MHA’s Lamest Quirks That Are Surprisingly OP

Summary

  • Quirks in My Hero Academia vary in complexity, but simple quirks can still be powerful.
  • Characters like Endeavor with Hellflame and Itsuka Kendo with Big Fist make notable use of seemingly simple quirks.
  • Even supposedly weak quirks like Tail and Poltergeist can be utilized effectively with creativity and practice.

In the realm of My Hero Academia, it’s common for people to possess extraordinary abilities known as ‘quirks’. These unique talents enable them to perform amazing feats such as flying, controlling elements, shapeshifting into animals, and so on. Interestingly, quirks can be quite intricate and adaptable, particularly when used by a skilled individual.

Not all individuals find themselves with versatile superpowers, as some are surprisingly straightforward and limited in their applications. However, just because they may seem ordinary doesn’t automatically make them inferior, for resourceful and talented individuals can still employ them effectively. In “My Hero Academia,” there are numerous seemingly simple peculiarities, but the following stand out as the most infamous instances throughout the series.

8. Hellflame

Enji Todoroki (Endeavor)

  • Type: Emitter
  • Debut: Chapter 28 (Manga) Episode 17 (Anime)

In the realm of superhero storytelling, the ability to create and shape a particular element is a recurring theme, and this is certainly true in the case of “My Hero Academia.” Among the array of Pro Heroes and antagonists who wield such powers, it’s hard not to notice Endeavor and his quirk, Hellflame, as they truly shine.

The unique trait of Enji Todoroki lies in its straightforwardness, enabling him to produce and control fiery blasts of extraordinary heat that can reduce any adversary standing before him to ashes. This uncomplicated ability has led Endeavor to devise some of the most devastating moves within the series, such as Flashfire Fist, Hell Spider, and Prominence Burn. It’s not a mere coincidence that he possesses these destructive techniques, for his entire career has been dedicated to honing his quirk with one ambitious objective: to exceed All Might and attain the title of the top Pro Hero.

7. Hardening

Eijiro Kirishima (Red Riot)

  • Type: Transformation
  • Debut: Chapter 13 (Manga) Episode 8 (Anime)

All students in U.A. High School’s Class 1-A possess remarkable abilities that qualify them for the academy and enable them to become Pro Heroes. However, some students’ powers are less awe-inspiring compared to others. For instance, Eijiro Kirishima’s quirk, known as Hardening, is relatively straightforward: it grants him the ability to harden any part of his body on command.

It’s worth mentioning that Kirishima possesses an exceptional defensive skill with some offensive applications as well, but there’s not much else to it. His remarkable ultimate move, Unbreakable, enables him to achieve the highest level of hardening, which is beneficial, but its duration doesn’t exceed 40 seconds. To become a distinguished Pro Hero, he had to refine his combat abilities and teamwork skills – a goal he successfully achieved.

6. Gecko

Shuichi Iguchi (Spinner)

  • Type: Mutant
  • Debut: Chapter 233 (Manga) Episode 111 (Anime)

Typically, mutant traits transform an individual’s appearance, while also granting them extraordinary animal capabilities. For instance, Tsuyu Asui resembles a frog and can perform tasks similar to a frog, or Gang Orca looks like an orca but possesses the incredible strength and sonar abilities of a killer whale. Regrettably for Shuichi Iguchi, also known as Spinner from the League of Villains, he didn’t receive the best deal in terms of these mutant traits.

His unique trait, or characteristic, Gecko, gives him an appearance reminiscent of a cartoon gecko lizard, without any visible physical modifications, and enables him to adhere to vertical surfaces like walls. In the storyline, this ability is seen as quite feeble and unimportant, which is why Spinner has consistently felt disdain for it and eventually required All For One to bestow him with additional abilities during the Final War Arc.

5. Big Fist

Itsuka Kendo (Battle Fist)

  • Type: Transformation
  • Debut: Chapter 29 (Manga) Episode 18 (Anime)

As the class rep of 1-B, it’s undeniable that Itsuko Kendo stands out as an exceptional leader and distinguished Pro Hero. Yet, it feels rather peculiar given her status when considering her quirk is relatively straightforward compared to her friend and adversary, Momo Yaoyorozu. In contrast, Itsuka’s quirk, named Big Fist, carries out precisely what its title suggests – at any given moment, she can amplify her fists to a considerable size.

It’s no secret that this peculiar trait is ideal for close-combat situations, which is why she has been so committed to honing her martial arts abilities. However, Big Fist isn’t just useful in combat – it has unique applications, as shown when Itsuka expanded her hands to create powerful gusts of wind that dispersed Mustard’s Gas. Furthermore, if she delays enlarging her fist until the last moment before striking an opponent, her attack can receive a substantial power increase.

4. Poltergeist

Reiko Yanagi (Emily)

  • Type: Emitter
  • Debut: Chapter 210 (Manga) Episode 98 (Anime)

Although it carries a spooky moniker, Poltergeist is actually an uncomplicated ability that enables Reiko Yanagi to float and move small items remotely. Essentially, it’s a basic form of telekinesis, with Reiko able to manage numerous bolts and metal debris concurrently. However, it has its boundaries, as the control doesn’t extend beyond the weight of at least one average-sized person.

Despite its basic nature and clear flaws, Poltergeist remains a valuable ability to possess, particularly in situations where civilians are buried under debris and need immediate rescue. Additionally, Reiko showed great intelligence by permitting Monoma to duplicate the power with his own quirk during the joint battle against Class 1-A. This strategic move enabled them to simultaneously hurl small objects at their adversaries.

3. Attraction Of Small Objects

Inko Midoriya

  • Type: Emitter
  • Debut: Chapter 1 (Manga) Episode 1 (Anime)

To put it simply, Poltergeist grants Reiko the power to manipulate numerous items simultaneously, making her a Pro Hero. On the other hand, Inko Midoriya, Deku’s mother, possesses a quirk similar in nature but significantly weaker and less captivating, which is known as Attraction of Small Objects.

In a fascinating twist, Inko’s peculiar ability is known as the Magnet for Tiny Treasures! It’s not just a catchy name; it lets me draw small trinkets towards me effortlessly. Now, you might wonder about its practical applications, especially for a busy mom juggling household chores and a lively kiddo. Inko, no doubt, has found some clever ways to utilize this trait in her daily life.

Moreover, it’s crucial to remember that within the realm of My Hero Academia, quirks can be honed and developed with dedicated practice. So, who knows? With rigorous training, Inko could potentially expand the range of items she can manipulate using Attraction of Small Objects.

2. Leap

Kazuho Haneyama (Pop☆Step)

  • Type: Emitter
  • Debut: Chapter 1 (Vigilantes Manga) Episode 1 (Vigilantes Anime)

In this series, various characters possess unique abilities that enable them to defy gravity, such as Captain Celebrity’s Flight, Nana Shimura’s Float, and All For One’s Air Walk. Among these extraordinary powers, the most ordinary and common one found in the entire series is Leap, the quirk of the renowned Naruhata vigilante/idol known as Pop☆Step.

The name suggests its function: it enables her to leap far distances and soar high, yet it doesn’t keep her airborne for extended periods, necessitating a rest on a surface every few minutes. Regardless of its basic nature, the Pop☆Step has proven instrumental in traversing Naruhata ward and evading police when required, not to mention it plays a significant role during her performances as an idol, allowing her to display her costume and dance moves to fans from a secure distance.

1. Tail

Mashirao Ojiro (Tailman)

  • Type: Mutant
  • Debut: Chapter 5 (Manga) Episode 5 (Anime)

Intriguingly, in the world of My Hero Academia, Mashirao Ojiro’s tail is seen as an unusual characteristic because its user is quite ordinary, even if somewhat lackluster. Its function is limited to aiding him in combat, jumping, and traversing environments, and it remains unaffected by abilities like Erasure wielded by Aizawa.

In spite of seemingly insurmountable obstacles, Ojiro honed his martial arts abilities remarkably well over years of training, developing his tail into an effective third limb. This remarkable individual embodies the idea that a person with talent and determination can achieve heroic greatness, even if they possess an unassuming trait at birth.

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2025-04-27 23:09