In the game Monster Hunter Wilds, you’re given the opportunity to enhance both your armor and weapons using up to three decorations. These armor and weapon pieces can accommodate up to three decoration slots, each of which could provide various bonuses to your character.
In Monster Hunter Wilds, where approximately 400 decorations exist, you might be seeking a comprehensive guide detailing all the potential customizations available for your weaponry and armor. Here’s an overview of all decorations currently found in the game following Title Update 1.
Armor Decorations
In this initial section, you’ll find armor embellishments that you can either acquire or hunt down. They will be organized by Slot number, allowing you to easily view the top-tier decorations and combinations for your current armor and weapon configurations in Monster Hunter Wilds.
Armor Decorations: Slot 1
Name | Rarity | Description/Skill | How to Get |
---|---|---|---|
Adapt I | 3 | Adaptability Lv 1: Grants protection against environmental damage. | Melding Pot: 90pts. |
Antiblast I | 3 | Blast Resistance Lv 1: Grants protection against blastblight, a status ailment in Monster Hunter Wilds. | Melding Pot: 90pts. |
Antidote I | 3 | Poison Resistance Lv 1: Reduces damage while poisoned. | Melding Pot: 90pts. |
Antipara I | 3 | Paralysis Resistance Lv1: Reduces the duration of paralysis. | Melding Pot: 90pts. |
Bomber I | 3 | Bombardier Lv 1: Increases the damage of explosive items. | Melding Pot: 90pts. |
Botany I | 3 | Botanist Lv 1: Increases the quantity of herbs and other consumable items you gather. | Melding Pot: 90pts. |
Brace I | 3 | Flinch Free Lv 1: Prevents knockbacks and other reactions to small damage. | Melding Pot: 90pts. |
Climber I | 3 | Cliffhanger Lv 1: Decreases stamina depletion when climbing on vines. | Melding Pot: 90pts. |
Def Lock I | 3 | Iron Skin Lv 1: Grants protection against defense down. | Melding Pot: 90pts. |
Defense I | 3 | Defense Boost Lv 1: Increases defense. Also improves resistances at higher levels. | Melding Pot: 90pts. |
Dive I | 3 | Leap of Faith Lv 1: Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance. | Melding Pot: 90pts. |
Dragon Res I | 3 | Dragon Resistance Lv 1: Increases dragon resistance. Also improves defense at higher levels. | Melding Pot: 90pts. |
Enduring I | 3 | Prolonger Lv 1: Extends the duration of some item effects. | Melding Pot: 90pts. |
Escape I | 3 | Bind Resistance Lv 1: Grants protection against webbed status and frostblight. | Melding Pot: 90pts. |
Flash I | 3 | Blindsider Lv 1: Improves the effectiveness of flash attacks and items. | Melding Pot: 90pts. |
Footing I | 3 | Tremor Resistance Lv 1: Grants protection against ground tremors. | Melding Pot: 90pts. |
Friendship I | 3 | Wide-Range Lv 1: Allows the effects of certain items to also affect nearby allies. | Melding Pot: 90pts. |
Geology I | 3 | Geologist Lv 1: Increases the number of items you gain at gathering points. | Melding Pot: 90pts. |
Gobbler I | 3 | Speed Eating Lv 1: Increases meat-eating and item-consumption speed. | Melding Pot: 90pts. |
Growth I | 3 | Self-Improvement Lv 1: Attack and defense increase as time passes while on a quest. | Melding Pot: 90pts. |
Hungerless I | 3 | Hunger Resistance Lv 1: Reduces maximum stamina depletion over time. | Melding Pot: 90pts. |
Ice Res I | 3 | Ice Resistance Lv 1: Increases ice resistance. Also improves defense at higher levels. | Melding Pot: 90pts. |
Intimidator I | 3 | Intimidator Lv 1: Reduces the chance small monsters will attack after spotting you. | Melding Pot: 90pts. |
Leap I | 3 | Jump Master Lv 1: Prevents attacks from knocking you back during a jump. | Melding Pot: 90pts. |
Medicine I | 3 | Recovery Up Lv 1: Increases the amount recovered when restoring health | Melding Pot: 90pts. |
Mirewalker I | 3 | Aquatic-Oilsilt Mobility Lv 1: Grants resistance against impairments to mobility while in water, oilsilt, or streams. | Melding Pot: 90pts. |
Pep I | 3 | Sleep Resistance Lv 1: Reduces the duration of sleep. | Melding Pot: 90pts. |
Perfume I | 3 | Stench Resistance Lv 1: Grants protection against stench. | Melding Pot: 90pts. |
Physique I | 3 | Constitution Lv 1: Reduces stamina depletion when evading, blocking, or doing certain other actions. | Melding Pot: 90pts. |
Protection I | 3 | Divine Blessing Lv 1: Has a predetermined chance of reducing the damage you take. | Melding Pot: 90pts. |
Ranger I | 3 | Outdoorsman Lv 1: Improves Monster Hunter Wilds‘ fishing, grilling, and transporting abilities. | Melding Pot: 90pts. |
Recovery I | 3 | Recovery Speed Lv 1: Speeds healing of recoverable damage. | Melding Pot: 90pts. |
Sane I | 3 | Antivirus Lv 1: Once infected, makes it easier to overcome the Frenzy and increases affinity if cured. | Melding Pot: 450pts. |
Satiated I | 3 | Free Meal Lv 1: Gives you a predetermined chance of consuming a food or drink item for free. | Melding Pot: 90pts. |
Sheath I | 3 | Quick Sheathe Lv 1: Speeds up weapon sheathing | Melding Pot: 90pts. |
Shockproof I | 3 | Shock Absorber Lv 1: Disables damage reactions when you hit a friend or when a friend hits you. | Melding Pot: 90pts. |
Specimen I | 3 | Entomologist Lv 1: The bodies of small insect monsters won’t be destroyed, allowing them to be carved. | Melding Pot: 90pts. |
Sprinter I | 3 | Marathon Runner Lv 1: Slows down stamina depletion for actions that continuously drain stamina. | Melding Pot: 90pts. |
Steadfast I | 3 | Stun Resistance Lv 1: Reduces the duration of stun | Melding Pot: 90pts. |
Survival I | 3 | Survival Expert Lv 1: Extra health is recovered from environmental interactables. | Melding Pot: 90pts. |
Suture I | 3 | Bleeding Resistance Lv 1: Grants protection against bleeding | Melding Pot: 90pts. |
Thunder Re I | 3 | Thunder Resistance Lv 1: Increases thunder resistance. Also improves defense at higher levels. | Melding Pot: 90pts. |
Water Res I | 3 | Water Resistance Lv 1: Increases water resistance. Also improves defense at higher levels. | Melding Pot: 90pts. |
Wind Resist I | 3 | Windproof Lv 1: Grants protection against wind pressure. | Melding Pot: 90pts. |
Armor Decorations: Slot 2
Name | Rarity | Description/Skill | How to Get |
---|---|---|---|
Ambush II | 4 | Ambush Lv 1: Temporarily increases damage to large monsters with a successful MHW Sneak Attack. | Melding Pot: 450pts. |
Counter II | 4 | Counterstrike Lv 1: Temporarily increases attack power after being knocked back. | Melding Pot: 450pts. |
Destroyer II | 4 | Partbreaker Lv 1: Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike. | Melding Pot: 450pts. |
Earplugs II | 4 | Earplugs Lv 1: Grants protection from large monsters’ roars. | Melding Pot: 450pts. |
Evasion II | 5 | Evade Window Lv 1: Extends the invulnerability period when evading. | Melding Pot: 450pts. |
Flawless II | 4 | Peak Performance Lv 2: Increases attack when your health is full. | Melding Pot: 450pts. |
Fungiform II | 4 | Mushroomancer Lv 1: Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. | Melding Pot: 450pts. |
Furor II | 4 | Resentment Lv 1: Increases attack when you have recoverable damage. | Melding Pot: 450pts. |
Jumping II | 4 | Evade Extender Lv 2: Increases evade distance. | Melding Pot: 450pts. |
Maintenance II | 4 | Tool Specialist Lv 1: Reduces the recharge time for specialized tools. | Melding Pot: 450pts. |
Mighty II | 4 | Maximum Might Lv 1: Increases affinity if stamina is kept full for a period of time. | Melding Pot: 450pts. |
Phoenix II | 4 | Coalescence Lv 1: Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status. | Melding Pot: 1500pts. |
Potential II | 4 | Heroics Lv 1: Increases attack power and defense when health drops to 35% or lower. | Melding Pot: 450pts. |
Refresh II | 4 | Stamina Surge Lv 1: Speeds up stamina recovery | Melding Pot: 450pts. |
Armor Decorations: Slot 3
Name | Rarity | Description/Skill | How to Get |
---|---|---|---|
Chain III | 5 | Burst Lv 1: Continuously landing hits gradually increases attack and elemental attack. | Ancient Orb – Armor |
Challenger III | 5 | Agitator Lv 1: Increases attack power and affinity when large monsters become enraged. | Ancient Orb – Armor |
Counterattack III | 5 | Adrenaline Rush Lv 1: Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks. | Mystery Orb – Armor |
Flayer III | 5 | Flayer Lv 1: Makes it easier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage. | Ancient Orb – Armor |
Foray III | 5 | Foray Lv 1: Increases attack power and affinity against large monsters affected by poison or paralysis. | Ancient Orb – Armor |
Tenderizer III | 5 | Weakness Exploit Lv 1: Increases the affinity of attacks that exploit a monster’s weak points and wounds. | Ancient Orb – Armor |
Throttle III | 5 | Latent Power Lv 1: Temporarily increases affinity and reduces stamina depletion when certain conditions are met. | Ancient Orb – Armor |
Weapon Decorations
Just like the adornments on the armor overhead, the embellishments on weapons are also categorized into three tiers: Slot 1, Slot 2, and Slot 3. This list provides all the current weapon decorations available, including instructions on acquisition, their rarity, and the skills each one possesses.
Weapon Decorations: Slot 1
Name | Rarity | Description/Skill | How to Get |
---|---|---|---|
Artillery I | 3 | Artillery Lv 1: Strengthens explosive attacks | Melding Pot: 90pts. |
Attack I | 3 | Attack Boost Lv 1: Increases attack power. | Melding Pot: 90pts. |
Bandolier I | 3 | Tetrad Shot Lv 1: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. | Melding Pot: 90pts. |
Blast I | 3 | Blast Attack Lv 1: Increases the rate of blast buildup. | Melding Pot: 90pts. |
Blaze I | 3 | Fire Attack Lv1: Increases fire element attack power. | Melding Pot: 90pts. |
Blunt I | 3 | Bludgeoner Lv1: Increases attack power when your weapon sharpness is low. | Melding Pot: 90pts. |
Bolt I | 3 | Thunder Attack Lv 1: Increases thunder element attack power. | Melding Pot: 90pts. |
Charge I | 3 | Charge Master Lv 1: Increases element power and status buildup for charged attacks. | Melding Pot: 90pts. |
Critical I | 3 | Critical Boost Lv 1: Increases the damage of critical hits. | Melding Pot: 90pts. |
Crit Element I | 3 | Critical Element Lv 1: Increases elemental damage when landing critical hits. | Melding Pot: 90pts. |
Crit Status I | 3 | Critical Status Lv 1: Increases abnormal status effects when landing critical hits. | Melding Pot: 90pts. |
Dragon I | 3 | Dragon Attack Lv 1: Increases dragon element attack power. | Melding Pot: 90pts. |
Drain I | 3 | Stamina Thief Lv 1: Increases certain attacks’ ability to exhaust monsters. | Melding Pot: 90pts. |
Draw I | 3 | Critical Draw Lv 1: Increases affinity when performing draw attacks. | Melding Pot: 90pts. |
Expert I | 3 | Critical Eye Lv 1: Increases affinity. | Melding Pot: 90pts. |
Focus I | 3 | Focus Lv 1: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | Melding Pot: 90pts. |
Frost I | 3 | Ice Attack Lv 1: Increases ice element attack power. | Melding Pot: 90pts. |
Gambit I | 3 | Punishing Draw Lv 1: Adds a stun effect to draw attacks and slightly increases attack power. | Melding Pot: 90pts. |
Grinder I | 3 | Speed Sharpening Lv 1: Speeds up weapon sharpening when using a whetstone. | Melding Pot: 90pts. |
Guardian I | 3 | Offensive Guard Lv 1: Temporarily increases attack power after executing a perfectly-timed guard. | Melding Pot: 90pts. |
Handicraft I | 3 | Handicraft Lv 1: Extends the weapon sharpness gauge. | Melding Pot: 90pts. |
Ironwall I | 3 | Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Melding Pot: 90pts. |
KO I | 3 | Slugger Lv 1: Makes it easier to stun monsters. | Melding Pot: 90pts. |
Magazine I | 3 | Load Shells Lv 1: Improves reloading, and increases the gunlance’s shell capacity and charge blade’s phial capacity. | Melding Pot: 90pts. |
Mind’s Eye I | 3 | Mind’s Eye Lv 1: Your attacks are deflected less and deal more damage to hard targets. | Melding Pot: 90pts. |
Opener I | 3 | Opening Shot Lv 1: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. | Melding Pot: 90pts. |
Paralyzer I | 3 | Paralysis Attack Lv 1: Increases the rate of paralysis buildup | Melding Pot: 90pts. |
Precise I | 3 | Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Melding Pot: 90pts. |
Quickswitch I | 3 | Rapid Morph Lv 1: Increases switch speed and power for switch axes and charge blades. | Melding Pot: 90pts. |
Razor Sharp I | 3 | Razor Sharp Lv 1: Prevents your weapon from losing sharpness | Melding Pot: 90pts. |
Sharp I | 3 | Protective Polish Lv 1: Weapon sharpness does not decrease for a set time after sharpening. | Melding Pot: 90pts. |
Shield I | 3 | Guard Up Lv 1: Allows you to guard against ordinarily unblockable attacks. | Melding Pot: 90pts. |
Sleep I | 3 | Sleep Attack Lv 1: Increases the rate of sleep buildup. | Melding Pot: 90pts. |
Stream I | 3 | Water Attack Lv 1: Increases water element attack power. | Melding Pot: 90pts. |
Trueshot I | 3 | Special Ammo Boost Lv 1: Increases the power of the bowgun’s special ammo, and the bow’s Dragon Piercer, Thousand Dragons, and Tracer. | Melding Pot: 90pts. |
Venom I | 3 | Poison Attack Lv 1: Increases the rate of poison buildup. | Melding Pot: 90pts. |
Weapon Decorations: Slot 2
Name | Rarity | Description/Skill | How to Get |
---|---|---|---|
Artillery II | 4 | Artillery Lv 2: Strengthens explosive attacks. | Melding Pot: 450pts. |
Attack II | 4 | Attack Boost Lv 2: Increases attack power. | Melding Pot: 450pts. |
Bandolier II | 4 | Tetrad Shot Lv 2: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. | Melding Pot: 450pts. |
Blast II | 4 | Blast Attack Lv 2: Increases the rate of blast buildup. | Melding Pot: 450pts. |
Blastcoat II | 4 | Blast Functionality Lv 1: Allows you to apply blast coatings. | Melding Pot: 450pts. |
Blaze II | 4 | Fire Attack Lv 2: Increases fire element attack power. | Melding Pot: 450pts. |
Blunt II | 4 | Bludgeoner Lv 2: Increases attack power when your weapon sharpness is low. | Melding Pot: 450pts. |
Bolt II | 4 | Thunder Attack Lv 2: Increases thunder element attack power. | Melding Pot: 450pts. |
Charge II | 4 | Charge Master Lv 2: Increases element power and status buildup for charged attacks. | Melding Pot: 450pts. |
Charge Up II | 4 | Charge Up Lv2: Increases your power to induce stun when you hit a monster with a hammer’s charged attack. | Melding Pot: 450pts. |
Crit Element II | 4 | Critical Element Lv 2: Increases elemental damage when landing critical hits. | Melding Pot: 450pts. |
Crit Status II | 4 | Critical Status Lv 2: Increases abnormal status effects when landing critical hits. | Melding Pot: 450pts. |
Critical II | 4 | Critical Boost Lv 2: Increases the damage of critical hits. | Melding Pot: 450pts. |
Dragon II | 4 | Dragon Attack Lv 2: Increases dragon element attack power. | Melding Pot: 450pts. |
Drain II | 4 | Stamina Thief Lv 2: Increases certain attacks’ ability to exhaust monsters. | Melding Pot: 450pts. |
Draincoat II | 4 | Exhaust Functionality Lv2: Allows you to apply exhaust coatings. | Melding Pot: 450pts. |
Draw II | 4 | Critical Draw Lv 2: Increases affinity when performing draw attacks. | Melding Pot: 450pts. |
Enhancer II | 4 | Prolonger Lv 2: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. | Melding Pot: 450pts. |
Expert II | 4 | Critical Eye Lv 2: Increases affinity. | Melding Pot: 450pts. |
Flight II | 4 | Airborne Lv 1: Increases the damage caused by jumping attacks. | Melding Pot: 450pts. |
Focus II | 4 | Focus Lv 2: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | Melding Pot: 450pts. |
Frost II | 4 | Ice Attack Lv 2: Increases ice element attack power. | Melding Pot: 450pts. |
Gambit II | 4 | Punishing Draw Lv 2: Adds a stun effect to draw attacks and slightly increases attack power. | Melding Pot: 450pts. |
Grinder II | 4 | Speed Sharpening Lv 2: Speeds up weapon sharpening when using a whetstone. | Melding Pot: 450pts. |
Guardian II | 4 | Offensive Guard Lv 2: Temporarily increases attack power after executing a perfectly-timed guard. | Melding Pot: 450pts. |
Handicraft II | 4 | Handicraft Lv 2: Extends the weapon sharpness gauge. | Melding Pot: 450pts. |
Ironwall II | 4 | Guard Lv 2: Reduces knockbacks and stamina depletion when guarding. | Melding Pot: 450pts. |
KO II | 4 | Slugger Lv 2: Makes it easier to stun monsters. | Melding Pot: 450pts. |
Magazine II | 4 | Load Shells Lv 2: Improves reloading, and increases the gunlance’s shell capacity and charge blade’s phial capacity. | Melding Pot: 450pts. |
Mind’s Eye II | 4 | Mind’s Eye Lv 2: Your attacks are deflected less and deal more damage to hard targets. | Melding Pot: 450pts. |
Opener II | 4 | Opening Shot Lv 2: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. | Melding Pot: 450pts. |
Paralyzer II | 4 | Paralysis Attack Lv 2: Increases the rate of paralysis buildup. | Melding Pot: 450pts. |
Poison II | 4 | Poison Duration Up Lv 2: Extends the duration of your poison’s effect on monsters in Monster Hunter Wilds. | Melding Pot: 450pts. |
Poisoncoat II | 4 | Poison Functionality Lv 1: Allows you to apply poison coatings. | Melding Pot: 450pts. |
Precise II | 4 | Ballistics Lv 2: Extends the range in which ammo and arrows have maximum power. | Melding Pot: 450pts. |
Quickswitch II | 4 | Rapid Morph Lv 2: Increases switch speed and power for switch axes and charge blades. | Melding Pot: 450pts. |
Razor Sharp II | 4 | Razor Sharp Lv 2: Prevents your weapon from losing sharpness. | Melding Pot: 450pts. |
Sharp II | 4 | Protective Polish Lv 2: Weapon sharpness does not decrease for a set time after sharpening | Melding Pot: 450pts. |
Shield II | 4 | Guard Up Lv 2: Allows you to guard against ordinarily unblockable attacks. | Melding Pot: 450pts. |
Sleep II | 4 | Sleep Attack Lv 2: Increases the rate of sleep buildup. | Melding Pot: 450pts. |
Sonorous II | 4 | Horn Maestro Lv 1: Increases the effect duration of hunting horn melodies. | Melding Pot: 450pts. |
Stream II | 4 | Water Attack Lv 2: Increases water element attack power. | Melding Pot: 450pts. |
Trueshot II | 4 | Special Ammo Boost Lv 2: Increases the power of the bowgun’s special ammo, and the bow’s Dragon Piercer, Thousand Dragons, and Tracer. | Melding Pot: 450pts. |
Venom II | 4 | Poison Attack Lv 2: Increases the rate of poison buildup. | Melding Pot: 450pts. |
Weapon Decorations: Slot 3
Name | Rarity | Description/Skill | How to Get |
---|---|---|---|
Artillery III | 5 | Artillery Lv3: Strengthens explosive attacks. | Ancient Orb – Sword |
Attack III | 5 | Attack Boost Lv 3: Increases attack power. | Ancient Orb – Sword |
Bandolier III | 5 | Tetrad Shot Lv 3: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. | Ancient Orb – Sword |
Bandolier-Blaze III | 7 | Tetrad Shot Lv 3: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. Fire Attack Lv 1: Increases fire element attack power. | Ancient Orb – Sword |
Bandolier-Bolt III | 7 | Tetrad Shot Lv 3: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. Thunder Attack Lv 1: Increases thunder element attack power. | Ancient Orb – Sword |
Bandolier-Dragon III | 7 | Tetrad Shot Lv 3: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. Dragon Attack Lv 1: Increases dragon element attack power. | Ancient Orb – Sword |
Bandolier-Frost III | 7 | Tetrad Shot Lv 3: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. Ice Attack Lv 1: Increases ice element attack power. | Ancient Orb – Sword |
Bandolier-Ironwall III | 7 | Tetrad Shot Lv 3: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Bandolier-Precise III | 7 | Tetrad Shot Lv 3: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Bandolier-Stream III | 7 | Tetrad Shot Lv 3: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. Water Attack Lv 1: Increases water element attack power. | Ancient Orb – Sword |
Blast III | 5 | Blast Attack Lv 3: Increases the rate of blast buildup. | Ancient Orb – Sword |
Blaze III | 5 | Fire Attack Lv 3: Increases fire element attack power. | Ancient Orb – Sword |
Blaze-Bandolier III | 6 | Fire Attack Lv 3: Increases fire element attack power. Fire is one of several elemental damage types available in MHW. Tetrad Shot Lv 1: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. | Ancient Orb – Sword |
Blaze-Crit Elem III | 6 | Fire Attack Lv 3: Increases fire element attack power. Critical Element Lv 1: Increases elemental damage when landing critical hits. | Ancient Orb – Sword |
Blaze-Enhancer III | 6 | Fire Attack Lv 3: Increases fire element attack power. Power Prolonger Lv 1: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. | Ancient Orb – Sword |
Blaze-Focus III | 6 | Fire Attack Lv 3: Increases fire element attack power. Focus Lv 1: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | Ancient Orb – Sword |
Blaze-Guardian III | 6 | Fire Attack Lv 3: Increases fire element attack power. Offensive Guard Lv 1: Temporarily increases attack power after executing a perfectly-timed guard. | Ancient Orb – Sword |
Blaze-Handicraft III | 6 | Fire Attack Lv 3: Increases fire element attack power. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Blaze-Ironwall III | 6 | Fire Attack Lv 3: Increases fire element attack power. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Blaze-KO III | 6 | Fire Attack Lv 3: Increases fire element attack power. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Blaze-Opener III | 6 | Fire Attack Lv 3: Increases fire element attack power. Opening Shot Lv 1: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. | Ancient Orb – Sword |
Blaze-Precise III | 6 | Fire Attack Lv 3: Increases fire element attack power. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Blaze-Quickswitch III | 6 | Fire Attack Lv 3: Increases fire element attack power. Rapid Morph Lv 1: Increases switch speed and power for switch axes and charge blades. | Ancient Orb – Sword |
Blaze-Rzr Sharp III | 6 | Fire Attack Lv 3: Increases fire element attack power. Razor Sharp Lv 1: Prevents your weapon from losing sharpness. | Ancient Orb – Sword |
Blaze-Shield III | 6 | Fire Attack Lv 3: Increases fire element attack power. Guard Up Lv 1: Allows you to guard against ordinarily unblockable attacks. | Ancient Orb – Sword |
Blunt III | 5 | Bludgeoner Lv 3: Increases attack power when your weapon sharpness is low. | Ancient Orb – Sword |
Bolt III | 5 | Thunder Attack Lv 3: Increases thunder element attack power. | Ancient Orb – Sword |
Bolt-Bandolier III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Tetrad Shot Lv 1: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. | Ancient Orb – Sword |
Bolt-Crit Elem III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Critical Element Lv 1: Increases elemental damage when landing critical hits. | Ancient Orb – Sword |
Bolt-Enhancer III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Power Prolonger Lv 1: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. | Ancient Orb – Sword |
Bolt-Focus III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Focus Lv 1: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | Ancient Orb – Sword |
Bolt-Guardian III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Offensive Guard Lv 1: Temporarily increases attack power after executing a perfectly-timed guard. | Ancient Orb – Sword |
Bolt-Handicraft III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Handicraft Lv 1: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | Ancient Orb – Sword |
Bolt-Ironwall III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Bolt-KO III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Bolt-Opener III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Opening Shot Lv 1: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. | Ancient Orb – Sword |
Bolt-Precise III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Bolt-Quickswitch III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Rapid Morph Lv 1: Increases switch speed and power for switch axes and charge blades. | Ancient Orb – Sword |
Bolt-Rzr Sharp III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Razor Sharp Lv 1: Prevents your weapon from losing sharpness. | Ancient Orb – Sword |
Bolt-Shield III | 6 | Thunder Attack Lv 3: Increases thunder element attack power. Guard Up Lv 1: Allows you to guard against ordinarily unblockable attacks. | Ancient Orb – Sword |
Charge III | 5 | Charge Master Lv 3: Increases element power and status buildup for charged attacks. | Ancient Orb – Sword |
Charge Up-Attack III | 5 | Charge Up Lv 1: Increases your power to induce stun when you hit a monster with a hammer’s charged attack. Attack Boost Lv 1: Increases attack power. | Ancient Orb – Sword |
Charge Up-Draw III | 5 | Charge Up Lv 1: Increases your power to induce stun when you hit a monster with a hammer’s charged attack. Critical Draw Lv 1: Increases affinity when performing draw attacks. | Ancient Orb – Sword |
Charge Up-Expert III | 5 | Charge Up Lv 1: Increases your power to induce stun when you hit a monster with a hammer’s charged attack. Critical Eye Lv 1: Increases affinity. | Ancient Orb – Sword |
Charge Up-Handicraft III | 5 | Charge Up Lv 1: Increases your power to induce stun when you hit a monster with a hammer’s charged attack. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Charge Up-KO III | 5 | Charge Up Lv 1: Increases your power to induce stun when you hit a monster with a hammer’s charged attack. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Charge-Handicraft III | 5 | Charge Master Lv 1: Increases element power and status buildup for charged attacks. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Charge-KO III | 5 | Charge Master Lv 1: Increases element power and status buildup for charged attacks. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Crit Elem III | 5 | Critical Element Lv 3: Increases elemental damage when landing critical hits. | Ancient Orb – Sword |
Crit Elem-Blaze III | 7 | Critical Element Lv 3: Increases elemental damage when landing critical hits Fire Attack Lv 1: Increases fire element attack power. | Ancient Orb – Sword |
Crit Elem-Bolt III | 7 | Critical Element Lv 3: Increases elemental damage when landing critical hits. Thunder Attack Lv 1: Increases thunder element attack power. | Ancient Orb – Sword |
Crit Elem-Dragon III | 7 | Critical Element Lv 3: Increases elemental damage when landing critical hits. Dragon Attack Lv 1: Increases dragon element attack power. | Ancient Orb – Sword |
Crit Elem-Frost III | 7 | Critical Element Lv 3: Increases elemental damage when landing critical hits. Ice Attack Lv 1: Increases ice element attack power. | Ancient Orb – Sword |
Crit Elem-Handicraft III | 7 | Critical Element Lv 3: Increases elemental damage when landing critical hits. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Crit Elem-Ironwall III | 7 | Critical Element Lv 3: Increases elemental damage when landing critical hits. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Crit Elem-KO III | 7 | Critical Element Lv 3: Increases elemental damage when landing critical hits. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Crit Elem-Stream III | 7 | Critical Element Lv 3: Increases elemental damage when landing critical hits. Water Attack Lv 1: Increases water element attack power. | Ancient Orb – Sword |
Crit Element-Precise III | 5 | Critical Element Lv 3: Increases elemental damage when landing critical hits. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Crit Stat III | 5 | Critical Status Lv 3: Increases abnormal status effects when landing critical hits. | Ancient Orb – Sword |
Crit Stat-Handicraft III | 6 | Critical Status Lv 3: Increases abnormal status effects when landing critical hits. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Crit Stat-Ironwall III | 6 | Critical Status Lv 3: Increases abnormal status effects when landing critical hits. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Crit Stat-Precise III | 6 | Critical Status Lv 3: Increases abnormal status effects when landing critical hits. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Crit Status-KO III | 6 | Critical Status Lv 3: Increases abnormal status effects when landing critical hits. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Critical III | 5 | Critical Boost Lv 3: Increases the damage of critical hits. | Ancient Orb – Sword |
Dragon III | 5 | Dragon Attack Lv 3: Increases dragon element attack power. | Ancient Orb – Sword |
Dragon-Bandolier III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Tetrad Shot Lv 1: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. | Ancient Orb – Sword |
Dragon-Crit Elem III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Critical Element Lv 1: Increases elemental damage when landing critical hits. | Ancient Orb – Sword |
Dragon-Enhancer III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Power Prolonger Lv 1: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. | Ancient Orb – Sword |
Dragon-Focus III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Focus Lv 1: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | Ancient Orb – Sword |
Dragon-Guardian III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Offensive Guard Lv 1: Temporarily increases attack power after executing a perfectly-timed guard. | Ancient Orb – Sword |
Dragon-Handicraft III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Dragon-Ironwall III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Dragon-KO III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Dragon-Opener III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Opening Shot Lv 1: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. | Ancient Orb – Sword |
Dragon-Precise III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Dragon-Quickswitch III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Rapid Morph Lv 1: Increases switch speed and power for switch axes and charge blades. | Ancient Orb – Sword |
Dragon-Rzr Sharp III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Razor Sharp Lv 1: Prevents your weapon from losing sharpness. | Ancient Orb – Sword |
Dragon-Shield III | 6 | Dragon Attack Lv 3: Increases dragon element attack power. Guard Up Lv 1: Allows you to guard against ordinarily unblockable attacks. | Ancient Orb – Sword |
Drain III | 5 | Stamina Thief Lv 3: Increases certain attacks’ ability to exhaust monsters. | Ancient Orb – Sword |
Draw III | 5 | Critical Draw Lv 3: Increases affinity when performing draw attacks. | Ancient Orb – Sword |
Enhancer III | 5 | Power Prolonger Lv 3: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. | Ancient Orb – Sword |
Enhancer-Blaze III | 7 | Power Prolonger Lv 3: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. Fire Attack Lv 1: Increases fire element attack power. | Ancient Orb – Sword |
Enhancer-Bolt III | 7 | Power Prolonger Lv 3: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. Thunder Attack Lv 1: Increases thunder element attack power. | Ancient Orb – Sword |
Enhancer-Dragon III | 7 | Power Prolonger Lv 3: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. Dragon Attack Lv 1: Increases dragon element attack power. | Ancient Orb – Sword |
Enhancer-Frost III | 7 | Power Prolonger Lv 3: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. Ice Attack Lv 1: Increases ice element attack power. | Ancient Orb – Sword |
Enhancer-Handicraft III | 7 | Power Prolonger Lv 3: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Enhancer-Stream III | 7 | Power Prolonger Lv 3: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. Water Attack Lv 1: Increases water element attack power. | Ancient Orb – Sword |
Expert III | 5 | Critical Eye Lv 3: Increases affinity. | Ancient Orb – Sword |
Flight-Attack III | 5 | Airborne Lv 1: Increases the damage caused by jumping attacks. Attack Boost Lv 1: Increases attack power. | Ancient Orb – Sword |
Flight-Draw III | 5 | Airborne Lv 1: Increases the damage caused by jumping attacks. Critical Draw Lv 1: Increases affinity when performing draw attacks. | Ancient Orb – Sword |
Flight-Expert III | 5 | Airborne Lv 1: Increases the damage caused by jumping attacks. Critical Eye Lv 1: Increases affinity. | Ancient Orb – Sword |
Flight-Handicraft III | 5 | Airborne Lv 1: Increases the damage caused by jumping attacks. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Focus III | 5 | Focus Lv3: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | Ancient Orb – Sword |
Focus-Blaze III | 7 | Focus Lv 3: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. Fire Attack Lv 1: Increases fire element attack power. | Ancient Orb – Sword |
Focus-Bolt III | 7 | Focus Lv 3: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. Thunder Attack Lv 1: Increases thunder element attack power. | Ancient Orb – Sword |
Focus-Dragon III | 7 | Focus Lv 3: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. Dragon Attack Lv 1: Increases dragon element attack power. | Ancient Orb – Sword |
Focus-Frost III | 7 | Focus Lv 3: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. Ice Attack Lv 1: Increases ice element attack power. | Ancient Orb – Sword |
Focus-Handicraft III | 7 | Focus Lv 3: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Focus-KO III | 7 | Focus Lv 3: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Focus-Precise III | 7 | Focus Lv 3: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Focus-Stream III | 7 | Focus Lv 3: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. Water Attack Lv 1: Increases water element attack power. | Ancient Orb – Sword |
Forceshot III | 5 | Normal Shots Lv 1: Increases the attack power of Normal Ammo, normal arrows, and Flying Swallow Shot. | Ancient Orb – Sword |
Frost III | 5 | Ice Attack Lv 3: Increases ice element attack power. | Ancient Orb – Sword |
Frost-Bandolier III | 6 | Ice Attack Lv 3: Increases ice element attack power. Tetrad Shot Lv 1: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. | Ancient Orb – Sword |
Frost-Crit III | 6 | Ice Attack Lv 3: Increases ice element attack power. Critical Element Lv 1: Increases elemental damage when landing critical hits. | Ancient Orb – Sword |
Frost-Enhancer III | 6 | Ice Attack Lv 3: Increases ice element attack power. Power Prolonger Lv 1: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. | Ancient Orb – Sword |
Frost-Focus III | 6 | Ice Attack Lv 3: Increases ice element attack power. Focus Lv 1: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | Ancient Orb – Sword |
Frost-Guardian III | 6 | Ice Attack Lv 3: Increases ice element attack power. Offensive Guard Lv 1: Temporarily increases attack power after executing a perfectly-timed guard. | Ancient Orb – Sword |
Frost-Handicraft III | 6 | Ice Attack Lv 3: Increases ice element attack power. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Frost-Ironwall III | 6 | Ice Attack Lv 3: Increases ice element attack power. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Frost-KO III | 6 | Ice Attack Lv 3: Increases ice element attack power. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Frost-Opener III | 6 | Ice Attack Lv 3: Increases ice element attack power. Opening Shot Lv 1: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. | Ancient Orb – Sword |
Frost-Precise III | 6 | Ice Attack Lv 3: Increases ice element attack power. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Frost-Quickswitch III | 6 | Ice Attack Lv 3: Increases ice element attack power. Rapid Morph Lv 1: Increases switch speed and power for switch axes and charge blades. | Ancient Orb – Sword |
Frost-Rzr Sharp III | 6 | Ice Attack Lv 3: Increases ice element attack power. Razor Sharp Lv 1: Prevents your weapon from losing sharpness. | Ancient Orb – Sword |
Frost-Shield III | 6 | Ice Attack Lv 3: Increases ice element attack power. Guard Up Lv 1: Allows you to guard against ordinarily unblockable attacks. | Ancient Orb – Sword |
Gambit III | 5 | Punishing Draw Lv 3: Adds a stun effect to draw attacks and slightly increases attack power. | Ancient Orb – Sword |
Gambit-Handicraft III | 7 | Punishing Draw Lv 3: Adds a stun effect to draw attacks and slightly increases attack power. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Gambit-Ironwall III | 7 | Punishing Draw Lv 3: Adds a stun effect to draw attacks and slightly increases attack power. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Gambit-KO III | 7 | Punishing Draw Lv 3: Adds a stun effect to draw attacks and slightly increases attack power. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Grinder-Attack III | 5 | Speed Sharpening Lv 2: Speeds up weapon sharpening when using a whetstone. Attack Boost Lv 1: Increases attack power. | Ancient Orb – Sword |
Grinder-Draw III | 5 | Speed Sharpening Lv 2: Speeds up weapon sharpening when using a whetstone. Critical Draw Lv 1: Increases affinity when performing draw attacks. | Ancient Orb – Sword |
Grinder-Expert III | 5 | Speed Sharpening Lv 2: Speeds up weapon sharpening when using a whetstone. Critical Eye Lv 1: Increases affinity. | Ancient Orb – Sword |
Grinder-Handicraft III | 5 | Speed Sharpening Lv 2: Speeds up weapon sharpening when using a whetstone. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Grinder-Ironwall III | 5 | Speed Sharpening Lv 2: Speeds up weapon sharpening when using a whetstone. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Grinder-KO III | 5 | Speed Sharpening Lv 2: Speeds up weapon sharpening when using a whetstone. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Guardian III | 5 | Offensive Guard Lv 3: Temporarily increases attack power after executing a perfectly-timed guard. | Ancient Orb – Sword |
Guardian-Blaze III | 7 | Offensive Guard Lv 3: Temporarily increases attack power after executing a perfectly-timed guard. Fire Attack Lv 1: Increases fire element attack power. | Ancient Orb – Sword |
Guardian-Bolt III | 7 | Offensive Guard Lv 3: Temporarily increases attack power after executing a perfectly-timed guard. Thunder Attack Lv 1: Increases thunder element attack power. | Ancient Orb – Sword |
Guardian-Dragon III | 7 | Offensive Guard Lv 3: Temporarily increases attack power after executing a perfectly-timed guard. Dragon Attack Lv 1: Increases dragon element attack power. | Ancient Orb – Sword |
Guardian-Frost III | 7 | Offensive Guard Lv 3: Temporarily increases attack power after executing a perfectly-timed guard. Ice Attack Lv 1: Increases ice element attack power. | Ancient Orb – Sword |
Guardian-Handicraft III | 7 | Offensive Guard Lv 3: Temporarily increases attack power after executing a perfectly-timed guard. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Guardian-Ironwall III | 7 | Offensive Guard Lv 3: Temporarily increases attack power after executing a perfectly-timed guard. Guard Lv: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Guardian-Stream III | 7 | Offensive Guard Lv 3: Temporarily increases attack power after executing a perfectly-timed guard. Water Attack Lv 1: Increases water element attack power. | Ancient Orb – Sword |
Handicraft III | 5 | Handicraft Lv 3: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Ironwall III | 5 | Guard Lv 3: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
KO III | 5 | Slugger Lv 3: Makes it easier to stun monsters. | Ancient Orb – Sword |
Magazine-Attack III | 5 | Load Shells Lv 2: Improves reloading, and increases the gunlance’s shell capacity and charge blade’s phial capacity. Attack Boost Lv 1: Increases attack power. | Ancient Orb – Sword |
Magazine-Draw III | 5 | Load Shells Lv 2: Improves reloading, and increases the gunlance’s shell capacity and charge blade’s phial capacity. Critical Draw Lv 1: Increases affinity when performing draw attacks. | Ancient Orb – Sword |
Magazine-Expert III | 5 | Load Shells Lv 2: Improves reloading, and increases the gunlance’s shell capacity and charge blade’s phial capacity. Critical Eye Lv 1: Increases affinity. | Ancient Orb – Sword |
Magazine-Handicraft III | 5 | Load Shells Lv 2: Improves reloading, and increases the gunlance’s shell capacity and charge blade’s phial capacity. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Magazine-Ironwall III | 5 | Load Shells Lv 2: Improves reloading, and increases the gunlance’s shell capacity and charge blade’s phial capacity. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Mastery III | 5 | Master’s Touch Lv 1: Prevents your weapon from losing sharpness during critical hits. | Ancient Orb – Sword |
Mind’s Eye III | 5 | Mind’s Eye Lv 3: Your attacks are deflected less and deal more damage to hard targets. | Ancient Orb – Sword |
Opener III | 5 | Opening Shot Lv 3: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. | Glowing Orb – Sword Ancient Orb – Sword |
Opener-Blaze III | 7 | Opening Shot Lv 3: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. Fire Attack Lv 1: Increases fire element attack power. | Ancient Orb – Sword |
Opener-Bolt III | 7 | Opening Shot Lv 3: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. Thunder Attack Lv 1: Increases thunder element attack power. | Ancient Orb – Sword |
Opener-Dragon III | 7 | Opening Shot Lv 3: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. Dragon Attack Lv 1: Increases dragon element attack power. | Ancient Orb – Sword |
Opener-Frost III | 7 | Opening Shot Lv 3: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. Ice Attack Lv 1: Increases ice element attack power. | Ancient Orb – Sword |
Opener-Ironwall III | 7 | Opening Shot Lv 3: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Opener-Precise III | 7 | Opening Shot Lv 3: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Opener-Stream III | 7 | Opening Shot Lv 3: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded. Water Attack Lv 1: Increases water element attack power. | Ancient Orb – Sword |
Paracoat III | 5 | Para Functionality Lv 1: Allows you to apply paralysis coatings. | Glowing Orb – Sword Ancient Orb – Sword |
Paralyzer III | 5 | Paralysis Attack Lv 3: Increases the rate of paralysis buildup. | Ancient Orb – Sword |
Pierce III | 5 | Piercing Shots Lv 1: Increases the attack of the bowgun’s Pierce Ammo, and the bow’s Dragon Piercer and Thousand Dragons. | Ancient Orb – Sword |
Poison-Attack III | 6 | Poison Duration Up Lv 1: Extends the duration of your poison’s effect on monsters. Attack Boost Lv 1: Increases attack power. | Ancient Orb – Sword |
Poison-Draw III | 6 | Poison Duration Up Lv 1: Extends the duration of your poison’s effect on monsters. Critical Draw Lv 1: Increases affinity when performing draw attacks. | Ancient Orb – Sword |
Poison-Expert III | 6 | Poison Duration Up Lv 1: Extends the duration of your poison’s effect on monsters. Critical Eye Lv 1: Increases affinity. | Ancient Orb – Sword |
Poison-Handicraft III | 6 | Poison Duration Up Lv 1: Extends the duration of your poison’s effect on monsters. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Poison-Ironwall III | 6 | Poison Duration Up Lv 1: Extends the duration of your poison’s effect on monsters. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Poison-KO III | 6 | Poison Duration Up Lv 1: Extends the duration of your poison’s effect on monsters. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Poison-Precise III | 6 | Poison Duration Up Lv 1: Extends the duration of your poison’s effect on monsters. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Precise III | 5 | Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Quickswitch III | 5 | Rapid Morph Lv 3 Increases switch speed and power for switch axes and charge blades. | Ancient Orb – Sword |
Quickswitch-Blaze III | 7 | Rapid Morph Lv 3: Increases switch speed and power for switch axes and charge blades. Fire Attack Lv 1: Increases fire element attack power. | Ancient Orb – Sword |
Quickswitch-Bolt III | 7 | Rapid Morph Lv 3: Increases switch speed and power for switch axes and charge blades. Thunder Attack Lv 1: Increases thunder element attack power. | Ancient Orb – Sword |
Quickswitch-Dragon III | 7 | Rapid Morph Lv 3: Increases switch speed and power for switch axes and charge blades. Dragon Attack Lv 1: Increases dragon element attack power. | Ancient Orb – Sword |
Quickswitch-Frost III | 7 | Rapid Morph Lv 3: Increases switch speed and power for switch axes and charge blades. Ice Attack Lv 1: Increases ice element attack power. | Ancient Orb – Sword |
Quickswitch-Handicraft III | 7 | Rapid Morph Lv 3: Increases switch speed and power for switch axes and charge blades. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Quickswitch-Ironwall III | 7 | Rapid Morph Lv 3: Reduces knockbacks and stamina depletion when guarding. Guard Lv 1 Increases switch speed and power for switch axes and charge blades. | Ancient Orb – Sword |
Quickswitch-KO III | 7 | Rapid Morph Lv 3: Increases switch speed and power for switch axes and charge blades. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Quickswitch-Stream III | 7 | Rapid Morph Lv 3: Increases switch speed and power for switch axes and charge blades. Water Attack Lv 1: Increases water element attack power. | Ancient Orb – Sword |
Razor Sharp-KO III | 7 | Razor Sharp Lv 3: Prevents your weapon from losing sharpness. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Rzr Sharp III | 5 | Razor Sharp Lv 3: Prevents your weapon from losing sharpness. | Ancient Orb – Sword |
Rzr Sharp-Blaze III | 7 | Razor Sharp Lv 3: Prevents your weapon from losing sharpness. Fire Attack Lv 1: Increases fire element attack power. | Ancient Orb – Sword |
Rzr Sharp-Bolt III | 7 | Razor Sharp Lv 3: Prevents your weapon from losing sharpness. Thunder Attack Lv 1: Increases thunder element attack power. | Ancient Orb – Sword |
Rzr Sharp-Dragon III | 7 | Razor Sharp Lv 3: Prevents your weapon from losing sharpness. Dragon Attack Lv 1: Increases dragon element attack power. | Ancient Orb – Sword |
Rzr Sharp-Frost III | 7 | Razor Sharp Lv 3: Prevents your weapon from losing sharpness. Ice Attack Lv 1: Increases ice element attack power. | Ancient Orb – Sword |
Rzr Sharp-Handicraft III | 7 | Razor Sharp Lv 3: Prevents your weapon from losing sharpness. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Rzr Sharp-Ironwall III | 7 | Razor Sharp Lv 3: Prevents your weapon from losing sharpness. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Rzr Sharp-Stream III | 7 | Razor Sharp Lv 3: Prevents your weapon from losing sharpness. Water Attack Lv 1: Increases water element attack power. | Ancient Orb – Sword |
Salvo III | 5 | Rapid Fire Up Lv 1: Improves light bowgun rapid fire. | Ancient Orb – Sword |
Sharp III | 5 | Protective Polish Lv 3: Weapon sharpness does not decrease for a set time after sharpening. | Ancient Orb – Sword |
Shield III | 5 | Guard Up Lv 3: Allows you to guard against ordinarily unblockable attacks. | Ancient Orb – Sword |
Shield-Blaze III | 6 | Guard Up Lv 3: Allows you to guard against ordinarily unblockable attacks. Fire Attack Lv 1: Increases fire element attack power. | Ancient Orb – Sword |
Shield-Bolt III | 6 | Guard Up Lv 3: Allows you to guard against ordinarily unblockable attacks. Thunder Attack Lv 1: Increases thunder element attack power. | Ancient Orb – Sword |
Shield-Dragon III | 6 | Guard Up Lv 3: Allows you to guard against ordinarily unblockable attacks. Dragon Attack Lv 1: Increases dragon element attack power. | Ancient Orb – Sword |
Shield-Frost III | 6 | Guard Up Lv 3: Allows you to guard against ordinarily unblockable attacks. Ice Attack Lv 1: Increases ice element attack power. | Ancient Orb – Sword |
Shield-Handicraft III | 6 | Guard Up Lv 3: Allows you to guard against ordinarily unblockable attacks. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Shield-Ironwall III | 6 | Guard Up Lv 3: Allows you to guard against ordinarily unblockable attacks. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding. | Ancient Orb – Sword |
Shield-Stream III | 6 | Guard Up Lv 3: Allows you to guard against ordinarily unblockable attacks. Water Attack Lv 1: Increases water element attack power. | Ancient Orb – Sword |
Sleep III | 5 | Sleep Attack Lv 3: Increases the rate of sleep buildup. | Ancient Orb – Sword |
Sleepcoat III | 5 | Sleep Functionality Lv 1: Allows you to apply sleep coatings. | Glowing Orb – Sword Ancient Orb – Sword |
Sonorous-Attack III | 5 | Horn Maestro Lv 2: Increases the effect duration of hunting horn melodies. Attack Boost Lv 1: Increases attack power. | Ancient Orb – Sword |
Sonorous-Draw III | 5 | Horn Maestro Lv 2: Increases the effect duration of hunting horn melodies. Critical Draw Lv 1: Increases affinity when performing draw attacks. | Ancient Orb – Sword |
Sonorous-Expert III | 5 | Horn Maestro Lv 3: Increases the effect duration of hunting horn melodies. Critical Eye Lv 1: Increases affinity. | Ancient Orb – Sword |
Sonorous-Handicraft III | 5 | Horn Maestro Lv 3: Increases the effect duration of hunting horn melodies. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Sonorous-KO III | 5 | Horn Maestro Lv 2: Increases the effect duration of hunting horn melodies. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Spread III | 5 | Spread-Power Shots Lv 1: Increases the attack of the bowgun’s Spread Ammo and the bow’s Power Shots and Quick Shots. | Ancient Orb – Sword |
Stream III | 5 | Water Attack Lv 3: Increases water element attack power. | Ancient Orb – Sword |
Stream-Bandolier III | 6 | Water Attack Lv 3: Increases water element attack power. Tetrad Shot Lv 1: Increases affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots | Ancient Orb – Sword |
Stream-Crit Elm III | 6 | Water Attack Lv 3: Increases water element attack power. Critical Element Lv 1: Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. | Ancient Orb – Sword |
Stream-Enhancer III | 6 | Water Attack Lv 3: Increases water element attack power. Power Prolonger Lv 1: Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. | Ancient Orb – Sword |
Stream-Focus III | 6 | Water Attack Lv 3: Increases water element attack power. Focus Lv 1: Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | Ancient Orb – Sword |
Stream-Guardian III | 6 | Water Attack Lv 3: Increases water element attack power. Offensive Guard Lv 1: Temporarily increases attack power after executing a perfectly-timed guard | Ancient Orb – Sword |
Stream-Handicraft III | 6 | Water Attack Lv 3: Increases water element attack power. Handicraft Lv 1: Extends the weapon sharpness gauge. | Ancient Orb – Sword |
Stream-Ironwall III | 6 | Water Attack Lv 3: Increases water element attack power. Guard Lv 1: Reduces knockbacks and stamina depletion when guarding | Ancient Orb – Sword |
Stream-KO III | 6 | Water Attack Lv 3: Increases water element attack power. Slugger Lv 1: Makes it easier to stun monsters. | Ancient Orb – Sword |
Stream-Opener III | 6 | Water Attack Lv 3: Increases water element attack power. Opening Shot Lv 1: Increases the bowgun’s reload speed and increases the power of bullets when fully loaded | Ancient Orb – Sword |
Stream-Precise III | 6 | Water Attack Lv 3: Increases water element attack power. Ballistics Lv 1: Extends the range in which ammo and arrows have maximum power. | Ancient Orb – Sword |
Stream-Quickswitch III | 6 | Water Attack Lv 3: Increases water element attack power. Rapid Morph Lv 1: Increases switch speed and power for switch axes and charge blades | Ancient Orb – Sword |
Stream-Rzr Sharp III | 6 | Water Attack Lv 3: Increases water element attack power. Razor Sharp Lv 1: Prevents your weapon from losing sharpness. | Ancient Orb – Sword |
Stream-Shield III | 6 | Water Attack Lv 3: Increases water element attack power. Guard Up Lv 1: Allows you to guard against ordinarily unblockable attacks. | Ancient Orb – Sword |
Venom III | 5 | Poison Attack Lv 3: Increases the rate of poison buildup. | Ancient Orb – Sword |
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2025-04-09 12:18