
To succeed in battles in *Digimon Story: Time Stranger*, players need to master Cross Arts, a key combat system for overcoming tough enemies. These are special abilities used by your Agent through their Digivice, and they offer powerful effects during fights.
This guide covers everything about Cross Arts in Digimon Story: Time Stranger. You’ll learn how to unlock them, how many there are, and, most importantly, how to use them effectively in battle.
How to Use Cross Arts in Digimon Story: Time Stranger
In *Digimon Story: Time Stranger*, players power up their Cross Arts by earning CP. You get CP by battling enemies or healing your Digimon. The amount of CP you earn can be increased with skills unlocked in the Agent Skill Tree. You’ll charge the Cross Arts Bar faster by hitting enemy weak spots and using effective attacks that consider type advantages. When fully charged, your Agent’s special move, labeled ‘X-Arts’, will appear in the bottom left corner of the action menu during battles.
Players activate Cross Arts by pressing E (on PC) or RT/R2 (on consoles) and selecting an enemy or friendly Digimon as the target. These Arts have diverse effects, including removing harmful status conditions and dealing significant damage. Now, let’s explore how many Cross Arts are available and how to unlock them.
How to Unlock All Cross Arts in Digimon Story: Time Stranger
Players begin with a Cross Art called Cross Art: Field, earned after defeating the Kuwagamon boss in the introductory mission. This art boosts the stats of all allies by 50% for two turns, but then enters a cooldown period. To use it again, players need to accumulate more CP. Here’s a complete list of all other Cross Arts in Digimon Story: Time Stranger, including their names, effects, and how much they cost to unlock in the Bonds of Loyalty Skill Tree.
| Cross Art | Effect | Unlock Cost |
|---|---|---|
| Cross Art: Burst | Targets all enemies dealing Massive Damage (never misses) | 30 |
| Cross Art: Reverse | Targets all enemies dealing Moderate Damage and applying Reverse (never misses) | 40 |
| Cross Art: Strike | Targets a single Enemy, dealing Extreme Damage (never misses) | 40 |
| Cross Art: Aura | Targets all allies, recovering a Moderate Amount of HP, applies Status Abnormality Immunity and Status Reduction Immunity | 40 |
| Cross Art: Heal | Targets a single ally, recovers 100% of HP and SP, and overheals by 200% of target’s max HP and SP | 50 |
| Cross Art: Revive | Targets a single ally, reviving it with moderate HP and applying Guts (the target will not take fatal damage and remain with 1 HP) | 50 |
| Cross Art: Field | Targets all allies, boosting ATK/DEF/INT/SPI/SPD by 50% for 2 turns | Already unlocked |
| Cross Art: Break | Targets all enemies, dealing minor damage and applying a 25% reduction in ATK/DEF/INT/SPI/SPD for 4 turns. It never misses. | 50 |
| Cross Art: High Field | Targets all allies, boosting ATK/DEF/INT/SPI/SPD by 50% for 3 turns, and nullifying magic/physical damage for 1 turn. | 100 |
Okay, so in Digimon Story: Time Stranger, getting all the Cross Arts takes some work – you’ll need to grind out a couple hundred Anomaly Points and level up your Agent Rank. But trust me, they’re totally worth it! You *need* these abilities if you want to beat the harder difficulties like Hard, Mega, and especially Mega+. I’d recommend grabbing them ASAP and practicing with them so you’re ready.
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2025-10-11 00:10