After Edge of Fate, Destiny 2 Needs to Make a Clean Break From This Hated Feature

In this month, the expansion titled “The Edge of Fate” for the game “Destiny 2” by Bungie is set to release. This event marks a significant milestone for the ongoing development of their live-service game. Following the conclusion of The Light and Darkness Saga in “The Final Shape”, the series has been tidying up various loose ends within its episodic format. Now, this upcoming expansion introduces a fresh setting, Kepler, to the storyline. However, despite Bungie’s announcements regarding changes in “Destiny 2″’s systems, there is one alteration that the developer will not be introducing – an issue that has been a source of contention among some members of the community for quite some time.

As a dedicated fan of Destiny 2, I can’t help but notice some areas for improvement within the game. Although some issues like the removal of consumable shaders have been addressed over time, others persist. Opinions may vary on what makes a feature good or bad, but the significant drop in player count following the defeat of The Witness suggests that changes are necessary to keep us engaged. This change might not be groundbreaking, but it would certainly indicate that Destiny’s design principles are evolving.

It’s Time to Ditch Champions After Destiny 2 Edge of Fate

Top-tier opponents, such as Destiny’s Champions, have long been a source of frustration for many players due to their challenging nature. Debuting in Shadowkeep, they increased the complexity of activities with their robust defenses and aggressive behavior patterns. Since then, players have had to employ specific anti-Champion mods just to manage them, as an unstunned Champion often presents the biggest challenge during any encounter. Given that these mods are linked to the seasonal artifact, the weapons used to stun each type of Champion vary with every season, which leads to speculation about how stunning Champions will function in The Edge of Fate’s fresh sandbox environment.

The Problems With Champions in Destiny 2

One recurring issue is that activities involving Champions limit the variety of equipment you can use. Since specific stun setups are essential for Grandmaster Nightfalls and solo Lost Sectors, particular weapons and abilities become mandatory. This contradicts the game’s encouragement of creating custom builds, as it often means having to adjust to a generic loadout just to tackle a few Champions. It would be much more enjoyable to use a build tailored to your preference instead.

Another issue that’s hard to ignore is how frequently these Champions become unresponsive. Even champions like Overloads dislike being stunned and often seem to escape from their stuns prematurely, especially on Destiny’s servers. While it’s funny when Telesto causes chaos for the 50th time, it gets tiring when a stunned Overload persistently teleports behind a player, claiming it’s not personal.

There Are More Ways to Deal With Champions Than Ever, so What’s the Point Anymore?

Over time, Bungie has incorporated more inherent anti-Champion characteristics into Exotic weapons and imbued them with impressive ability effects. This development has been beneficial in managing Champions, as it allows for greater loadout flexibility. However, it raises the question of why Champions are relevant if there are numerous methods to counteract them. Furthermore, the increase in power after Witch Queen was exacerbated by Prismatic Destiny 2 builds. It seems that Champions are increasingly appearing as artificial obstacles that do not genuinely test players. If Destiny 2 intends to evolve, it must explore fresh, captivating ways to introduce challenge into its activities.

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2025-07-05 21:13