Each new season of Diablo IV presents significant transformations that redefine the game’s dynamics, often leading to substantial skill adjustments, pushing certain classes down the tier list and elevating others. The Season of Witchcraft follows this pattern, introducing class updates for all characters upon release. However, there are also positive changes, as my favorite class, the Barbarian, is receiving a boost!
Class Skill Buffs and Nerfs in Diablo 4 Season of Witchcraft
If you’re curious about the complete Diablo IV Season of Witchcraft update details, feel free to check them out. Just be aware that they are quite extensive, and reading through them might take a considerable amount of time. However, I’m particularly keen on understanding how the class abilities will evolve during the season.
Spiritborn
The Seeker
- Rank 5 Bonus: Scaling increased from 30% to 40%.
Harmonious Seeker
- Previous – The Seeker’s first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.
- Now – The Seeker’s first hit Knocks Down enemies for 4 seconds. Both its first and second hits are guaranteed to Critically Strike.
Barbarian
Hammer of the Ancients
- Damage increased from 80% to 90%.
Furious Hammer of the Ancients
- Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%.
Whirlwind
- Damage increased from 18% to 22%.
Iron Maelstrom
- Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%.
Prime Iron Maelstrom
- Critical Strike Damage increased from 40% to 50%.
Supreme Iron Maelstrom
- Previous – Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom’s Cooldown by 1 second.
- Now – Swapping weapons reduces Iron Maelstrom’s Cooldown by 1 second.
Druid
Lacerate
- Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.
- Can now be cancelled when using the skill again.
Raging Shred
- Poisoning damage increased from 30[x] to 150%[x].
Necromancer
Enhanced Bone Spear
- Previous – Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.
- Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing 25% damage each.
Supernatural Bone Spear
- Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage.
- Now – Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.
Army of the Dead
- Skeleton Mage and Golem Damage scaling bonus reduced from 80 to 40%.
Blood Wave
- Rank 5 Bonus: Damage scaling reduced from 60% to 30%.
Bone Storm
- Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.
Supreme Bone Storm
- Previous – Your Critical Strike Chance is increased by 20% while Bone Storm is active.
- Now – Your Critical Strike Chance and Attack Speed are increased by 20% while Bone Storm is active.
Sorcerer
Ice Shards
- Damage to Frozen enemies increased from 25% to 50%.
Mystical Frost Nova
- Previous – Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
- Now – Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15%[x] for 4 seconds, increased to 8 seconds against Bosses.
Shimmering Frost Nova
- Previous – Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15[+]. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus.
- Now – Casting Frost Nova grants 15%[+] Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana.
Invoked Ice Blades
- Previous – Your Ice Blades gain 10% Attack Speed per active Ice Blade.
- Now – You and your Ice Blades gain 10% Attack Speed per active Ice Blade.
Deep Freeze
- Previous – Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage.
- Now – Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage.
- Additionally, the final explosion will now happen no matter how Deep Freeze ends.
- Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%.
Supreme Deep Freeze
- Previous – When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.
- Now – Deep Freeze’s initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds.
Inferno
- Rank 5 Bonus
- Previous – Enemies within Inferno are Vulnerable.
- Now – Enemies within Inferno are continually made Vulnerable for 5 seconds.
Rogue
Disciplined Dance of Knives
- Pierce chance increased from 20% to 35%.
Supreme Death Trap
- Damage to enemies who resist its Pull In increased from 120% to 180% of its damage.
Shadow Step
- Cleave area increased when using Shadow Step Cleaves Tempering affix.
- Radius increased by 15%.
- Angle increased by 33%.
Rain of Arrows
- Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%.
As a passionate gamer, I’m eagerly anticipating the release of Diablo 4. Could this latest edition raise the Action Role-Playing Game (ARPG) genre to the level where it rivals Path of Exile 2 in terms of popularity on Steam? That’s what we’re all hoping for!
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2025-01-20 19:47