Ghost of Yotei’s Bounty System Implies Economic Driven Progression

Summary

  • Ghost of Yotei introduces new protagonist Atsu in a revenge story three centuries later.
  • The game may implement a bounty system emphasizing money’s role in progression.
  • Unlike Ghost of Tsushima, coin might be crucial in upgrading or purchasing gear for survival.

The spectral figure of Yotei appears poised to innovate its previous formula, venturing into territories where fans didn’t anticipate the series would tread. This new chapter unfolds three centuries later, centered around Mount Yotei, featuring a fresh protagonist named Atsu. Unlike Jin Sakai, who we followed in the past, Atsu embarks on her own quest, driven by the desire to avenge her family’s demise. The methods Atsu uses to seek vengeance remain to be seen, but it seems that Ghost of Yotei might incorporate a kind of bounty system to help fund her journey, providing her with the necessary coins.

On the official site for Ghost of Yotei, it is stated that every task assigned as odd job or bounty will help Atsu accumulate the currency (Atsu) required for her journey. While this doesn’t explicitly confirm a comprehensive bounty system, it does hint at certain aspects of the game’s progression mechanics. If these “odd jobs” and “bounties” are essential tasks for Atsu to advance in Ghost of Yotei, then it suggests an economy-centric world, implying that money will significantly impact Atsu’s journey.

Ghost of Yotei’s Potential Bounty System Suggests a Coin-Based Progression System

Ghost of Yotei’s Potential Bounty System Suggests an Economically Driven World

In the game titled “Ghost of Tsushima”, the focus was more on exploration, combat, and storytelling as opposed to managing a coin-based economy or upgrading weapons and armor through money. Instead, players collected resources and materials which served as the primary means for enhancement in this game. Supplies functioned much like a currency within “Ghost of Tsushima”, but instead of being spent at vendors, they were utilized as crafting materials. Moreover, beneficial items such as Charms weren’t bought with money; instead, players earned them by completing various activities scattered across the expansive open world of the game.

If Atsu must take on these “unusual tasks” and receive “rewards” to advance in the game “Ghost of Yotei“, this suggests a world where economics significantly influence its dynamics, indicating that money will be crucial for Atsu’s journey and progression.

If the rumor is true that Ghost of Yotei features a bounty system, this could have substantial effects on the game’s financial structure. In contrast to Ghost of Tsushima, where currency played a minor role, a bounty system suggests that money is vital in the world of Ghost of Yotei. According to the game’s official description, it appears that bounties will reward players with coins or other exchangeable resources. The economy seems to play a crucial role in the progression of Ghost of Yotei, marking a shift from the adventure-focused progression seen in Ghost of Tsushima. This change leans more towards economically-driven advancement.

A Bounty System Would Put Money at the Heart of Ghost of Yotei’s Progression

In contrast to Ghost of Tsushima, where players were required to gather Supplies and crafting materials to enhance their equipment and armor, the hypothetical bounty system in Ghost of Yotei suggests that players may prioritize money over anything else if they aim to keep their gear at its best. Unlike money being used solely for aesthetic purposes without impacting gameplay, the need for Atsu to have money implies it will be spent on items that boost her chances of survival in Ghost of Yotei’s Ezo. This could involve purchasing new weapons and armor, upgrading existing gear, or even acquiring new mounts to streamline exploration.

To clarify, while Ghost of Yotei might not eliminate the aspect of players gathering crafting materials altogether, it’s worth noting that money could hold a greater significance compared to its role in Ghost of Tsushima.

In the game “Ghost of Yotei,” Atsu, whose mission is vengeance, might resort to using her earnings to persuade informants about the locations of her targets. Given that money seems crucial within the context of “Ghost of Yotei,” with Atsu reportedly taking any job or bounty available to accumulate it, the game could potentially provide various options for spending this hard-earned cash. This supposition is based on limited knowledge about “Ghost of Yotei” so far, but what’s been disclosed thus far gives a tantalizing glimpse into how the sequel’s world might differ from its predecessor’s.

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2025-04-18 19:10