and figuring out its twist is undeniably one of the most gratifying combat tests due to its originality. It’s exciting to finally come across a combat challenge where the player’s extensive move set is limited, particularly in a game as sophisticated and smooth as Knight, which doesn’t have any genuinely challenging or tough combat challenges apart from the Iceberg Lounge’s excessive “Requiem for a Killer” trophy. Similarly, the combat challenge in Batman: Arkham City, known as “Joker’s Carnival,” is unique because players can exchange combo meter points for extra time, yet they aren’t hindered by an arena that is more troublesome to manage than its adversaries.
In the game “Batman: Arkham Knight,” Dual Play is one of its standout attributes, however, despite its scarcity in terms of character swapping, it essentially builds on the usual freeflow mechanics by offering two separate move sets.
As a fan, I can’t help but marvel at the fact that no fight in the entire series compares to the one within the Riddler’s Riddlerbot factory – it stands out, whether it’s for the best or worst, depending on who you ask. This uniqueness undeniably elevates Catwoman’s DLC to a level of extraordinary. In the final stages of her Arkham Episode DLC, players get to use all of Catwoman’s gadgets, but what makes this dangerous encounter truly special is the challenge of restraining oneself and refraining from using the usual combat tactics. Mastering this rare skirmish feels cherishable and fulfilling.
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2025-04-04 20:06