Exciting Features Revealed for Metal Gear Solid Delta Snake Eater You Must See

Summary

  • Metal Gear Solid Delta: Snake Eater brings improvements like a quick camo system and over-the-shoulder shooting.
  • The remake retains classic features like CQC and the Codec system, with small tweaks for accessibility.
  • New modes like Snake vs Monkey will be included, with more to be revealed for the PS5, Xbox, and PC versions.

In 2004, the game “Metal Gear Solid 3: Snake Eater” was launched for PlayStation 2. It swiftly garnered numerous positive reviews. As a prequel, it refreshed the series, making it accessible to newcomers. Over the years, it has been updated on various platforms, ranging from the 3DS version to HD remasters on PS3. Now, a complete remake of the game is in development.

Back in 2023, a hint about Metal Gear Solid Delta: Snake Eater was dropped, and it’s expected to hit stores in August. Regardless of any potential delays (like those rumored for Grand Theft Auto 6), let’s explore the confirmed features that have us eagerly waiting for its launch.

7. The Camo System

A Quicker System

One appealing feature of the initial game was customizing Snake with different camouflage attire to enhance his covert abilities. Wearing dark garments during the nighttime would boost his resistance to enemy attacks, while donning a dirty, mud-like appearance would help conceal him if he were lying in the mud.

As a gamer, I’m thrilled about the new update that’s streamlined my gameplay experience. Now, instead of navigating through the menu each time, I can swiftly switch between camouflage patterns directly from the D-Pad. This quick menu feature is a game-changer, making costume changes a breeze and eliminating the tedium that once slowed me down!

6. Gunplay Improvements

Over The Shoulder Shooting

In the PS2 versions of the game “Metal Gear Solid Delta: Snake Eater”, players had two primary methods for firing their weapons. One option was to fire from hip level, which made it tough to aim accurately. Alternatively, they could switch to a first-person view to better control where their bullets would go. However, the game has since evolved and now offers an over-the-shoulder camera angle, which is more commonly found in modern games.

It seems that the snake character can maneuver even from this camera viewpoint, offering players increased agility during combat situations. However, for those who prefer a first-person shooter experience, that perspective is still available, particularly when it comes to gunfights.

5. Snake Can Crouch

Get Low, Get Low

Initially, enthusiasts of the initial game might not remember that Snake had merely two modes of mobility. He could traverse on all fours, or he could stand upright for walking. That was his only option, but subsequent games in the series have added a crouching feature to Snake and other characters’ movements.

In Metal Gear Solid Delta: Snake Eater, crouching has been added to enhance stealth play. It’s fascinating to see just how many elements of modern stealth games were absent from the original version released in the early 2000s, which are now considered commonplace.

4. CQC And Holding Enemies Hostage

Make ‘Em Talk

In the initial version of the game, Close Quarters Combat (CQC) served as an enhanced form of hand-to-hand fighting. It took practice to perfect, but those who truly delved into the gameplay could execute some impressive maneuvers. One particularly effective application of CQC was disarming adversaries and taking them prisoner.

In this game, players have the ability to force enemies to converse, which may unveil clues about the main storyline or reveal hidden locations for additional content such as items. This interactive feature is making a return in Metal Gear Solid Delta: Snake Eater, as demonstrated in the trailers.

3. A Small Codec Tweak

Let’s Hear About Godzilla

One standout feature of the game series, traced back to the first installment, is the Codec system. This feature enables characters to engage in conversations with their backup team. Through these chats, they can gather details about the mission, upcoming bosses, save progress, or casually discuss various pop culture tidbits.

In my gaming world, referencing the iconic Godzilla movie was a common chat topic in Metal Gear Solid 3: Snake Eater. Just like how I can swiftly switch my camouflage options with a press of the D-Pad, the Codec system in Metal Gear Solid Delta: Snake Eater is now easily accessible too. However, despite this update, the design of the Codec presentation remains unchanged, which feels a bit underwhelming.

2. Same Audio, Different Graphics

Relive Your Childhood EXACTLY

Players might observe that the audio in most trailers sounds remarkably similar to the original game. This is because they are using the same dialogue recordings, and it’s uncertain whether the original voice actors have re-recorded any new lines specifically for Metal Gear Solid Delta: Snake Eater at this point.

It’s plausible that David Hayter, known as the voice actor for Naked Snake, stepped into a recording studio at some point for the new versions. Even though there might be something fresh about these versions, many consider the original script as a classic, making this remake even more intriguing due to improved visuals and clearer audio.

1. Snake vs Monkey

And More To Come

Subsistence” was a remake for the PlayStation 2 that introduced additional content such as the “Snake vs Monkey” mini-game where Snake attempts to locate various monkeys from the “Ape Escape” series. This game mode will return in the PS5 and Steam versions of “Metal Gear Solid Delta: Snake Eater”.

On the main page, you’ll find a preview picture showcasing an outline of Bomberman, unique to the Xbox Series X/S editions of the game. The site hints at additional gameplay options being introduced later, leaving us all speculating about their nature. It’s worth mentioning that Metal Gear Solid 3: Subsistence previously featured a multiplayer versus mode, so maybe something similar could be coming up.

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2025-05-19 14:44