As a seasoned commander with years of battlefield experience under my belt, I find myself thoroughly intrigued by the array of bonuses and improvements presented here. The Military Academy enhancements are particularly captivating; a +15% boost at maximum level is nothing to scoff at, and the tiered increases in military dominance are a testament to the strategic depth of this game.
As a gamer diving into Age of History 3, it’s crucial to monitor several game resources. One such resource that stands out is Legacy Points. These points are vital for the survival and growth of my civilization, so increasing the rate at which I generate them is key. In this game, Legacy Points serve as a currency to buy various upgrades, including Legacies themselves. Acquiring these will bestow permanent advantages on my provinces.
This manual provides players with essential information on accumulating Legacy Points within the game “Age of History 3”. Additionally, it delves thoroughly into the Legacies that players can unlock upon amassing sufficient points.
How to Get More Legacy Points in Age of History 3
Legacy Points can be used to reduce war weariness, increase tax and economic efficiency, develop infrastructure, recruit generals and advisors, switch religions, increase manpower, and activate Civilization Legacies. To increase Legacy Point generation, players can construct certain buildings, such as monuments, or select specific Civilization Advantages.
Here is how to get more Legacy Points in Age of History 3:
Buildings
Building | Legacy Point generation rate | Cost | Construction time |
---|---|---|---|
Monument | 0.25 Legacy/month | 60 gold | 365 days |
Amphitheater | 0.35 Legacy/month | 80 gold | 500 days |
Museum | 0.3 Legacy/month | 100 gold | 730 days |
Solar Farm | 0.4 Legacy/month | 200 days | 730 days |
Royal Palace | 1.8 Legacy/month | 400 gold | 730 days |
National Museum | 2.3 Legacy/month | 400 gold | 730 days |
Spice Plantation | 0.1 Legacy/month | 75 gold | 365 days |
Ivory | 0.15 Legacy/month | 75 gold | 365 days |
Diamond Mine | 0.1 Legacy/month | 75 gold | 365 days |
Marble Quarry | 0.15 Legacy/month | 75 gold | 365 days |
Paper Mill | 0.1 Legacy/month | 75 gold | 365 days |
Olive Farm | 0.05 Legacy/month | 75 gold | 365 days |
Civilization Advantages
In Age of History 3, whenever a player completes researching a technology, they’ll earn an Advantage Point that can be used to acquire Civilization Advantages. The Monument technology grants players the ability to activate the Monthly Legacy Civilization Advantage in three tiers. Here’s how much extra Legacy bonus each player can receive every month from the Monthly Legacy Civilization Advantage in Age of History 3:
- Tier 1: +0.3 Legacy/month
- Tier 2: +0.35 Legacy/month
- Tier 3: +0.4 Legacy/month
All Civilization Legacies in Age of History 3
In the game “Age of History 3“, you’ll find four distinct categories of Civilization Traits: Administrative, Economic, Military, and Diplomatic Heritage.
Civilization Legacy Types | Legacy | Improvements | Tier 1 | Tier 2 | Tier 3 |
---|---|---|---|---|---|
Administrative Legacies | Efficient Infrastructure | Construction Cost | -2.5% | -5% | -7.5% |
Construction Time | -5% | -10% | -15% | ||
Efficient Taxation | Tax Efficiency | +1.8% | +3.6% | +5.8% | |
Increase Tax Efficiency Cost | -2.5% | -5% | -7.5% | ||
Unified Administration | Province Maintenance | -3% | -6% | -10% | |
Develop Infrastructure Cost | -2.5% | -5% | -7.5% | ||
Maximum Level of the Supreme Court | – | +1 | +2 | ||
Maximum Infrastructure Level | +1 | +2 | +2 | ||
Centralized Command | Manpower Recovery Speed | +2.5% | +5% | +7.5% | |
Maximum Manpower | +5,000 | +10,000 | +15,000 | ||
Battle Width | +4 | +6 | +8 | ||
Economic Legacies | Innovation Hubs | Research | +3% | +6% | +10% |
Research Per Month | +4 | +8 | +12 | ||
Agricultural Revolution | Growth Rate | +3% | +6% | +10% | |
Increase Growth Rate Cost | -2.5% | -5% | -7.5% | ||
Additional Buildings in Province | +1 | +2 | +3 | ||
Merchant Council | Income Production | +2% | +4% | +6% | |
Production Efficiency | +3% | +6% | +10% | ||
Economic Boom | Maximum Amount of Gold | +10% | +20% | +35% | |
Invest in Economy Cost | -2.5% | -5% | -7.5% | ||
Advisor Cost | -10% | -20% | -30% | ||
Military Legacies | Veteran Generals | Generals Attack | +1 | +1 | +2 |
Generals Defense | – | +1 | +2 | ||
All Characaters’ Life Expectancy | +3 years | +6 years | +10 years | ||
Maximum Level of the Military Academy for Generals | +1 | +2 | +3 | ||
Army Tradition | Units Defense | +1 | +2 | +4 | |
Max Morale | +5% | +10% | +15% | ||
Maximum Level of the Military Academy | +1 | +2 | +3 | ||
Military Dominance | Discipline | +5% | +10% | +15% | |
Units Attack | +1 | +3 | +5 | ||
Devastation | +10% | +15% | +25% | ||
Siege Expertise | Regiments Limit | +10 | +20 | +40 | |
Siege Effectiveness | +10% | +20% | +30% | ||
Recruitment Time | -5% | -10% | -15% | ||
Army Movement Speed | +5% | +10% | +20% | ||
Diplomatic Legacies | Diplomatic Finesse | Improve Relations | +10% | +20% | +30% |
Diplomacy Points | +15% | +35% | +50% | ||
Loan Interest | -5% | -10% | -20% | ||
Maximum Number of Loans | +1 | +2 | +3 | ||
Maximum Level of Capital City | +1 | +2 | +3 | ||
Tribute System | Loot | +10% | +20% | +30% | |
Income from Vassals | +5% | +10% | +15% | ||
General Cost | -5% | -15% | -25% | ||
Alliance Expertise | Maximum Number of Alliances | – | – | +1 | |
Maximum Advisor Skill Level | +1 | +1 | +2 | ||
Advisor Pool | +1 | +2 | +2 | ||
Crisis Resolution | Manpower Recovery From a Disbanded Army | +25% | +50% | +75% | |
Aggressive Expansion | -5% | -10% | -15% | ||
Diseases Death Rate | -10% | -20% | -30% |
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2024-10-25 16:27