Summary
- The latest Schedule 1 update introduces tweaks like graffiti art, quicker vending machine repairs, and employee inventory access.
- TVGS plans to add more content, including a new property and purchasable jukebox/radio object in the future.
- Fans can expect continued updates and a potential console release for Schedule 1, despite the game being in Early Access.
TVGS has rolled out another update for Schedule 1, enhancing the widely played Early Access game with essential adjustments and bug corrections. The recent modifications to Schedule 1 might not introduce groundbreaking new content, but they certainly make this update worthwhile.
Since Schedule 1 exploded onto Steam in March, independent developer TVGS has consistently added new content and swiftly addressed any bugs that arise in the game. Given that the entire project is the work of a single person, the speed at which development is taking place is truly remarkable. As stated on its Steam page, Schedule 1 is expected to be in Early Access for roughly 2 years; however, it’s already an excellent title even in its current early phase.
As a dedicated gamer of Schedule 1, I’ve just got some exciting news! The latest updates have been unveiled online, and here’s what’s new:
First off, get ready to express your creativity with fresh graffiti art added to the game. Talking point – cool, right?
Secondly, now you can peek into your Schedule 1 employees’ inventories by simply chatting them up. It’s like having a backstage pass!
Thirdly, broken vending machines and ATMs will be swiftly fixed after just one night (no more waiting for two nights!).
Last but not least, the chemists and botanists have had some fixes applied to their workstations. This means no more accidental glitches that make their stations unusable.
While this might not be the grandest Schedule 1 update, smaller patches like these help polish the gaming experience, making it even better!
The initial beta release of this Schedule 1 update occurred a few days ago, and since then, the list of changes (patch notes) has grown. Now, all players can access the latest patch, not just those who opted in. TVGS concluded their updated patch notes by announcing additional content is upcoming, including a new location and a novel buyable jukebox or radio object.
For both the short and long term, it appears that enthusiasts of Schedule 1 have much to anticipate. At present, gamers can immerse themselves in the fresh content being introduced during the Early Access phase. However, there could be larger aspirations for the game down the line. Notably, just this month, TVGS announced their desire to launch Schedule 1 on consoles, a prospect that should delight those who don’t play on PC.
Schedule 1 Version 0.3.4f8 Patch Notes
Tweaks/Improvements
- You can now access the inventory of your employees by talking to them and selecting ‘I need to access your inventory’.
- Added some new graffiti art.
- Broken vending machines and ATMs will now repair after only a single sleep (previously it took 2 days).
- Removed the optional email from the feedback form. This was rarely used and mostly just unnecessary clutter.
- Renamed suggestions -> feedback in the feedback form.
- Consolidated a number of saved entities into larger, combined files. This should improve save time, reliability, be less prone to bugs, and improve Steam Cloud sync time. The following types of entities were consolidated: your mixes, vending machines, ATMs, store pallets, and dead drops.
Bug fixes
- Fixed chemists sometimes causing cauldrons to become unusable.
- Fixed botanists sometimes causing drying racks to become unusable.
- Fixed NPC summoning not working on Mick’s house.
- Fixed some issues in Mick’s schedule that may have been the cause of him sometimes not appearing at the pawn shop.
- Fixed the first ‘escape’ button click being ignored.
- Fixed OG Kush being listed for sale by default in a fresh save.
- Fixed save game version label alignment.
- Fixed items in pallets, dead drops, etc sometimes persisting across different saves files.
- Fixed ATM/Vending machine being unusable, but not visually broken after exiting and reloading the game.
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2025-04-20 21:24