Switch 2 Feature REMOVED?! You Won’t Believe What Nintendo Did!

Summary

  • Nintendo has removed mentions of variable refresh rate support from some regional Switch 2 websites.
  • This development suggests that the Switch 2 may not offer VRR support at launch, at least not in docked mode.
  • Nvidia previously confirmed that VRR support will be part of the package in handheld mode, thanks to its G-Sync technology.

It appears that Nintendo is taking down references to Variable Refresh Rate (VRR) compatibility on numerous websites related to the upcoming Nintendo Switch 2. This action hints that the Switch 2 might not include VRR support when it initially launches.

The initial reference to Variable Refresh Rate (VRR) compatibility for the Switch 2 was made during the Nintendo Direct held on April 2, which primarily focused on the forthcoming console. VRR is a technology that enables a display’s refresh rate to automatically synchronize with the frame rate produced by a connected console. This synchronization prevents screen tearing and results in a more seamless visual experience. After the April 2 Nintendo Direct, Nintendo established numerous regional websites for the Switch 2, all of which emphasized the console’s VRR support upon its release.

In just a few short weeks, certain websites have stealthily been revised to eliminate references to Variable Refresh Rate (VRR) compatibility. As pointed out by Digital Foundry’s Oliver Mackenzie, the official websites for the Nintendo Switch 2 in the U.S., Canada, Japan, and more recently, Australia, no longer contain any information regarding VRR support. A subsequent review by Game Rant has confirmed this change as of April 18.

Some Nintendo Switch 2 Websites Still Reference VRR Support

It seems that the recently observed alteration isn’t fully universal across all Nintendo websites, as the UK and New Zealand sites, among others, still mention Variable Refresh Rate (VRR) support within their offerings. A plausible explanation for this inconsistency might be that Nintendo is in the midst of removing VRR-related references from all its web platforms. This could imply that the forthcoming console may not initially include VRR functionality in docked mode, at least based on current indications. However, according to Nvidia’s recent analysis of Switch 2 technology, VRR should still be part of the package when using the console in handheld mode.

A possible rephrase for your statement could be: One plausible reason Nintendo may have stopped referring to VRR (Variable Refresh Rate) on their websites is because they prefer not to advertise a feature only accessible to certain users, as VRR depends on having a compatible television or display. Interestingly, all Switch 2 promotional materials still highlight 4K, HDR (High Dynamic Range), and 120fps output – capabilities that, like VRR, are contingent upon the connected TV being able to support them.

The upcoming Nintendo console is set to debut on June 5th, boasting a launch library of more than 20 games. Among these are “Mario Kart World,” “Cyberpunk 2077: Ultimate Edition,” “Yakuza 0: Director’s Cut,” and the “Bravely Default Flying Fairy HD Remaster.” Pre-orders in the U.S. haven’t started yet, as Nintendo is still evaluating the possible economic effects of temporarily halted U.S. tariffs.

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2025-04-18 11:54