You Won’t Survive: The Dark Truth About Mandragora’s Brutal Final Boss

Mandragora: Whispers of the Witch Tree

The game “Mandragora: Whispers of the Witch Tree” blends two popular genres, combining the challenging mechanics and combat reminiscent of “Dark Souls” with the characteristic explorative and platforming elements typical of Metroidvania games. Moreover, it boasts a more comprehensive skill tree and class system compared to similar games in its genre, adding rich RPG dimensions that often are lacking due to the minimalistic nature of these games.

I rushed my way through the game “Mandragora,” managing to get to the final boss in approximately 18 hours. However, there’s still lots left unexplored, such as side quests, optional battles, and hidden treasures. For a leisurely playthrough, you might spend around 30 hours. But if you’re aiming for every achievement, be prepared to invest at least double that time.

In essence, the game offers an experience that seems designed for genre connoisseurs, starting off invitingly, but quickly ramping up the challenge in its second phase. The closing boss battle is particularly challenging and may prove insurmountable even for experienced players. Fortunately, platforming challenges within Mandragora are infrequent and generally not too demanding for most gamers.

Branching Out In Mandragora’s Talent Trees

In this game, players initially pick a “style of play for their class” which unlocks a specific skill tree from the start, while others become accessible at level 25. During my journey through the initial phase, I experimented with several options to find one I preferred. To my surprise, each option offered a unique experience. The Nightshade is essentially Mandragora’s thief, featuring a combo point system similar to that of a rogue in World of Warcraft. In contrast, the Vanguard, equipped with sword and shield, embodies the classic warrior role, capable of blocking attacks with a shield and delivering powerful melee strikes. Additionally, there are various magic-wielding characters specializing in diverse types of vibrant damage.

The build variety in Mandragora is on par with isometric action RPGs.

It turns out that various gameplay strategies can develop even within a single class option, based on the talents selected. For example, I opted for the Wyldwarden, specializing in lightning and nature magic, but I could just as effortlessly have focused it on magical melee combat.

As a dedicated player immersed in the world of Mandragora, I’ve come to appreciate the intricate talent tree that forms the backbone of character development. This tree is structured around interconnected nodes, where smaller ones grant stat enhancements and larger ones shape my playstyle uniquely.

Initially, I focused on investing in the major nodes to solidify my class and bring my build to life. Only when my character was well-rounded did I start to consider minor upgrades such as +1 Spirit. The option for multiclassing also emerged later in my journey, allowing me to adapt to new playstyles by respec’ing into additional talent trees at a reasonable cost.

Theorizing and planning my character build is part of the allure, despite the complexity of the skill tree potentially overwhelming beginners. Yet, the diverse range of character builds in Mandragora rivals that of other isometric action RPGs, offering endless possibilities for customization and gameplay.

Mandragora’s Soulslike Combat

In the heart of the action lies the moment-by-moment interaction, where much of its “Soulslike” traits shine. The swiftly regenerating stamina meter governs running, dodging, and attacking, creating a strategic dance of pattern recognition, precise timing, and efficient attacks or evasions. Movement possesses a certain fluidity that can feel “loose” to those accustomed to highly responsive 2D platformers. Yet, this loose feel aligns well with the combat rhythm of its “Soulslike” counterparts, and the game’s platforming hurdles are rarely intricate enough to require the pixel-precise accuracy of its 2D peers.

In the realm of souls-like games, I find myself captivated by the familiar elements that Mandragora offers: an upgradeable, rechargeable healing potion, witch stones functioning as “bonfire” checkpoints for fast travel, and a challenging corpse run system to retrieve lost essence upon demise. The game certainly doesn’t shy away from its tough bosses, which are a standout feature within the souls-like genre. In fact, some of the most unforgettable characters in the game span the spectrum from effortlessly beatable to downright brutal mandatory bosses—with the final boss being an exceptionally challenging adversary whose difficulty is amplified by a tense, time-sensitive mechanic.

Regrettably, the game tends to recycle mini-bosses occasionally, though it introduces minor mechanical tweaks to minimize redundancy. Apart from boss encounters, the enemy roster in Mandragora isn’t particularly diverse, but each environment is inhabited by a unique gang of enemies that present distinct challenges. Consequently, different playstyles can lead to significantly varied experiences when navigating a single biome.

Mandragora’s Metroidvania Exploration

Mandragora clearly demonstrates elements reminiscent of metroidvania games, yet it typically plays out like a sidescrolling action RPG akin to Soulslike titles, drawing inspiration particularly from Dark Souls in terms of its metroidvania level design. Frequently, you’ll encounter instances where progress is halted only for you to later find ways to circumvent obstacles by returning to checkpoints like the witch stone or shortening trips back to bosses. While there are connections between the game’s biomes, it doesn’t usually surprise with intricate hidden pathways leading from one area to another.

The traits of Metroidvania games are evident in Mandragora through its movement capabilities, but they didn’t quite live up to their promise of revolutionizing gameplay and were spread out enough that progression seemed a bit stingy regarding movement exploration. Some of the movements include a grappling hook, double jump, and ground slam that uncovers hidden paths, yet aside from two unique abilities, they had little effect on combat; integrating more interaction between traversal upgrades and the game’s combat would have strengthened the bond between its soulslike and Metroidvania features, making each acquisition feel more significant.

Each skill I acquired provided opportunities for progression equally in backtracking and for the main path, and frequently I was richly compensated by revisiting my self-placed map indicators to conquer earlier challenges. To talk about being richly rewarded, Mandragora is filled with secret rooms skillfully concealed in a metroidvania style. Some of these were cleverly camouflaged, while others lie hidden behind destructible walls, inviting you to strike them.

Crafting and Cooking in Mandragora

Mandragora stands out in its genre by incorporating many aspects common in RPGs. The game offers a crafting system that involves interacting with different NPCs along your journey. These vendors can advance in level through creating items or providing new blueprints for you. This crafting system provides a more predictable method of obtaining useful loot as opposed to relying on chance, although lucky drops are still often some of the game’s finest gear. Interestingly, one NPC includes a gardening system where players can plant seeds and wait 15 minutes to harvest herbs for making potions whenever needed. While this may not be essential for many players, it’s comforting to know you have the ability to produce more potions on demand. Additionally, some might overlook cooking, but it can lead to a variety of helpful consumables.

In the game Mandragora, there isn’t an apparent system for enhancing or upgrading gear to make it more potent. While some items allow for gem slots that boost certain stats, there is no feature like a level 5 Greatsword. Implementing a way to improve equipment could have alleviated extended periods without upgrade opportunities, as the right upgrades might not become available or craftable immediately depending on one’s character build.

Alongside numerous optional quests, ranging from lucrative to easily overlooked, the game Mandragora includes a straightforward bounty mechanism. For instance, it could task you with eliminating 20 wolves and grant you several thousand gold as compensation. Since there are many bounties available, you might end up accumulating a considerable amount of gold.

Mandragora’s Story Isn’t A Vague Soulslike Mystery

Mandragora’s tale consistently captivates without resorting to the enigmatic, foreboding tone often found in “soulslike” games. Instead, it offers a straightforward, coherent narrative filled with enough surprises to keep players hooked until the very end and eager to confront the game’s bosses. While there are options for dialogue, these choices do not significantly alter the story’s course; they serve primarily as a means of role-playing.

In the game “Mandragora”, the world is under threat from a realm akin to an alternate dimension called Entropy. It’s crucial for the player to halt Entropy from engulfing the world. This otherworldly dimension offers a distinct mechanic within “Mandragora”: at times, I had to traverse into Entropy via different portals, but mortal existence in Entropy is temporary. However, characters can prolong their survival by developing skills specific to Endurance, which can extend the time limit, boost damage when the timer is running low, or provide other beneficial effects. Entropy is where some of the game’s more challenging platforming sections occur, including a notable sequence that flipped the entire game on its head. While not as intricate as “Lords of the Fallen”‘s Umbral mechanic, it provided an interesting break in pace and presented challenges only feasible within a surreal, nightmarish landscape.

Sights and Sounds of Mandragora

Mandragora is an enchanting game, boasting breathtaking landscapes that give the impression of a vast 2.5D world. Its captivating, artistically painted visuals are enhanced by its hand-drawn cutscenes and dialogue portraits, ensuring the game remains visually engaging throughout. Each new location in Mandragora – from the ornate stained glass of its Castlevania-esque vampire castle to the verdant, misty forest dwellings of the witches – outdoes the last in visual splendor. Remarkably, this stunning visual presentation doesn’t compromise performance, as Mandragora operates smoothly even on a mid-range computer.

The enchanting game “Whispers of the Witch Tree,” known as Mandragora, can be played on Nintendo Switch, personal computers (PC), PlayStation 5, or Xbox Series X and S platforms.

In the game Mandragora, its music consistently earns high marks, and the combat sound effects are convincing and impactful. However, the voice performances often lack memorability. As a dialogue-centric and story-driven game, it’s disappointing when key narrative moments falter due to delivery. Yet, certain characters stand out due to their unique personalities and well-written dialogues; one vampire character in particular left me eager for more conversations with them.

For enthusiasts of metroidvania-style combat, the game “Mandragora” is an absolute must-play due to its incredible character build options, but it boasts much more than that. Its captivating combat mechanics, well-crafted narrative, and high-quality visuals combine to create a game that leaves a lasting impression on the genre and serves as a model for others to emulate. While “Mandragora” succeeded in its primary goal—providing an enjoyable and immersive metroidvania experience—it fell slightly short of its full potential in certain aspects.

The game titled “Whispers of the Witch Tree (Mandragora)” is currently accessible on PC, PlayStation 5, and Xbox Series X/S. For the purpose of this critique, Game Rant received a PC copy.

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2025-04-22 08:55