As a seasoned Age of Mythology player with countless hours spent navigating the ancient world and summoning gods from the depths of Atlantis, I must say this table is nothing short of a divine revelation! It’s like having an encyclopedia of Atlantean deities right at my fingertips.
When engaging with “Age of Mythology: Retold“, players must choose one unique civilization – be it Greek, Egyptian, Norse, or Atlantean – and guide their civilization’s growth in a realm where deities and mythical creatures hold dominion over the landscapes.
Given that divine influence plays a role, players must choose a principal deity of their culture for veneration and strategic application, boosting their settlements and facilitating expansion towards an imperial domain. Here’s a summary of each deity’s abilities:
Some minor Gods cannot be unlocked until players
progress to the next Age.
Greek Gods in Age of Mythology, Explained
Major God | Civilization Age | Minor God | God Power |
---|---|---|---|
Zeus | Classical | Athena | Restoration – Heals units and repairs buildings |
Hermes | Ceasefire – Prevents units in any area from fighting | ||
Heroic | Apollo | Underworld Passage – Allows units to move through the Underworld | |
Dionysus | Bronze – Encases allies in bronze, keeping their defense up | ||
Mythic | Hephaestus | Plenty – Creates a Vault of valuables | |
Hera | Lightning Storm – Calls down a storm | ||
Hades | Classical | Athena | Restoration – Heals units and repairs buildings |
Ares | Pestilence – Afflicts a plague on enemies | ||
Heroic | Apollo | Underworld Passage – Allows units to move through the Underworld | |
Aphrodite | Curse – Turns enemies into pigs | ||
Mythic | Hephaestus | Plenty – Creates a Vault of valuables | |
Artemis | Earthquake – Shatters nearby buildings | ||
Poseidon | Classical | Ares | Pestilence – Afflicts a plague on enemies |
Hermes | Ceasefire – Prevents units in any area from fighting | ||
Heroic | Aphrodite | Curse – Turns enemies into pigs | |
Dionysus | Bronze – Encases allies in bronze, keeping their defense up | ||
Mythic | Hephaestus | Plenty – Creates a Vault of valuables | |
Artemis | Earthquake – Shatters nearby buildings |
Egyptian Gods in Age of Mythology, Explained
Major God | Civilization Age | Minor God | God Power |
---|---|---|---|
Ra | Classical | Bast | Eclipse – turns day to night |
Ptah | Shifting Sands – Teleports troops to a targeted location | ||
Heroic | Sobek | Locust Storm – Summons a plague of locusts | |
Sekhmet | Citadel – Turns a town center into a citadel | ||
Mythic | Osiris | Son of Osiris – Turns pharaoh into a demigod | |
Horus | Tornado – Summons a tornado | ||
Isis | Classical | Bast | Eclipse – turns day to night |
Anubis | Plague of Serpents – Summons a plague of serpents | ||
Heroic | Sobek | Locust Storm – Summons a plague of locusts | |
Nephtys | Ancestors – Calls upon ancestral soldiers | ||
Mythic | Osiris | Son of Osiris – Turns pharaoh into a demigod | |
Thoth | Meteor – Calls meteors down | ||
Set | Classical | Anubis | Plague of Serpents – Summons a plague of serpents |
Ptah | Shifting Sands – Teleports troops to a targeted location | ||
Heroic | Nephtys | Ancestors – Calls upon ancestral soldiers | |
Sekhmet | Citadel – Turns a town center into a citadel | ||
Mythic | Thoth | Meteor – Calls meteors down | |
Horus | Tornado – Summons a tornado |
Norse Gods in Age of Mythology, Explained
Major God | Civilization Age | Minor God | God Power |
---|---|---|---|
Thor | Classical | Freyja | Forest Fire – Target a forest to burn it |
Forseti | Healing Spring – Creates a spring that heals allies | ||
Heroic | Skadi | Frost – Freezes enemy units | |
Bragi | Flaming Weapons – Cause weapons to burst into flames (dealing more damage) | ||
Mythic | Baldr | Ragnarok – Transforms Dwarves and Gatherers into heroes | |
Tyr | Fimbulwinter – Summons wolves | ||
Odin | Classical | Freyja | Forest Fire – Target a forest to burn it |
Heimdall | Undermine – Destroy enemy buildings | ||
Heroic | Skadi | Frost – Freezes enemy units | |
Njord | Walking Woods – Animate trees to attack enemies | ||
Mythic | Baldr | Ragnarok – Transforms Dwarves and Gatherers into heroes | |
Tyr | Fimbulwinter – Summons wolves | ||
Loki | Classical | Forseti | Healing Spring – Creates a spring that heals allies |
Heimdall | Undermine – Destroy enemy buildings | ||
Heroic | Bragi | Flaming Weapons – Cause weapons to burst into flames (dealing more damage) | |
Njord | Walking Woods – Animate trees to attack enemies | ||
Mythic | Hel | Nidhogg – Summons a mighty Norse dragon | |
Tyr | Fimbulwinter – Summons wolves | ||
Freyr | Classical | Freyja | Forest Fire – Target a forest to burn it |
Ullr | Asgardian Bastion – Summon a foundation that creates a spectral Hill Fort | ||
Heroic | Bragi | Flaming Weapons – Cause weapons to burst into flames (dealing more damage) | |
Aegir | Tempest – Unleashes a vicious hailstorm | ||
Mythic | Hel | Nidhogg – Summons a mighty Norse dragon | |
Vidar | Inferno – Fenrir emerges and engulfs enemies in flames |
Atlantean Gods in Age of Mythology, Explained
Major God | Civilization Age | Minor God | God Power |
---|---|---|---|
Kronos | Classical | Prometheus | Valor – Converts human unit into hero unit |
Leto | Spider Lair – Places Spider Eggs on the map | ||
Heroic | Hyperion | Chaos – Makes an enemy unit temporarily hostile to all | |
Rheia | Traitor – Converts an enemy to an ally | ||
Mythic | Helios | Vortex – Transports all military units to a location | |
Atlas | Implode – Implodes a large area | ||
Oranos | Classical | Prometheus | Valor – Converts human unit into hero unit |
Oceanus | Carnivora – Spawns a giant plant that kills enemies | ||
Heroic | Hyperion | Chaos – Makes an enemy unit temporarily hostile to all | |
Theia | Hesperides Tress – Creates a tree that heals allies | ||
Mythic | Helios | Vortex – Transports all military units to a location | |
Hekate | Tartarian Gate – Unleashes monsters from the underworld | ||
Gaia | Classical | Oceanus | Carnivora – Spawns a giant plant that kills enemies |
Leto | Spider Lair – Places Spider Eggs on the map | ||
Heroic | Theia | Hesperides Tress – Creates a tree that heals allies | |
Rheia | Traitor – Converts an enemy to an ally | ||
Mythic | Hekate | Tartarian Gate – Unleashes monsters from the underworld | |
Atlas | Implode – Implodes a large area |
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2024-09-01 18:05