As they broaden their customer reach, Schedule 1 players will start noticing that certain NPCs have a preference for products with particular effects. Each of the four types of weed they can offer has a basic effect, but by combining it with ingredients from the Gas Mart, players can create new strains to cater to the evolving tastes of their customers.
Players will receive access to their initial mixing station during the Mixing Mania quest, but they might initially struggle with using it effectively. To help them get started, here is a basic guide for blending new strains and outlining the ingredients and steps needed to achieve all 34 effects currently available in the game. This step-by-step guide (Schedule 1) will serve as an essential resource for players who are just starting out with mixing in the game.
How to Mix All Basic Effects in Schedule 1
In this game, there are 16 distinct attributes that players can incorporate into their creation by combining it with a particular component. For instance, blending OG Kush with a Battery produces a new blend infused with the invigorating “Bright-Eyed” effect, in addition to the original calming property of OG Kush. Similarly, merging Granddaddy Purple with Viagra results in a unique mix carrying both the relaxing and “Tropic Thunder” effects. To utilize this mixing tool, players simply need to place their item on one side, add the ingredient they wish to blend with it on the other, and then hit the ‘Start’ button.
Desired Effect | Ingredient Required |
---|---|
Athletic | Energy Drink |
Balding | Mouth Wash |
Bright-Eyed | Battery |
Calorie-Dense | Donut |
Energizing | Cuke |
Foggy | Mega Bean |
Gingeritis | Banana |
Jennerising | Iodine |
Long-Faced | Horse Essence |
Sedating | Flu Medicine |
Slippery | Motor Oil |
Sneaky | Paracetamol |
Spicy | Chili |
Thought-Provoking | Addy |
Toxic | Gasoline |
Tropic Thunder | Viagra |
How to Mix All Advanced Effects in Schedule 1

Beyond the 16 fundamental effects listed earlier, there are an additional 18 complex effects that can be acquired by combining an ingredient with a strain that already possesses a particular effect. For instance, blending a strain with the Calming property with a Mega Bean will swap Calming for Glowing, while merging an Energy Drink with a strain featuring the Sedating effect results in a new strain exhibiting the Munchies effect. Players can also procure the 16 basic effects through this method. The most effective way to obtain a specific effect is by working backwards: first, incorporate the effect you wish to replace, then add the necessary ingredient to produce your desired effect.
Desired Effect | Ingredient Required | Effect Replaced |
---|---|---|
Anti-Gravity | Banana | Smelly |
Paracetamol | Munchies | |
Mouth Wash | Calming | |
Motor Oil | Paranoia | |
Athletic | Cuke | Munchies / Slippery |
Paracetamol | Electrifying | |
Balding | Paracetamol | Paranoia / Energizing |
Energy Drink | Schizophenic | |
Bright-Eyed | Chili | Sneaky |
Flu Medicine | Calming | |
Paracetamol | Spicy | |
Viagra | Euphoric | |
Calming | Flu Medicine | Focused |
Gasoline | Paranoia | |
Horse Essence | Anti-Gravity | |
Mega Bean | Sneaky | |
Paracetamol | Foggy | |
Viagra | Laxative | |
Calorie-Dense | Battery | Laxative |
Cyclopean | Cuke | Foggy |
Mega Bean | Thought-Provoking / Energizing | |
Disorienting | Energy Drink | Glowing |
Gasoline | Electrifying | |
Mega Bean | Focused | |
Electrifying | Addy | Long-Faced |
Energy Drink | Disorienting | |
Horse Essence | Thought-Provoking | |
Mega Bean | Shrinking | |
Energizing | Addy | Foggy |
Donut | Shrinking | |
Energy Drink | Euphoric | |
Mega Bean | Thought-Provoking | |
Euphoric | Addy | Explosive |
Battery | Electrifying | |
Chili | Athletic | |
Cuke | Toxic | |
Donut | Focused | |
Energy Drink | Spicy | |
Flu Medicine | Laxative | |
Gasoline | Energizing | |
Explosive | Donut | Calorie-Dense |
Focused | Banana | Disorienting |
Gasoline | Shrinking | |
Mega Bean | Seizure-Inducing | |
Foggy | Flu Medicine | Cyclopean |
Gasoline | Laxative | |
Gingeritis | Addy | Sedating |
Donut | Jenerising | |
Flu Medicine | Thought-Provoking | |
Iodine | Calorie-Dense | |
Paracetamol | Focused | |
Glowing | Battery | Cyclopean |
Gasoline | Disorienting | |
Mega Bean | Calming / Sneaky | |
Jennerising | Banana | Paranoia |
Mouth Wash | Focused | |
Laxative | Cuke | Euphoric |
Energy Drink | Foggy | |
Mega Bean | Athletic | |
Long-Faced | Chili | Laxative |
Munchies | Battery | Shrinking |
Cuke | Slippery | |
Energy Drink | Sedating | |
Flu Medicine | Athletic | |
Motor Oil | Energizing | |
Paranoia | Cuke | Sneaky |
Flu Medicine | Shrinking | |
Iodine | Foggy | |
Mega Bean | Jennerising | |
Paracetamol | Energizing | |
Refreshing | Addy | Glowing |
Banana | Long-Faced | |
Chili | Shrinking | |
Flu Medicine | Electrifying | |
Horse Essence | Gingeritis | |
Schizophrenic | Motor Oil | Energizing / Munchies |
Sedating | Gasoline | Munchies |
Iodine | Calming | |
Motor Oil | Euphoric | |
Mouth Wash | Explosive | |
Seizure-Inducing | Banana | Focused |
Iodine | Euphoric | |
Shrinking | Energy Drink | Focused |
Slippery | Donut | Anti-Gravity |
Flu Medicine | Munchies | |
Paracetamol | Calming | |
Smelly | Banana | Toxic |
Gasoline | Gingeritis | |
Sneaky | Banana | Calming |
Donut | Balding | |
Energy Drink | Tropic Thunder | |
Gasoline | Jennerising | |
Iodine | Toxic | |
Mouth Wash | Calorie-Dense | |
Viagra | Athletic | |
Spicy | Gasoline | Energizing / Euphoric |
Thought-Provoking | Banana | Cyclopean / Energizing |
Cuke | Gingeritis | |
Iodine | Refreshing | |
Toxic | Chili | Munchies |
Flu Medicine | Euphoric | |
Mega Bean | Slippery | |
Motor Oil | Foggy | |
Paracetamol | Glowing | |
Viagra | Disorienting | |
Tropic Thunder | Battery | Munchies |
Chili | Anti-Gravity | |
Gasoline | Sneaky | |
Paracetamol | Toxic | |
Zombifying | Battery | Euphoric |
How to Get All Mixing Ingredients in Schedule 1

At the Gas Mart, players can purchase various mixing components for a start; initially, they’ll have access to just four out of sixteen available ingredients. As they progress and improve their rank, more ingredients will be unlocked. Higher-priced ingredients tend to result in more lucrative strains, but it’s essential to monitor costs to achieve maximum profitability since not all expensive items guarantee higher profits.
Ingredient | Required Rank | Price |
---|---|---|
Cuke | Hoodlum I | $2 |
Banana | Hoodlum I | $2 |
Paracetamol | Hoodlum I | $3 |
Donut | Hoodlum I | $3 |
Viagra | Hoodlum II | $4 |
Mouth Wash | Hoodlum III | $4 |
Flu Medicine | Hoodlum IV | $5 |
Gasoline | Hoodlum V | $5 |
Energy Drink | Peddler I | $6 |
Motor Oil | Peddler II | $6 |
Mega Bean | Peddler III | $7 |
Chili | Peddler IV | $7 |
Battery | Peddler V | $8 |
Iodine | Hustler I | $8 |
Addy | Hustler II | $9 |
Horse Essence | Hustler III | $9 |
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2025-04-04 21:20