
In Code Vein 2, Jails are special tools that let you perform drain attacks. These attacks restore ichor, which is the energy you use for abilities like weapon forms. Each Jail is different, offering unique benefits. This guide explains the differences between the Jails and helps you find them all so you can master this powerful combat mechanic.
The numbers shown represent the starting stats for Jails. Players can increase these stats by upgrading their Jails using Pure Platinum.
All Jail Locations in Code Vein 2
Ogre
- Location: Starting equipment.
The Ogre Jail is equipment players receive when they start the game.
| Attack Details | Balance | Attribute Modifiers | Burden | Defense |
|
62 |
|
|
|
| Description |
| A gigantic claw reminiscent of an ogre’s arm. Dash forward a short distance and drive the claw into the target. Equipping this increases defense. Ogre was the first draining tech ever developed, and Jails using this tech date far back. Early Jails were unwieldy and dangerous, drawing revenant blood directly into the body. Only those with natural resistance survived their use. The fierce appearance of this tech represents ferocious determination in the face of certain death. |
Hound

- Location: Sunken Pylon (Sunken City)
While exploring the Sunken Pylon dungeon, players will find a lift that brings them close to a gate. Opening this gate unlocks a shortcut to the Mall Below the Pylon mistle. A short path directly across from the lift leads to this area, which is referred to as ‘the Jail’.
| Attack Details | Balance | Attribute Modifiers | Burden | Defense |
|
124 |
|
|
|
| Description |
| Crush foes with a twin-headed wolf. Unleashes a two-hit combo with left and right jaws. While attacking, the user has increased disruption resistance to enemy strikes. Equipping this item greatly increases defense. Hound is the next generation of draining tech following in the footsteps of Ogre. As ancient symbols of victory and courage, hunters have long favored wolves and their imagery in their fights against the supernatural. Significant numbers even took to raising actual wolves to aid in their hunts. Surprisingly, the design for this vicious, twin-headed wolf is said to be based on a calm, friendly wolf raised by the creator. Perhaps due in part to that wolf’s loyalty to its master, this Jail offers not only drain functions, but a certain stalwartness as well. |
Stinger

- Location: Josee’s Outpost (Sunken City)
Follow the path through Josee’s Outpost until you find the mistle labeled ‘Josee’s Outpost: West Gate’. The stairs right beside that mistle will take you straight down to the Jail, which is located on the ground floor.
| Attack Details | Balance | Attribute Modifiers | Burden | Defense |
|
81 |
|
|
|
| Description |
| A massive scorpion tail that skewers prey. Thrust forward in a straight line over a long distance with the tail. Hold R2 to send enemies flying. Equipping this Jail increases defense. Like Hound, Stinger is part of the second generation of draining tech. Unlike Ogre and Hound, however, it was built to trap prey from a distance and suit the needs of hunter assassins and cover operatives. Though originally designed to both poison and drain, the complex circulation system occasionally caused a backflow of the lethal substance, leading to eventual removal. |
Ivy

- Location: Seized Substation (Sunken City)
Defeat the final boss in the Seized Substation, then go into the room past the boss arena to find this Jail inside a chest.
| Attack Details | Balance | Attribute Modifiers | Burden | Defense |
|
16 |
|
|
|
| Description |
| Thorns that generate blades of steel. Erupts countless blades from the ground, piercing a wide area. Hold R2 to place a marker on the ground. Release R2 to drain at the marker’s location. The marker can be repositioned as desired. Equipping this item minimally increases defense. Ivy is part of the third generation of draining tech, building on the foundations of stingers before them. Designed specifically for long-range surprise attacks, these jails were favored by the most infamous assassins. Unexpected attacks from below prove remarkably effective, but to wield them with true mastery demands both seasoned skill and unwavering focus. The legendary assassin who went by Nyx was said to wear this type of jail at all hours, wielding its thorns as deftly as she did her own arms and legs. |
Bat

- Location: The Confluence
You can reach the Confluence by resting at a mistle and selecting the option to “Talk to Lou.” The Jail will then be visible in the vanity within that location. If you don’t see Bat there, progress through Josee’s storyline and then check the Confluence again.
| Attack Details | Balance | Attribute Modifiers | Burden | Defense |
|
38 |
|
|
|
| Description |
| Launches a fang-tipped arrow with bat wings. A swarm of bats descends and continuously drains blood from the enemy struck by the arrow. The bats disappear after a set amount of blood is drained. If the distance between the target and the user is great, the bats’ drain rate decreases. If it becomes too great, the bats will vanish immediately. Equipping this Jail slightly increases defense. Bat is the last generation of long-range draining tech based on Stinger. Created amidst the societal upheaval caused by the Resurgence, this Jail was designed with greater public awareness than in the past. During those times of historical change, revenants and hunters stepped into the light, abandoning all prior secrecy. By easing the concentration demands limiting Ivy and allowing for long-range assaults, it has proved effective in combat against increasing enemy numbers post-Resurgence |
Reaper

- Location: Water Treatment Plant (MagMell Island)
Shortly after entering the Water Treatment Plant, players can find this Jail inside a chest located in a corner of the room.
| Attack Details | Balance | Attribute Modifiers | Burden | Defense |
|
98 |
|
|
|
| Description |
| A puppet reaper bearing a massive scythe. Unleash a spinning slash with the scythe. The initial spin can deflect enemy attacks. If an attack cannot be deflected, it is blocked instead. Equipping this Jail slightly increases defense. Reaper is the latest generation of close-range draining tech following Ogre and Hound. Ogre and Hound long covered all close-range draining needs, but that began to change following the Resurgence. Reaper was developed to address modern-day challenges. Against the monstrous horrors born from the Resurgence, a single blow can mean life or death. By counteracting the opening left at the start of the attack with a parry, this Jail lives up to its name—Reaper, bringer of death and keeper of souls. |
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2026-01-30 18:37