Summary
- Certain Pokemon TCG Pocket cards, like Komala, Mimikyu, and Swanna, are deemed useless due to inefficiencies and low utility.
- Skiddo has a coin flip attack that makes it unreliable, while Seaking misses half the time, wasting valuable deck space.
- Hand Scope, despite its reveal opponent’s hand ability, is overshadowed by more powerful item cards like Rare Candy and Pokeball.
In the Pokemon Trading Card Game Pocket, there’s a vast array of cards for players to choose from when crafting their optimal decks. However, certain cards, regardless of rarity, often deviate from what’s known as the “meta,” and their usefulness can be debatable at best, or essentially non-existent at worst.
This list contains the least effective Pokémon Trading Card Game (TCG) Pocket cards, as ranked by us. These cards either require too much energy or have abilities that don’t make any sense and are not useful in battle. In other words, they are the worst cards you can find in the game.
1. Komala (Celestial Guardians)
Absolutely Useless Card, No Reason To Have This On Your Deck

- HP: 90
- Retreat Cost: 2
- Type: Basic – Colorless
In the Celestial Guardians Expansion, Komala features an exceptional talent called ‘Comatose.’ When Komala occupies the Active Spot, attaching Energy from your Energy Zone to the card will cause it to fall asleep. This means that after you add Energy to it, Komala will remain asleep for every turn. While some might view this ability as one of the worst designed, its limitations don’t diminish its potential in gameplay.
Komala’s only move is Rolling Tackle, which requires two colorless energy and does 70 damage. With 90 HP, Komala can survive about three turns against most cards in the Pokemon TCG Pocket game, but it will spend half of those turns asleep. In the worst-case scenario, it might take up to three turns before it can attack again. To top it off, its high retreat cost of two energy doesn’t justify the limited benefits it offers when included in any deck composition.
2. Mimikyu (Celestial Guardians)
An Attack That Deals Damage To Your Own Benched Pokemon? No Thank You

- HP: 70
- Retreat Cost: 1
- Type: Basic – Psychic
As a dedicated fan, I’d rephrase that as follows: From the Celestial Guardians Expansion, there’s Mimikyu – a Psychic type Pokémon card. It’s got just one attack, ‘Shadow Hit,’ which deals 60 damage to an adversary’s Pokémon and an extra 20 points of damage to a single random ally Pokémon. To execute this move, it needs one Energy card of the Psychic type and one Colorless Energy card. Unfortunately, it seems this Pokémon has no special abilities or utilities whatsoever.
It can be challenging to see how this card fits into the game, especially when coordinating with others that gain power from damage. For instance, Heatran from Triumphant Light gains an additional 40 damage whenever it takes any harm. However, Mimikyu’s ability targets a random benched card instead, making it ineffective for this purpose. It appears that the card version of Mimikyu may not be as popular either.
3. Skiddo (Genetic Apex)
More than 50% Of The Time, It Does Nothing

- HP: 70
- Retreat Cost: 1
- Type: Basic – Grass
The character Skiddo, hailing from the Genetic Apex set, possesses an ability named Surprise Attack. This move could potentially be ineffective if luck isn’t on your side. While a basic card dealing 40 points of damage is quite powerful, the randomness of flipping a coin to determine whether it inflicts 40 or zero damage makes its usefulness questionable.
In the game of Pokemon TCG Pocket, it’s advisable to exclude Skiddo and its evolution, Gogoat, from your deck due to their inefficient design. Specifically, Gogoat needs one grass energy and two colorless energies to function, consuming a total of 3 energy. However, this energy investment only results in an attack that deals 70 damage, which is substantial yet wasteful when you consider that Gogoat has only 120 HP. This strategy doesn’t seem to make much sense at all, so it might be better to opt for other Pokemon with more balanced energy requirements and damage output.
4. Hand Scope (Promo-A)
Negligible Utility, Save The Spot For Better Item Cards

- Type: Item – Trainer
A single-use card that compels your rival to disclose their entire deck setup, a tactic that may appear underhanded but can prove beneficial. However, skilled Pokemon TCG Pocket players often have strategies in place to thwart this. For instance, they might use the Iono card (forcing both players to reshuffle their hands and draw fresh cards) or the Red Card Item (making the opponent discard their hand and draw three new ones).
If the simple tactic of using Hand Scope doesn’t discourage opponents from incorporating it into their decks, consider the array of potent Item Cards instead. For instance, Rare Candy expedites evolutionary progress and enables players to launch stronger attacks earlier in the game. Another popular choice is The Pokeball, which allows players to draw a basic Pokemon Card.
5. Swanna (Genetic Apex)
Energy Inefficiency Is Its Main Defect

- HP: 90
- Retreat Cost: 1
- Type: Stage 1 – Water
In simpler terms, among the current collection of Water-type Pokémon cards, Swanna from the Genetic Apex Expansion is quite underwhelming. Firstly, it has relatively low Hit Points (HP) compared to other Stage 1 cards, with just 90 HP. Additionally, its attack efficiency leaves much to be desired. Not only does its single attack require a hefty investment of 3 colorless energy, but the damage output is also rather weak at only 70 points.
As a dedicated player, I can’t help but wonder about the purpose of this particular card in my deck. It doesn’t seem to offer any clear advantages, lacks unique abilities, and its attack, while not insignificant, deals minimal damage with a high cost attached. Frankly, it feels more like an unnecessary burden than a valuable asset, offering little to no benefit to my gameplay strategy.
6. Ponyta (Mythical Island)
Ridiculous Low Attack That Has A Chance To Deal Extra Damage

- HP: 60
- Retreat Cost: 1
- Type: Basic – Fire
Considering Ponyta from the Mythical Island Expansion as an addition to a Fire-type deck may appear beneficial at first glance. However, its Stomp attack deals minimal damage (10), but there’s a coin flip chance for it to dish out a massive 40 damage. Given that this Pokemon has only 60 HP, this feature could either save or end its life in an instant.
If your opponent’s Pokemon has a move dealing 40 points of damage, and Ponyta goes first but only manages to inflict less than the full 40 damage in its initial attack, then the Fire Horse Pokemon (Ponyta or Rapidash) loses the game. Although Rapidash possesses Rising Lunge, an attack capable of dealing up to 100 damage, this is another move that relies on a random outcome and potentially increased damage. It’s recommended to consider using Houndour/Houndoom instead, as they are Fire-type Pokemon with useful abilities.
7. Ditto (Genetic Apex)
Its Ability Doesn’t Make It Any Justice, It’s Another Useless Card

- HP: 70
- Retreat Cost: 1
- Type: Basic – Colorless
In Guyana, a unique creature known as Ditto, originating from Mew genes, possesses an extraordinary ability: it can mimic any other Pokemon by employing its transform technique. This capability is symbolized in the ‘Pokemon TCG Pocket’ game through its attack named ‘Copy Anything.’ This move enables players to replicate ‘the attacks of their opponent’s active Pokemon,’ provided that they have enough energy for the specific attack, as a rule.
In simpler terms, activating Ditto’s ability (requiring one colorless energy) is pointless if your opponent’s Pokemon can activate an ability costing 3 energies, because Ditto won’t be able to use its attack and will essentially do nothing on its turn. Additionally, the fact that Ditto is a Basic Pokémon with only 70 HP doesn’t improve its overall strength.
8. Whimsicott (Genetic Apex)
A Lousy Space Filler, With Low HP And Low Attack

- HP: 80
- Retreat Cost: 1
- Type: Stage 1 – Grass
Among all the Stage 1 cards in the current game setup, Whimsicott is quite feeble. It boasts just 80 HP and its only move, Rolling Tackle, deals 40 points of damage. Given these attributes, it seems unwise to include it in a well-balanced deck.
grass-type Pokémon may appear weak initially, such as Shaymin, but they each possess unique abilities, strengths, and strategies. These include healing capabilities, creating draw engines, or providing quick energy sources. However, having Whimsicott and its pre-evolved form (Cottonee) in a deck limited to 20 cards can seem redundant or unnecessary.
9. Seaking (Genetic Apex)
Another Useless Card That Misses Attacks All The Time

- HP: 100
- Retreat Cost: 1
- Type: Stage 1 – Water
Initially, Horn Hazard from Seaking (Genetic Apex) may appear beneficial, but it’s actually one of the least effective water-type attacks due to its high miss rate and low cost. It requires just one Water Energy and deals 80 damage if it connects. However, when used against a Stage 1 Pokemon with only 100 HP, an attack that misses frequently (and even more so if the players are unlucky) is essentially wasted space in their decks.
There are numerous superior choices for effective Water-type Pokémon with powerful moves, such as Wigglet and Wugtrio Ex. These Water-types can simultaneously take out both active and benched opponents. It’s advisable for players to prioritize their deck space for more beneficial cards and discard Goldeen and Seaking instead.
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2025-05-31 21:25