In the Stadium mode of Overwatch 2, players are drawn to its exhilarating twist on conventional gameplay, featuring rapid matches that emphasize inventive hero compositions designed to outwit opponents’ counters while fostering strong team dynamics. Unlike the usual hero swapping during a match, players opt for a single character and compete in multiple shorter rounds, earning Stadium Cash as they go.
– In the game, earnings from Stadium Cash are utilized for procuring Items that activate Powers at turns 1, 3, 5, and 7. The optimal combination of items and Powers can significantly enhance your character, as having the right setup can either make or break your gaming experience in Overwatch Stadium, particularly if you’re playing as the DPS hero, Ashe. To help you get started with Ashe, here are two powerful build strategies outlined in the guide below.
Overwatch Stadium: Best Ashe Builds, Explained
In the Overwatch Stadium, Ashe was among the initial six DPS characters debuted during Season 16’s launch. With her abilities and items, she offers unique possibilities like inflicting Burns on skills other than her Dynamite, spawning Dynamite with added effects such as multiple detonations and lava, and enhancing B.O.B. These are some of the main strategies you can employ when using Ashe. To give you a head start, I’ll outline two top-tier builds for Ashe that have been detailed below.
Dynamite Ashe Build

Dynamite Ashe Build – Powers
1st Round: Sizzling Ordnance – Upon detonation, dynamite creates molten material that sears enemies for 50 damage per second.
In the third round: Exit with an Explosive Flair – Upon detonation, dynamite generates 3 adhesive blasts that inflict damage reduced by two-thirds.
5th Round: Premature Explosion – Triggering Dynamite refills 5 rounds and shortens the Dynamite reload time by 3 seconds.
In round 7, we have a scaled-down version of B.O.B., or B.O.B Jr., which comes with a 50% discount on its Ultimate Charge ability but has lower health, slower attack speed, and is noticeably smaller compared to the original.
Dynamite Ashe Build – Early-Game Items (Rounds 1-2)
- (ABL) Power Playbook – +10% ability power.
- (ABL) Shady Spectacles – +10% ability Lifesteal.
- (SURV) Armored Vest – +25 Armor
- (ABL) Stacked Sticks – +15% ability power, +40% Dynamite explosion radius.
- (ABL) Silver Lighter – +15% ability power, damage dealt to burning targets grants +20% more Ult. Charge.
- (ABL) Nano Cola – +20% ability power
Dynamite Ashe Build – Mid-Game Items (Rounds 3-5)
- (ABL) Stacked Sticks – +15% ability power, +40% Dynamite explosion radius.
- (ABL) Silver Lighter – +15% ability power, damage dealt to burning targets grants +20% more Ult. Charge.
- (ABL) Nano Cola – +20% ability power.
- (ABL) Infrared Lenses – +15% ability power, deal +25% increased damage to burning targets.
- (SURV) Firestarter – +50 HP, your burning effects gain +25% Lifesteal.
- (ABL) Catalytic Crystal – +15% ability power, ability damage, and healing grants +20% Ult. Charge.
- (WPN) Icy Coolant – +10% weapon power, +5% cooldown reduction.
- (ABL) Multi-Tool – +5% ability power, +10% cooldown reduction
- (ABL) Energized Bracers – +10% ability power, +10% ability Lifesteal.
- (ABL) Champion’s Kit – +40% ability power
Dynamite Ashe Build – Late-Game Items (Rounds 6-7)
- (ABL) Champion’s Kit – +40% ability power
- (SURV) Firestarter – +50 HP, your burning effects gain +25% Lifesteal.
- (ABL) Catalytic Crystal – +15% ability power, ability damage, and healing grants +20% Ult. Charge.
- (ABL) Iridiscent Iris – +20% ability power, +10% cooldown reduction, after spending your Ult. Charge gain 100 Overhealth for 3s.
- (ABL) Cybervenom – +10% ability power, +5% cooldown reduction, dealing ability damage applies 30% healing reduction for 2s.
- (ABL) Liquid Nitrogen – +25 HP, +10% ability power, dealing ability damage slows the target’s movement speed by 20% for 3s.
B.O.B JR. Ult-Farming Ashe Build

B.O.B JR. Ult-Farming Ashe Build – Powers
1st Round: Fireburst Impact
Coach gun inflicts a Burn effect, causing 100 points of damage over a period of 5 seconds. If the target is already ablaze, it takes an immediate 75 points of damage instead.
In Round 3, B.O.B Jr. comes at half the cost of Ultimate Charge, but it features decreased life span, a slower attack speed, and a notably diminished size.
In Round 5, we’re dealing with an Early Detonation feature: Firing dynamite restocks your ammunition by 5 units and hastens the dynamite’s recharge time by 3 seconds.
In the Seventh Round: Farewell with an Explosive Blast – Upon detonation, dynamite generates 3 adhesive blasts that inflict damage reduced by 66%.
B.O.B JR. Ult-Farming Ashe Build – Early-Game Items (Rounds 1-2)
- (ABL) Power Playbook – +10% ability power.
- (ABL) Shady Spectacles – +10% ability Lifesteal.
- (WPN) Ammo Reserves – +20% max ammo.
- (ABL) Stacked Sticks – +15% ability power, +40% Dynamite explosion radius.
B.O.B JR. Ult-Farming Ashe Build – Mid-Game Items (Rounds 3-5)
- (ABL) Stacked Sticks – +15% ability power, +40% Dynamite explosion radius.
- (ABL) Silver Lighter – +15% ability power, damage dealt to burning targets grants +20% more Ult. Charge.
- (ABL) Infrared Lenses – +15% ability power, deal +25% increased damage to burning targets.
- (ABL) Catalytic Crystal – +15% ability power, ability damage, and healing grants +20% Ult. Charge.
- (ABL) Cybervenom – +10% ability power, +5% cooldown reduction, dealing ability damage applies 30% healing reduction for 2s.
B.O.B JR. Ult-Farming Ashe Build – Late-Game Items (Rounds 6-7)
- (ABL) Catalytic Crystal – +15% ability power, ability damage, and healing grants +20% Ult. Charge.
- (ABL) Cybervenom – +10% ability power, +5% cooldown reduction, dealing ability damage applies 30% healing reduction for 2s.
- (ABL) Champion’s Kit – +40% ability power.
- (SURV) B.O.B Wire Defense – +50 HP, +25 Armor, When B.O.B finishes charging, he gains 300 Armor.
- (ABL) Cybervenom – +10% ability power, +5% cooldown reduction, dealing ability damage applies 30% healing reduction for 2s.
- (ABL) Liquid Nitrogen – +25 HP, +10% ability power, dealing ability damage slows the target’s movement speed by 20% for 3s.
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2025-05-30 11:14