Discover Why Ghost of Yotei’s Verticality is a Game-Changer!

Summary

  • Ghost of Yotei will focus on verticality, unlike its predecessor, offering massive sightlines for immersive gameplay.
  • Ghost of Tsushima lacked significant vertical elements, mainly utilizing basic climbing mechanics.
  • Players can expect unprecedented verticality in Ghost of Yotei, set in a new Japanese region, showcasing breathtaking landscapes.

In essence, the 2020 hit Ghost of Tsushima by Sucker Punch boasts an exceptional open world that beautifully encapsulates the serenity, enchantment, and allure of feudal Japan’s rural landscapes. To this very day, it stands as one of the most captivating open worlds ever created, setting a high bar for its follow-up, Ghost of Yotei. Remarkably, Ghost of Yotei seems poised to leverage something that its predecessor largely overlooked, despite possessing a stunning world on its own.

So far, only a little information about the game titled “Ghost of Yotei” has been disclosed. However, what we know and have been told suggests that the game’s world will give prominence to verticality, which was not a focus in “Ghost of Tsushima”. The setting of Ezo (modern-day Hokkaido) implies players might experience a more expansive view of the game’s world from a vertical perspective compared to “Ghost of Tsushima”. Furthermore, details on the official website for “Ghost of Yotei” indicate that its world will not be as flat as its predecessor’s, which could potentially set it apart in the end.

Ghost of Yotei Seems More Vertical Than Its Predecessor

Ghost of Tsushima Lacked Verticality By and Large

In contrast to the vertical exploration fans have experienced in Ghost of Yotei, Ghost of Tsushima prioritized horizontal over vertical gameplay, unlike some other open-world games such as Assassin’s Creed Shadows or The Legend of Zelda: Breath of the Wild. While Jin could scale certain designated cliffs using a basic climbing mechanic in Ghost of Tsushima, this ability was context-dependent and rarely took players to great heights. These areas were primarily included in the game to add some variety and charm to Tsushima Island, rather than providing extensive vertical exploration opportunities.

In the game, Ghost of Tsushima, the absence of free climbing could be seen as a reflection of its minimal focus on exploring vertically.

In my opinion, while “Ghost of Tsushima” doesn’t entirely focus on verticality, it certainly offers some breathtaking moments. For instance, when you accomplish a Shinto shrine in this game, or even as you approach one, you’ll be treated to a stunning panorama of Tsushima Island that could give anyone goosebumps. Moreover, you might occasionally scale lookout towers or launch attacks from rooftops during missions, but the game’s design isn’t primarily about height. Instead, it’s the horizontal vistas that truly captivate in “Ghost of Tsushima”.

Ghost of Yotei Will Feature ‘Massive Sightlines’

It seems that the game ‘Ghost of Yotei’ could potentially offer a more vertical gaming experience based on its setting and details provided on its official website. The game is set around Mount Yotei, suggesting an increase in height already. Additionally, the game’s world description on its official site mentions “massive sightlines that allow you to see far across the environment,” which implies a more vertically oriented gameplay.

In contrast to what I’ve experienced in Ghost of Yotei, Ghost of Tsushima seems to prioritize horizontal exploration less than some other open-world games such as Assassin’s Creed Shadows or The Legend of Zelda: Breath of the Wild, which heavily emphasize verticality.

It’s yet unclear if the “vast vistas” offered by Ghost of Yotei surpass those presented in Ghost of Tsushima, but it appears they will live up to expectations. Consequently, fans of Ghost of Yotei can anticipate exploring a world boasting unmatched verticality within the Ghost series and witnessing stunning, awe-inspiring landscapes once more. This promises to deliver one of the most captivating and beautiful open worlds in recent gaming history.

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2025-04-07 14:05