Summary
- No duplicate protection frustrates Pokemon TCG Pocket players and provides no rewards.
- Obtaining cosmetic effects from duplicates and Shinedust is not a good approach for the game.
- Trading duplicates for pack points depending on card rarity would be a good way to reward players.
Pokemon TCG Pocket is recognized as one of the most generous games in its category because it frequently provides players with complimentary methods to enhance their card collection. For instance, users can utilize Wonder Pick to select specific desirable cards or ones they don’t already possess, while receiving two free booster packs daily. Additionally, Pokemon TCG Pocket‘s Shining Revelry offers a starter Ex deck without charge. However, the game could improve its handling of duplicates to make card collecting more enjoyable for fans.
Experiencing repeated draws of identical cards from booster packs or Wonder Pick can be quite annoying, as players have no say in what’s inside each pack and limited options for dealing with multiple copies of the same card, including rare ones. Unfortunately, Pokemon TCG Pocket lacks a system to prevent duplicates, so it’s possible to draw several copies of the same card from the same pack. However, there is a solution that could alleviate this issue, but it might be considered idealistic.
Pokemon TCG Pocket’s Duplicates Are Frustrating and Unrewarding
In the Pokemon TCG Pocket game, Shinedust serves as the primary reward when players receive duplicate cards from booster packs. However, as Shinedust is expected to become the main trading currency in the game and grow more valuable over time, it’s not an ideal solution for dealing with duplicates.
Duplicate cards can be traded along with Shinedust to acquire visual effects related to that specific card, which can be enjoyable, but it doesn’t necessarily improve the gaming experience for players. A better approach would be to allow players to exchange their duplicate cards for a scarcely provided resource – pack points – instead, as this would offer greater value to the players.
Pokemon TCG Pocket Would Kill Two Birds With One Stone With More Duplicate Value

The scarcity of ‘Pokemon TCG Pocket’ pack points is a challenge due to their distribution – you only get 5 per booster pack and they’re exclusive to the specific set, not pooled across all sets in your account. This makes them extremely valuable for purchasing pricey rare cards, which can easily cost over 500 pack points, requiring you to open a whopping 100 packs just to guarantee an Ex card. A more player-friendly approach could be to let players exchange duplicate cards they own for pack points. This would offer two significant advantages.
In one way of expressing it more casually:
Players wouldn’t mind receiving duplicate cards from booster packs as much because each card could help boost their collection. This trade-off would also be beneficial for the game economy, making the cost of cards fairer and easier to afford. For instance, in the Pokemon TCG Pocket’s Shining Revelry set, it’s tougher to collect shiny cards since they don’t appear in Wonder Pick. Allowing players to swap their duplicates for pack points would address this issue, making every booster pack valuable, even if the loot isn’t great.
There are various ways the game could tackle this idea. For example:
Card Rarity | Number of Cards Traded | Number of Pack Points Received |
Common/1-Diamond | 5 | 3 |
Uncommon/2-Diamond | 3 | 5 |
Rare/3-Diamond | 1 | 15 |
Double Rare/4-Diamond | 1 | 50 |
Illustration Rare/1-Star | 1 | 50 |
Special Art/2-Star | 1 | 100 |
Immersive Rare/3-Star | 1 | 150 |
Shiny Rare/1-Shiny | 1 | 100 |
Double Shiny Rare/2-Shiny | 1 | 150 |
Crown Rare/Crown | 1 | 250 |
If we’re merely guessing here, it can be tricky to determine specific values, but exchanging uncommon cards for pack points could feel satisfying. However, having multiple copies of rare cards might not seem as exciting unless they’re part of a player’s Pokemon TCG Pocket decks. But even so, they could offer a good number of pack points that players can utilize on other cards. For the time being, this idea seems unlikely to be implemented, but it would have been an ideal solution to lessen the frustration caused by duplicate rare cards.
Read More
- Top 8 UFC 5 Perks Every Fighter Should Use
- Cyberpunk 2077 Patch Tier List
- One Piece Episode 1135: Kuma’s Journey and Bonney’s Search for Truth – Release Date Revealed!
- Jurassic World Rebirth Roars to Record-Breaking $300+ Million Opening: Can It Sustain the Hype?
- USD ZAR PREDICTION
- Red Samurai’s True Identity in Death Stranding 2 Revealed by Kojima’s cryptic post
- Tainted Grail: How To Find Robbie’s Grave
- USD ILS PREDICTION
- All Suits, Hats, and Masks in Death Stranding 2
- Unleash Devastation: Top Rupture Teams to Dominate in Limbus Company!
2025-04-20 23:16