All Achievements in Black Myth: Wukong

All Achievements in Black Myth: Wukong

As a seasoned gamer with decades of experience under my belt, I must say that Black Myth: Wukong seems like a captivating title that has piqued my interest. The linear structure of the game is something that appeals to me, especially after trudging through countless open-world games where the sense of direction often gets lost in the vastness.


I wouldn’t identify as someone who chases after accomplishments. I can appreciate the allure of it, and I enjoy watching videos on YouTube showcasing someone earning one of the most elusive trophies in a game. However, I don’t feel the need to do the work myself. I’m content simply enjoying the game. By the way, if you are someone who enjoys collecting achievements, here’s a peek at all the achievements available in Black Myth: Wukong!

All of the Black Myth: Wukong Achievements

Brace yourself for an exciting ride! In all, there are over 80 achievements in Black Myth: Wukong waiting to be unlocked. It might require several playthroughs, possibly even some New Game+ sessions, to earn every single one on your preferred gaming platform. To help you get ready, here’s a comprehensive rundown of all 81 achievements in the game:

  1. A Curious Collection – Every rare wonder the world can offer, collected and kept.
  2. A Duel of Destiny – Two minds’ long fray leaves but one to stay. 
  3. A Family Finished – Together at last, the scorpions united. 
  4. A Great Gust – There will be more sages if their maker still engages. 
  5. A Willing Warrior – “I’ll live to serve him who brought my liege here.” 
  6. Absorb and Cultivate – Consume those who had consumed. 
  7. Always Accompanied – How odd to encounter this old man at every corner! 
  8. Behold the Betrayal – More eyes do not see more than mortal trifles. 
  9. Blazing Black Wind – Of all things to learn, you chose to play with fire? 
  10. Boundless Bitterness – Evening light on snow, rigidity ends in woe. 
  11. Brew of Bravery – Fresh brew in an old cask. May it stir a great task! 
  12. Brewer’s Bounty – A blend for every brew to bring out its best.
  13. Brews and Barrels – Now you can sate yourself with all the drinks.
  14. Buried in the Sand – The tiger, the child, both loat in the wild. 
  15. Cage of Claws – Smoke rises high, his doom shall arrive. 
  16. Corrupted Captains – How mighty would those four spirits be if I could harness their power
  17. Creative Concoction – Tonics are well and good, but not be wolfed like food! 
  18. Cursed Clan – A whole nest of rats scatters and falls. 
  19. Death in Despair – Resonant waves profound, he is now buried in the ground.
  20. Devoted Disciples – Such a waste for those four grand titles.
  21. Enduring Echoes – Three bells sound, lost souls bound. 
  22. Final Fulfillment – Each ordeal paves your path to what you are meant to be. 
  23. Flaming Fury – The golden child brought fire and smoke: when they cleared, the family broke.
  24. Frost and Flame – The merging ice and fire, swift and severe. 
  25. Full of Forms – Each guise grants a new horizon. 
  26. Gleams of Gold – The drunk said there’s gold here. Do you believe him? 
  27. Gnashing Grudge – Harsh, rash, ever unquelled. Rank, dank, muck-impelled. 
  28. Gourds Gathered – Rare is not the gourd but the friend to drink with. 
  29. Guardian of Gear – You are fully fitted. Now, swing that staff and fight! 
  30. Hammer and Hew – Armed head to toe, dread not the foe. 
  31. Handy and Hardy – A good match calls for a good weapon. 
  32. Happy Harvest – Fields kept him leave him to skim. 
  33. Home is Behind – The old monkey has told his tale. Onward you must go. 
  34. Karma of Kang-Jin – Now one less dwells in the dome stars. 
  35. Lust and Dust – Each and every one holds their own truth. 
  36. Mantled with Might – Shoes on feet, hat on head, embroidered shirt, Daoist robe-free as can be, doing as you please! 
  37. Marvelous Melon – A quirky man, a vanished melon patch, a marvelous spell, and an unexpected meeting. 
  38. Master of Magic – All spells we know are derived from the same source. 
  39. Matches with the Macaque – You don’t need to wait for the perfect moment to soar to greater heights.
  40. Medicine Meal – “Here, have it, have it all.”
  41. Meet the Match – “Let go of him, and you let go of all.” 
  42. Mei of Memory – Bonds from bygone days still pull at the heart. 
  43. Misfit with Merit – Never will she see with him the world beyond. 
  44. Mud on his face – An odd yaoguai killed, an odd mirror earned. 
  45. Nifty Nonsense – The fat monkey failed, for he spoke too much. 
  46. Om Many Padme Hûm – Search each Buddha’s head, in his perilous land, stones reside.
  47. Page Preserver – “All the tattered pages can now be compiled in full”. 
  48. Portraits Perfected – Humans, beasts, yaoguais, and the Bodisattvas, All recorded and noted.
  49. Pound and Perfect – “Through fire, armor is refined; through trials, strength is defined.”
  50. Precious Pills – In furnace there is fire, and in fire there are pills. 
  51. Scenic Seeker – The most marvelous places for meditation have all met your gaze.
  52. Secret in Purple Cloud – “What use are eight arms against twenty strikes with my staff?”
  53. Secret in the Scroll – Near the hut the crops thrive: in the Painted Palm, their hearts lie.
  54. Seeds to Sow – Take more as fruit as your plants take root. 
  55. Shell and Scales – To die is as woeful as to live alone. 
  56. Shifting Sands – The beetle came with dumbreats’ call, and left with waves’ gentle fall.
  57. Six Senses Secured – After all that strife and struggle, what’s truly been gained?
  58. Slithering Snake – The white-clad one pled his case. Spare him some days of grace.
  59. Souls in the Stalks – You’ve picked them all, the easy ones and the hard ones.
  60. Sound in Stone – No words of kind. Pay them no mind. 
  61. Staffs and Spears – A walking vault of arms you have become!
  62. Temple of Taint – Now at the end is the elder’s long wait for the journeyed.
  63. The Clamor of Frogs – Six frogs, six skills-how intriguing! 
  64. The Cloud Claimed – Wings alone pale beside his greater gift! 
  65. The Cockerel Crowed – Long and short, far and near, and span has its year.
  66. The Five Skandhas – The powerful pill still carries her caring wish. 
  67. The Furnace Boy – Ha! A devoted Daoist should not be so polished!
  68. The Loong Pattern – In the air, they swing, yet it’s already ending. 
  69. The Passion Passes – Not even one of them looked back. 
  70. The Soaring Slash – A mere test of skill turned into a fight for the kill.
  71. The Stone’s Secret – The odd boulder has something curious inside.
  72. The Tiger Family – The brothers and their father. You’ve met them all.
  73. The Wayward Ways – “Is that ugliness a promise of immortality? Better leave it.”
  74. Thousand-Mile Quest – Oh woe, oh woe, long trails they did go. 
  75. Three Treams of Two – The six valiant captains who only fight in number.
  76. Threaded Tracls – “Call of the chase! You’ve crushed every yaogua here…”
  77. Treasure Trove – “All the four vessels now belong to me!” 
  78. Urge Unfulfilled – “With my life, I’ll repay this title he gave me!” 
  79. Voice Vanquished – Red eyes mark wrong charts. The scripture needs amends.
  80. Warring with Wolves – False is his name. Slay him all the same! 
  81. With Full Spirit – Their mighty Spirits are now gathered within you.
Related: Black Myth Wukong Guides Hub

When Can You Play Black Myth: Wukong?

All Achievements in Black Myth: Wukong

Absolutely, I’m feeling the same excitement about Black Myth: Wukong! I can hardly wait to get my hands on it. However, if you’re planning to complete all achievements in Black Myth: Wukong, you’ll need to hold off until August 20th before starting the game.

Title Announcement: Black Myth: Wukong is now playable on both PC and PlayStation 5. Regrettably, an official release date for Xbox Series X|S has yet to be disclosed. Rest assured, it’s in the works, but the developers are still determining the exact timing.

For your convenience in earning accomplishments, it’s beneficial to understand that the game follows a predominantly straightforward structure, meaning you won’t need to travel extensively from one place to another. However, when considering Black Myth: Wukong, would an open-world setting or a linear one be more suitable? I’m curious about your thoughts on this matter.

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2024-08-12 17:18