Rune Factory: Guardians of Azuma is a robust Role-Playing Game that combines exciting battles, farming, pet raising, and town development. Players have the option to spend countless hours cultivating farms and designing villages, but the main storyline provides most of the action and plot advancement through combat and narrative progression.
As an ardent enthusiast, here’s my spin on the original text:
In this comprehensive walkthrough for “Rune Factory: Guardians of Azuma”, I’ll be your guide, helping you navigate the entire main quest line, offering insights into what each mission entails, and giving a rough estimate of how much time players should allocate to complete this thrilling fantasy journey. So, mark your calendars and get ready to embark on an unforgettable adventure!
Rune Factory: Guardians of Azuma Main Quest List
More Quests Than You Might Expect
158 main quests are found in Rune Factory: Guardians of Azuma, however it’s important to note that not all of them demand extensive gameplay. Some tasks may only require you to rest for the night or finish quick tutorial-like tasks. However, there are also quests that can take up to an hour to complete, involving exploration through dungeons and confrontations with colossal bosses. Be aware that the sequence might not match yours exactly, as some of these quests may be completed in a different order at certain points. The comprehensive list is provided below.
Some of the quest names may be considered spoilers for the events of the main storyline.
- Rise and Shine
- Morning Chores
- The Dance of Bonds and Save Statues
- Something’s on Suzu’s Mind
- Finding the Weird Animal
- Time to Rest
- After the Disaster
- Village Chief
- The State of the Village
- Clearing Debris
- Placing Fields
- Planting Seeds
- Reaping What You’ve Sown
- Ship ‘Til You Drop
- Creating Tiles
- Let’s Review
- Time to Rest
- The Missing Carpenter
- Can’t Fight on an Empty Stomach
- Searching for Takumi
- Using a Bow
- The Business of Being Chief
- Building a Home 1
- Building a Home 2
- Time to Rest
- Ulalaka’s Summons
- Finding Help
- Ulalaka’s Woes 1
- Ulalaka’s Woes 2
- Blacksmith Brouhaha 1
- Blacksmith Brouhaha 2
- Lessons with a Superstar
- Amazing Decorations
- Amazing Buildings
- Checking on Takumi
- Guardian’s Grove Lumber Hunt
- Repairing the Dragon Shrine
- Searching for Azuma’s Gods
- Info on the God of Summer
- Time to Rest
- Dream Directions
- Hide and Seek
- Finding the Sword
- Restoring the Sacred Sword
- Matsuri Hanabi Revived
- Kagura Dance
- Monster Attack
- Summer Village Revived 1
- Summer Village Revived 2
- Summer Village Revived 3
- Searching for Azuma’s Gods
- Info on the God of Autumn
- Yachiyo’s Izakaya
- Time to Rest
- Dream Discussions
- Mikoshi Hunt
- Repairing the Mikoshi 1
- Repairing the Mikoshi 2
- Finding Mikoshi Bearers
- Time to Rest
- Make Way for the Mikoshi Melee!
- God of Autumn and Escape Artistry
- Autumn Village Revived 1
- Monster Bonding
- Autumn Village Revived 2
- Autumn Village Revived 3
- Searching for Azuma’s Gods
- Info on the God of Winter
- Wolves and Waterfalls
- A Present for Watarase
- Time to Rest
- Wolves and Winter Gods
- Searching for the Winter God
- One Last Watering Hole
- The White Wolf’s Madness
- Winter Village Revived 1
- Winter Village Revived 2
- Winter Village Revived 3
- Time to Rest
- Matsuri’s Summons
- The Kagura Shrines
- To the Outside World
- Time to Rest
- The First Meeting of the Gods
- Rebuilding Azuma’s Villages
- Fubuki’s Summons
- Time to Rest
- Searching for Astral Shrines
- The Astral Shrine
- The Corpse Tree
- Back to Summer Village
- Searching for Astral Shrines
- The Astral Shrine
- The Grudge Knight
- Back to Autumn Village
- Kotaro’s Request
- Searching for Astral Shrines
- Nine-Tails
- The Astral Shrine
- Back to Winter Village
- Seaarching for Astral Shrines
- The Astronomer
- The Astral Shrine
- Time to Rest
- The Second Meeting of the Gods
- The Valiant Herald of Rebellion
- Open the Demon Gate!
- Gatekeepers of the Underworld
- To Devil’s Bluff!
- The Oni Hunter’s Band of Buds
- Settling the Score with Lord Ura
- Time to Rest
- The God of the Heavens in Hiding
- Time to Rest
- Preparing to Party 1
- Preparing to Party 2
- A Heavenly Party
- Breaking the Barrier
- The Black Dragon and Her Rider
- Time to Rest
- The Holy Shrine of Spring
- Fubuki’s Request
- Versus Veyron
- How’s Ulalaka Doing?
- A Prayer for the Future
- The Holy Shrine of Summer
- To the Summer Region
- Hostilities with the Hound
- How’s Matsuri Doing?
- Memories of a Childhood Friend
- What We Lost
- Back to Autumn Village
- Finding a Transformation Leaf
- Finding a Wooly Heart
- Transformation 101
- What We Lost
- Talking to Hinta
- Time to Rest
- The Holy Shrine of Autumn
- Reviving the God of Autumn
- A Clash with Clarice
- The Fifth Meeting of the Gods
- Training from Hell
- Talking About Training
- Beyond Mortal Limits
- A New Power
- Time to Rest
- A Revolt in the Underworld
- Quashing the Revolt
- The Night Squad
- The Dragon’s Gravesite
- Why We Fight
- The Dragon’s Tomb
- An Evil Star
- Clarice’s Motives
- The Gods’ Power
- Divine Severance
- Earth Dancer
How Long Does the Rune Factory: Guardians of Azuma Main Quest Take to Beat?
Plenty of Hours Ahead

In the game Rune Factory: Guardians of Azuma, players can expect to spend approximately 40 hours completing the primary storyline. While it’s feasible to rush through the main quest initially, tougher enemies encountered later on, as well as certain level restrictions, necessitate a more leisurely pace. This allows time for focusing on village development and farming tasks. It’s also advisable to manage these activities concurrently with the main quest progression, as players will require substantial funds for crafting equipment and upgrades.
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2025-06-06 10:15