Oblivion Remastered has been in the works for 4 years, and despite big changes Bethesda says it’s definitely not a remake: “We never wanted to remake it”

Regarding The Elder Scrolls 4: Oblivion Remastered, there’s been some mixed understanding about whether it’s merely an enhancement or a complete overhaul. Bethesda, once more, has clarified that any doubts about its nature have been addressed.

Yesterday, amidst all the buzz surrounding Oblivion Remastered, Bethesda made clear their intentions for the game in a detailed statement. And guess what? They weren’t shy about labeling it as a remaster, not a remake.

The developer has verified their collaboration with the experts at Virtuous, who were instrumental in creating the Nintendo Switch version of Dark Souls Remastered, for a period of four years on the Oblivion Remastered project.

2021 marked the beginning of our journey to revitalize a significant piece of The Elder Scrolls timeline, which has paved the way for many games that followed. We weren’t interested in simply reproducing it; instead, our goal was to enhance it – to let you experience the original game as you remember, but with modern technology polishing its edges.

It seems that nowadays, remakes and remastered versions often fall into two distinct categories. Some remasters are essentially just upgraded porting of older games, while others, labeled as remakes, can be considered enhanced or updated versions with minimal changes in appearance.

In essence, Oblivion Remastered strikes a balance between old and new, boasting revamped assets within a fresh gaming engine. However, it primarily relies on the original code, meaning there are no significant alterations to the game’s design or narrative. To my perspective, it redefines what a remaster can be, yet it remains a remaster due to numerous contemporary enhancements and quality-of-life upgrades.

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2025-04-24 00:10