Summary
- The Turok: Dinosaur Hunter remaster received a new update in late April 2025.
- The game’s latest version introduces over 40 changes, ranging from audio improvements to balancing changes and bug fixes.
- The PC version of Turok now also boasts improved modding support.
In April 2025, the updated version of “Turok: Dinosaur Hunter” remaster was released with around 40 improvements across different platforms. This new iteration of “Turok” brings approximately 40 modifications.
So far, the team at Nightdive Studios has updated three Turok games, with Turok: Dinosaur Hunter being the initial one to receive an update. This revamped version was initially released for PC in 2015, followed by launches on Xbox One and Nintendo Switch in 2018 and 2019 respectively. The updated Turok: Dinosaur Hunter has also been accessible via the PlayStation Store since early 2021.
The iconic ’90s first-person shooter game has just received a fresh update in April 2025, available across all platforms. This update, as detailed in its changelog on Steam, includes no less than 42 improvements, ranging from quality enhancements and bug fixes to audio upgrades and even some combat adjustments, alongside various new features. In essence, the patch seems primarily focused on authenticity, with the aim of making the remastered version more akin to the original 1997 release.
The new release of the game introduces features that let players adjust the width of lines drawn by the automapping system and renders these lines as squares instead of triangles for improved visuals. Furthermore, it rectifies certain synchronization problems associated with the Vulkan graphics API and revamps some aspects of game logic to reduce previous instances of lag or stuttering.
This latest update introduces various modifications tailored exclusively to the PC version. For instance, the Steam Workshop mod selection menu has been streamlined, removing unnecessary maps from uninstalled mods. Furthermore, leaving or minimizing the game Turok will now pause its rendering process. The developers at Nightdive have utilized this opportunity to enhance the remaster’s customization capabilities, addressing bugs and adding new features to their existing modding tools. They’ve also rectified an issue that prevented cheats for small-headed enemies from functioning correctly on bosses and Turok. Lastly, it’s worth noting that both Gallery and Credits cheats are now deactivated outside the main title screen.
New Turok Update Is Largely Based on Community Feedback
Despite the fact that updates for the Turok remaster had ceased earlier, this April release signifies its second update in 2025. The first update, rolled out at the end of February, migrated the game to the most recent version of Nightdive’s Kex Engine (4.0). Although the transition had been under development for quite some time, the latest patch was not pre-planned. Instead, it was primarily influenced by recent community feedback, as stated by Nightdive Studios.
Turok Remaster April 2025 Update Patch Notes
- New option added to adjust automap line thickness. Automap lines are now rendered as quads, allowing the line thickness option to affect direct x and xbox platforms
- Use correct output channels for xaudio2. Fixes reverb sounds using 2 channels
- Entering or exiting a level will now set a checkpoint for the player and checkpoints will not show text or play a sound in boss maps, matching the original behavior.
- Fix Vulkan syncing issues
- Improvements to game logic ticker to mitigate stuttering
- Rendering is disabled when the window is unfocused
- When a map fails to load it will now fall back to the title screen
- Fixed several Interpolation issues
- All particle and wave files are now precached
- Fixes to the sun’s lens flare for it to be blocked by all objects.
- Turok will no longer make underwater hurt sounds when taking damage in an antigravity area.
- The current FOV value in the options menu will now be auto selected and an FOV of 100 was added as an additional option.
- Fixed several issues with dying during the start of the Mantis and T-Rex fights.
- Fixed Reset Bindings from resetting other menu options.
- (Steam) Fixed the steam workshop map selection menu. It should now show all maps in user loaded mods only.
- The Gallery and Credits cheats are now disabled when you’re not on the title screen.
- Fixed cheats not being unlocked properly
- Localized text for weapon binds and cheat messages
- Fixed issues with particles not being setup correctly when spawned
- Particle decals will now be correctly oriented on top of the water.
- Increased damage of the Alien Weapon from 15 to 25 and explosive damage from 0-20 to 25(no falloff) with a radius of 20.
- The Quad Rocket Launcher now does radius damage when impacting default surfaces such as most floors in the game. And 1 of the 4 rockets had a larger radius than it should have.
- The damage the player does to enemies is now more accurate to the original on hard and hardcore difficulties.
- Credits will no longer fade out from button presses at the start of the credits. You can also speed up the credits by holding down: right click, space bar or the left face button on your controller.
- Thunder can now be damaged during his roaring animation matching the original game. When respawning he will run after you immediately.
- Bosses no longer receive knockback force.
- Restored Campaigners shield behavior. The shield’s total health is 1500 and absorbs damage from explosive and energy based weapons. Other weapons still deal direct damage to the campaigner. The shield will change colors when damaged and will disappear when destroyed. All weapons will then hurt the Campaigner.
- Footstep sounds will now fade out when obstructed from the player correctly. Sounds with the fadeIfObstructed flag were improved to work with any number of actors and will do less raycasting checks. This flag was also set for the raptor and purlin footsteps.
- Turok’s landing sound is no longer played when landing on a warp sector.
- The Fly mode cheat code in the cheat menu will now allow you to go through level geometry.
- Giblets can no longer spam sounds on every frame
- Player viewHeight corrected from 51.2 to 55.296
- Fixed big head scales on raptor, alien, and T-Rex. Leaper now has headtracking and big head mode now works on him.
- Tiny enemies and big head cheats now work in the Gallery for the Bosses and Turok.
- Dropped and spawned pickups will now cast a simple shadow.
- Fixes to sounds with a very low pitch.
- The player will now rotate when on spinning platforms.
- Turrets don’t lower when frozen by shockwave weapon
- Check for non solid actors in KnockbackTarget and KnifeAttack functions (swinging sacks hitting pickups)
- Interpolation when zooming the automap
- Many fixes and additions for modding scripts
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2025-04-26 20:46