Initially, the primary objective in the game Blue Prince is to locate Room 46. Towards the very top of the Estate, there’s a room known as the Antechamber. To access Room 46, you need to initially unlock the Antechamber first.
To gain access to the Antechamber, Blue Prince gamers need to discover one of the three spots where the Antechamber Levers are hidden. Once found, they should create passages directing towards the now-open side of the Antechamber. This guide will help Blue Prince players figure out how to reach the Antechamber and locate each Antechamber Lever location.
How To Open The Antechamber In Blue Prince
Blue Prince Antechamber Puzzle, Explained
To gain access to the Antechamber, players of the Blue Prince game need to open at least one of the three doors located on the east, west, and south walls in the room. Once a door is opened, you can then connect rooms to the now accessible entrance, but please note that keys, keycards, or manipulation of the house’s power will not work here. Instead, search for one of the three Antechamber levers hidden somewhere within the house that Blue Prince has secretly placed.
You’ll discover the Blue Prince’s Antechamber lever locations in three spots. Two of these levers are fully functional and can be activated, while the third one is damaged and needs you to collect a Broken Lever item as well before it can be used.
Lever Location One
The Secret Garden

The initial hidden door leading to the Antechamber is located in the concealed garden area, which can be reached by finding the Key to the Hidden Garden first. Once you’ve found the key, use it to open a padlocked door on either side of the Estate, usually found at its extremities.
As a enthusiast, I’d share that this expansive outdoor layout is brimming with Dig Spots and occasionally edible goodies, but do take notice of the fountain and the wind vane atop it. By ensuring each arrow points towards the eastern or western wall, contingent upon your chosen location for the Secret Garden, you’ll uncover a concealed alcove housing an Antechamber Lever.
The lever here is fully functional and all set for a pull. Once triggered, this hidden lever in the Secret Garden will swing open the eastern part of the Antechamber.
Lever Location Two
The Great Hall

The Great Hall poses more challenges than the Secret Garden regarding the placement of Antechamber levers, as the Secret Garden can be accessed once you locate its key and draw a certain pattern, while the Great Hall has no less than seven locked doors whose arrangement varies with each attempt.
Among these doors lies an intricate Antechamber Puzzle that appears simpler than it is. For guidance on today’s configuration, examine the miniature model of the Great Hall in the Drafting Room. You can also utilize a Lockpick to open several doors, thereby saving Keys. If you have numerous spare Keys (or the Master Key), feel free to unlock them sequentially without restraint.
When activated, the lever in the Great Hall will open the west (right) side of the Antechamber.
Broken Lever & Handle Location
Bring A Broken Lever To The Greenhouse
To unlock the Antechamber in the game ‘Blue Prince‘, you’ll need to follow the final and intricate procedure. This involves designing a unique area called the Greenhouse (which functions like a special room) and locating a Damaged Lever hidden somewhere within the Estate. Keep in mind that due to the random element in ‘Blue Prince‘, finding the Damaged Lever can be tricky, and even more so, obtaining the Greenhouse layout through chance.
Generally, Broken Levers are often discovered in mechanical areas and specific rooms, but they aren’t always available. Additionally, you might come across Broken Levers in Dig Spots, particularly when you place the Root Cellar in the Outdoor Room slot. This addition significantly boosts the number of Dig Spots within your Estate for that day.
The Greenhouse costs 1 Gem to acquire initially. Inside, it usually has Dig Spots and one guaranteed Music Sheet, which is part of a larger Music Sheet puzzle. On the Greenhouse wall, you can spot a damaged Antechamber Lever.
1. If you have a Broken Lever in your possession, move your cursor over the damaged handle, fix the lever, and finally pull it to unlock the south (bottom) door of the Antechamber. Should you discover a Broken Lever but fail to construct a Greenhouse, consider placing it in the Coat Room for future use instead.
2. With a Broken Lever on hand, aim your cursor at the broken knob, repair the lever, and then tug it to access the south (bottom) door of the Antechamber. If you can’t build a Greenhouse using the Broken Lever, store it temporarily in the Coat Room for a subsequent playthrough.
3. In case you have a Broken Lever with you, direct your cursor towards the faulty handle, mend the lever, and then yank it to open the south (bottom) door of the Antechamber. If you’re unable to create a Greenhouse using the Broken Lever, put it aside in the Coat Room for another try.
4. With a damaged Lever in your items, hover over the broken knob, restore the Lever, and then pull it to open the south (bottom) door of the Antechamber. Should you be unable to assemble a Greenhouse with this Broken Lever, place it temporarily in the Coat Room for future attempts.
5. If you have a busted Lever among your belongings, point your cursor at the damaged knob, repair the lever, and then pull it to open the south (bottom) door of the Antechamber. In case you can’t build a Greenhouse using this Broken Lever, keep it in the Coat Room for a future playthrough.
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2025-04-15 22:52