Unlock the Secrets: Master Schedule 1 Mixing for Ultimate Strain Effects!

As they broaden their customer reach, Schedule 1 players will start noticing that certain NPCs have a preference for products with particular effects. Each of the four types of weed they can offer has a basic effect, but by combining it with ingredients from the Gas Mart, players can create new strains to cater to the evolving tastes of their customers.

Players will receive access to their initial mixing station during the Mixing Mania quest, but they might initially struggle with using it effectively. To help them get started, here is a basic guide for blending new strains and outlining the ingredients and steps needed to achieve all 34 effects currently available in the game. This step-by-step guide (Schedule 1) will serve as an essential resource for players who are just starting out with mixing in the game.

How to Mix All Basic Effects in Schedule 1

In this game, there are 16 distinct attributes that players can incorporate into their creation by combining it with a particular component. For instance, blending OG Kush with a Battery produces a new blend infused with the invigorating “Bright-Eyed” effect, in addition to the original calming property of OG Kush. Similarly, merging Granddaddy Purple with Viagra results in a unique mix carrying both the relaxing and “Tropic Thunder” effects. To utilize this mixing tool, players simply need to place their item on one side, add the ingredient they wish to blend with it on the other, and then hit the ‘Start’ button.

Desired Effect Ingredient Required
Athletic Energy Drink
Balding Mouth Wash
Bright-Eyed Battery
Calorie-Dense Donut
Energizing Cuke
Foggy Mega Bean
Gingeritis Banana
Jennerising Iodine
Long-Faced Horse Essence
Sedating Flu Medicine
Slippery Motor Oil
Sneaky Paracetamol
Spicy Chili
Thought-Provoking Addy
Toxic Gasoline
Tropic Thunder Viagra

How to Mix All Advanced Effects in Schedule 1

Beyond the 16 fundamental effects listed earlier, there are an additional 18 complex effects that can be acquired by combining an ingredient with a strain that already possesses a particular effect. For instance, blending a strain with the Calming property with a Mega Bean will swap Calming for Glowing, while merging an Energy Drink with a strain featuring the Sedating effect results in a new strain exhibiting the Munchies effect. Players can also procure the 16 basic effects through this method. The most effective way to obtain a specific effect is by working backwards: first, incorporate the effect you wish to replace, then add the necessary ingredient to produce your desired effect.

Desired Effect Ingredient Required Effect Replaced
Anti-Gravity Banana Smelly
Paracetamol Munchies
Mouth Wash Calming
Motor Oil Paranoia
Athletic Cuke Munchies / Slippery
Paracetamol Electrifying
Balding Paracetamol Paranoia / Energizing
Energy Drink Schizophenic
Bright-Eyed Chili Sneaky
Flu Medicine Calming
Paracetamol Spicy
Viagra Euphoric
Calming Flu Medicine Focused
Gasoline Paranoia
Horse Essence Anti-Gravity
Mega Bean Sneaky
Paracetamol Foggy
Viagra Laxative
Calorie-Dense Battery Laxative
Cyclopean Cuke Foggy
Mega Bean Thought-Provoking / Energizing
Disorienting Energy Drink Glowing
Gasoline Electrifying
Mega Bean Focused
Electrifying Addy Long-Faced
Energy Drink Disorienting
Horse Essence Thought-Provoking
Mega Bean Shrinking
Energizing Addy Foggy
Donut Shrinking
Energy Drink Euphoric
Mega Bean Thought-Provoking
Euphoric Addy Explosive
Battery Electrifying
Chili Athletic
Cuke Toxic
Donut Focused
Energy Drink Spicy
Flu Medicine Laxative
Gasoline Energizing
Explosive Donut Calorie-Dense
Focused Banana Disorienting
Gasoline Shrinking
Mega Bean Seizure-Inducing
Foggy Flu Medicine Cyclopean
Gasoline Laxative
Gingeritis Addy Sedating
Donut Jenerising
Flu Medicine Thought-Provoking
Iodine Calorie-Dense
Paracetamol Focused
Glowing Battery Cyclopean
Gasoline Disorienting
Mega Bean Calming / Sneaky
Jennerising Banana Paranoia
Mouth Wash Focused
Laxative Cuke Euphoric
Energy Drink Foggy
Mega Bean Athletic
Long-Faced Chili Laxative
Munchies Battery Shrinking
Cuke Slippery
Energy Drink Sedating
Flu Medicine Athletic
Motor Oil Energizing
Paranoia Cuke Sneaky
Flu Medicine Shrinking
Iodine Foggy
Mega Bean Jennerising
Paracetamol Energizing
Refreshing Addy Glowing
Banana Long-Faced
Chili Shrinking
Flu Medicine Electrifying
Horse Essence Gingeritis
Schizophrenic Motor Oil Energizing / Munchies
Sedating Gasoline Munchies
Iodine Calming
Motor Oil Euphoric
Mouth Wash Explosive
Seizure-Inducing Banana Focused
Iodine Euphoric
Shrinking Energy Drink Focused
Slippery Donut Anti-Gravity
Flu Medicine Munchies
Paracetamol Calming
Smelly Banana Toxic
Gasoline Gingeritis
Sneaky Banana Calming
Donut Balding
Energy Drink Tropic Thunder
Gasoline Jennerising
Iodine Toxic
Mouth Wash Calorie-Dense
Viagra Athletic
Spicy Gasoline Energizing / Euphoric
Thought-Provoking Banana Cyclopean / Energizing
Cuke Gingeritis
Iodine Refreshing
Toxic Chili Munchies
Flu Medicine Euphoric
Mega Bean Slippery
Motor Oil Foggy
Paracetamol Glowing
Viagra Disorienting
Tropic Thunder Battery Munchies
Chili Anti-Gravity
Gasoline Sneaky
Paracetamol Toxic
Zombifying Battery Euphoric

How to Get All Mixing Ingredients in Schedule 1

At the Gas Mart, players can purchase various mixing components for a start; initially, they’ll have access to just four out of sixteen available ingredients. As they progress and improve their rank, more ingredients will be unlocked. Higher-priced ingredients tend to result in more lucrative strains, but it’s essential to monitor costs to achieve maximum profitability since not all expensive items guarantee higher profits.

Ingredient Required Rank Price
Cuke Hoodlum I $2
Banana Hoodlum I $2
Paracetamol Hoodlum I $3
Donut Hoodlum I $3
Viagra Hoodlum II $4
Mouth Wash Hoodlum III $4
Flu Medicine Hoodlum IV $5
Gasoline Hoodlum V $5
Energy Drink Peddler I $6
Motor Oil Peddler II $6
Mega Bean Peddler III $7
Chili Peddler IV $7
Battery Peddler V $8
Iodine Hustler I $8
Addy Hustler II $9
Horse Essence Hustler III $9

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2025-04-04 21:20