Harun al-Rashid | The Abbasid Caliphate | - House of Wisdom
- Academies provide +2 Research per turn
- Research Agreements provide +10 percent Research
| - Charismatic
- +1 Golden Age Points per turn
- Traditional
- +20 percent bonus Prestige from constructing Triumphs
- Charitable
- +15 Prosperity in your Capital
|
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Eva Perón | Argentina | - Share My Glory
- Palace provides +25 City Prosperity and +25 Health
- Monument provides +25 City Happiness and +25 Prosperity
- +20 percent Build Production towards Amphiteaters, Theaters, and Opera Houses that provide +15 City Happiness
| - Independent
- +1 Housing in non-Capital Cities
- Stately
- +10 Happiness and +10 Prosperity in all Cities while not at War
- Charismatic
- +1 Golden Age Points per turn
- Persuasive
- +5 Turn duration of Golden Ages
|
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Sennacherib | The Assyrian Empire | - Wolf on the Fold
- +33 percent Force Siege Damage
- +25 percent Craft Production at Workshops
- +25 Security in the Capital
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Unyielding
- 5 bonus Force EXP from defeating enemy Forces
- Rash
- -20 Knowledge in the Capital
- Productive
- 25 percent Build Production in the Capital
|
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Howard Florey | Australia | - Medical Genius
- Universities and Fusion Research Centers provide +2 Research per turn
- 25 percent Craft Production towards crafting Bandages, Soap, and Antibiotics
- +5 City Health from consuming Bandages
- +5 City Health from consuming Soap
- +5 City Health from consuming Antibiotics
| - Collaborative
- +3 Housing in the Capital
- Stately
- +10 Happiness and +10 Prosperity in all Cities while not at War
- Sage
- +10 Knowledge in all Cities
- Pacifist
- -10 percent Strength to Forces outside the Nation’s territory
|
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Itzcoatl | The Aztec Empire | - Flower Wars
- +25 Security and +25 Happiness in the Capital for 10 turns after engaging in combat (not stacklable)
- +100 percent Force heal rate
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Perfectionist
- -10 Craft Production to all crafting Improvements in all Cities
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
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Leopold I | Belgium | - Nestor of Europe
- +10 Established Relationship with other Nations
- +20 additional Established Relationship with other Nations if they have more Cities
- +100 Harvest Production at Farming harvesting Cocoa
- Breweries and Distelleries provide +10 City Prosperity
| - Independent
- +1 Housing in non-Capital Cities
- Adventurous
- +1 Speed to Scouts
- Efficient
- +20 percent Craft Production to all crafting Improvements in all Cities
- Charismatic
- +1 Golden Age Points per turn
|
---|
Irene | The Byzantine Empire | - Iconophile
- Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn
- +100 percent effectiveness of Oracles and Missionaries
| - Independent
- +1 Housing in non-Capital Cities
- Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Patient
- 50 percent War Declaration Cost
- Unyielding
- +5 bonus Force EXP from defeating enemy Forces
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Boudicca | The Celts | - Lady of Vengeance
- +33 percent Force Strength while in a Retaliation War
- Forces inflict 5 War Weariness when they defeat an enemy Force
| - Collaborative
- +3 Housing in the Capital
- Formidable
- +20 percent Strength to Forces within the Capital
- Unyielding
- +5 bonus Force EXP from defeating enemy Forces
- Persuasive
- +5 Turn duration of Golden Ages
|
---|
Wilma Mankiller | The Cherokee | - The Word for Water
- +150 Build Production towards Water Wells and Water Treatment Plants
- Water Wells and Water Treatment Plants provide +20 City Health
- +25 percent Craft Production towards crafting Feasts
| - Independent
- +1 Housing in non-Capital Cities
- Sage
- +10 Knowledge in all Cities
- Traditional
- +20 percent bonus Prestige from constructing Triumphs
- Charitable
- +15 Prosperity in your Capital
|
---|
Wu Zetian | China | - Imperial Examinations
- Libraries, Schools, and their Upgrades provide +15 City Prosperity
- +10 Paragon spawn chance
| - Formidable
- +20 percent Strength to Forces within the Capital
- Cunning
- -50 War Declaration Cost
- Unlocks War of Annihilation (war type)
- Unyielding
- +5 bonus Force EXP from defeating enemy Forces
- Charismatic
- +1 Golden Age Points per turn
|
---|
Osh-Tisch | The Crow Nation | - Badé Warrior
- +1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers and Dragoons
- +33 percent Craft Production at Artisan Studios, Weavers, and their Upgrades
| - Formidable
- +20 percent Strength to Forces within the Capital
- Efficient
- +20 percent Craft Production to all crafting Improvements in all Cities
- Charismatic
- +1 Golden Age Points per turn
- Traditional
- +20 percent bonus Prestige from constructing Triumphs
|
---|
Nefertiti | Egypt | - Rays of the Aten
- Farms and their Upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river
- -25 Research cost of Religion Technologies
- Museums provide +10 City Happiness
| - Agrarian
- +1 bonus Food from all Farms and their Upgrades
- Lavish
- +2 available Merchants
- Persuasive
- +5 Turn duration of Golden Ages
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Elizabeth I | England | - Gloriana
- +1 Force Speed and +1 Sight for Sea Forces
- +25 percent Force Strength for Sea Forces
- Longbowmen and Line Infantry cannot be Countered
| - Independent
- +1 Housing in non-Capital Cities
- Stately
- +10 Happiness and +10 Prosperity in all Cities while not at War
- Mercantile
- +1 available Merchant
- Seafaring
- +5 Wealth from Fishing Nets and Industrial Fishing Farms
|
---|
Haile Selassie | Ethiopia | - Lion of Judah
- +5 Forces Strength for each of the Nation’s Alliances
- +25 percent Religion Spread Strength in the Capital
- +300 percent Harvest Production towards harvesting Coffee
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Formidable
- +20 percent Strength to Forces within the Capital
- Sage
- +10 Knowledge in all Cities
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Jeanne d’Arc | France | - Maid of Orléans
- +25 Force Strength in Cities where the Nation’s Religion is dominant
- +1 Force Speed within the Nation’s territory
- The Nation’s Forces reduce its War Weariness by 5 when an enemy Force is defeated
| - Impulsive
- -10 Established Relationship with other Nations
- Formidable
- +20 percent Strength to Forces within the Capital
- Persuasive
- +5 Turn duration of Golden Ages
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Tamar the Great | Georgia | - Whom the Sun Serves
- +25 percent Build Production towards Military, Religion, and Commerce Improvements
- +15 City Prosperity and +10 Security in all Cities during Golden Ages
| - Independent
- +1 Housing in non-Capital Cities
- Formidable
- +20 percent Strength to Forces within the Capital
- Sage
- +10 Knowledge in all Cities
- Creative
- +15 Prosperity in all Cities
|
---|
Otto von Bismarck | Germany | - Blood and Iron
- +10 percent Craft Production at Forges, Factories, Vehicle Factories, and their Upgrades
- +25 percent Force Strength for 10 turns after declaring War
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Persuasive
- +5 Turn duration of Golden Ages
- Practical
- -10 percent Research per turn in the Capital
|
---|
Hildegard von Bingen | Germany | - Sibyl of the Rhine
- Monasteries provide +5 Research per turn
- +5 Health and +5 Happiness in each of the Nation’s Cities where its Religion is dominant
| - Pacifist
- -10 percent Strength to Forces outside the Nation’s territory
- Innovative
- +10 percent Research per turn in the Capital
- Mercantile
- +1 available Merchant
- Creative
- +15 Prosperity in all Cities
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Yaa Asantewaa | Ghana | - Golde Protector
- Stone Pits and the Nation’s Upgrades provide +1 Wealth per turn
- +15 percent Force Strength within the Nation’s territory
| - Independent
- +1 Housing in non-Capital Cities
- Formidable
- +20 percent Strength to
- Agrarian
- +1 bonus Food from all Farms and their Upgrades
- Traditional
- +20 percent bonus Prestige from constructing Triumphs
|
---|
Alexander the Great | Greece | - Hammer and Anvil
- Pikemen and Lancers cannot be countered
- Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat an enemy Force
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Adventurous
- +1 Speed to Scouts
- Resplendent
- -15 Prosperity in the Capital
|
---|
Sappho | Greece | - Tenth Muse
- Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed
- Coastal Regions within the Nation’s Cities provide +10 Prosperity
| - Innovative
- +10 percent Research per turn in the Capital
- Charismatic
- +1 Golden Age Points per turn
- Creative
- +15 Prosperity in all Cities
|
---|
Charlemagne | The Holy Roman Empire | - Carolingian Renaissance
- +25 City Knowledge in the Capital during Golden Ages
- +100 percent Masterpiece Creation Speed in the Capital during Golden Ages
- The Palace provides +5 Wealth and +1 Research per turn during Golden Ages
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Formidable
- +20 percent Strength to Forces within the Capital
- Efficient
- +20 percent Craft Production to all crafting Improvements in all Cities
- Persuasive
- +5 Turn duration of Golden Ages
|
---|
Pachacuti | The Inca Empire | - Andean Masonry
- Stone Pits and their Upgrades provide an additional +1 Materials per turn
- +100 percent Build Production towards City Walls, Fortresses, and Citadels, Fortresses, and Citadels
- Fortresses and Citadels provide +100 percent City Siege Defense
| - Formidable
- +20 percent Strength to Forces within the Capital
- Agrarian
- +1 bonus Food from all Farms and their Upgrades
- Perfectionist
- -10 Craft Production to all crafting Improvements in all Cities
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Ashoka | India | - Conquest by Dharma
- Religion Improvements provide +10 City Health
- Apothecaries and Clinics, and their Upgrades provide +5 Religion Spread Strength
| - Impulsive
- -10 Established Relationship with other Nations
- Adventurous
- +1 Speed to Scouts
- Efficient
- +20 percent Craft Production to all crafting Improvements in all Cities
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Cesare Beccaria | Italy | - Tyrants Never Read
- -33 percent Research cost of Government Technologies
- +100 percent Craft Production towards crafting Books
- Weavers, Artisan Studios, and their Upgrades provide +5 City Happiness and +5 Health after Books are unlocked
| - Collaborative
- +3 Housing in the Capital
- Stately
- +10 Happiness and +10 Prosperity in all Cities while not at War
- Pacifist
- -10 percent Strength to Forces outside the Nation’s territory
- Sage
- +10 Knowledge in all Cities
- Persuasive
- +5 Turn duration of Golden Ages
|
---|
Tokugawa Ieyasu | Japan | - Study Patience
- Nations that declare War on the Nation receive 1 War Weariness each turn
- The Nation’s War Weariness is reduced by -50 percent
- Castles provide +30 City Security
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Patient
- 50 percent War Declaration Cost
- Sage
- +10 Knowledge in all Cities
|
---|
Sejong the Great | Korea | - Hangul
- +25 City Knowledge and Happiness in all Cities for 10 turns after the Nation finishes a Masterpiece (not stackable)
- Weavers and their Upgrades provide +10 City Knowledge after Paper is unlocked
| - Innovative
- +10 percent Research per turn in the Capital
- Efficient
- +20 percent Craft Production to all crafting Improvements in all Cities
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Yu Gwan-sun | Korea | - Unbreakable
- While the Nation is in a Defensive War, it has +20 Established Relationship with Nations that it’s at Peace with
- +15 Religion Spread Strength in each City that contains a School or one of its upgrades
- +10 percent Force Strength in Regions containing a School or one of its Upgrades (not stackable)
| - Collaborative
- +3 Housing in the Capital
- Formidable
- +20 percent Strength to Forces within the Capital
- Charismatic
- +1 Golden Age Points per turn
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Amanirenas | Kush | - Land of the Bow
- Ranged Units provide +50 percent Force Strength in Rough Terrain
- +10 percent Force Strength for Spearmen and Archers
| - Formidable
- +20 percent Strength to Forces within the Capital
- Sage
- +10 Knowledge in all Cities
- Persuasive
- +5 Turn duration of Golden Ages
- Traditional
- +20 percent bonus Prestige from constructing Triumphs
|
---|
Benito Juárez | Mexico | - Son of the People
- Tribes will never be initially hostile towards the Nation
- Cities are founded with an additional Expert
| - Independent
- +1 Housing in non-Capital Cities
- Stately
- +10 Happiness and +10 Prosperity in all Cities while not at War
- Efficient
- +20 percent Craft Production to all crafting Improvements in all Cities
- Persuasive
- +5 Turn duration of Golden Ages
|
---|
Genghis Khan | The Mongol Empire | - Lord of the Steppes
- Cavalry Units (excluding Elephant Units) provide +25 percent Force Strength
- Infantry, Ranged, and Anti-Calvary Units provide +1 Force Speed
| - Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Cunning
- -50 War Declaration Cost
- Unlocks War of Annihilation (war type)
- Unyielding
- +5 bonus Force EXP from defeating enemy Forces
- Adventurous
- +1 Speed to Scouts
- Resplendent
- -15 Prosperity in the Capital
|
---|
Zenobia | The Palmyrene Empire | - Silk Road
- +3 available Merchants
- Trading Posts and their Upgrades provide +5 City Knowledge and +4 additional Wealth per turn
| - Resplendent
- -15 Prosperity in the Capital
- Independent
- +1 Housing in non-Capital Cities
- Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Persuasive
- +5 Turn duration of Golden Ages
|
---|
Xerxes I | The First Persian Empire | - The King of Kings
- +1 Force cap for each City in the Nation’s control
- +50 percent Force Strength for War Chariots and Mounted Scouts
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Cunning
- -50 War Declaration Cost
- Unlocks War of Annihilation (war type)
- Rash
- -20 Knowledge in the Capital
- Traditional
- +20 percent bonus Prestige from constructing Triumphs
|
---|
Nicolaus Copernicus | Poland | - Revolutionary Thought
- Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn
- +25 percent bonus Nation Research for 10 turns after the Nation earns a Paragon (not stackable)
| - Innovative
- +10 percent Research per turn in the Capital
- Efficient
- +20 percent Craft Production to all crafting Improvements in all Cities
- Productive
- 25 percent Build Production in the Capital
- Lavish
- +2 available Merchants
- Creative
- +15 Prosperity in all Cities
|
---|
Julius Caesar | The Roman Empire | - Triumphant Legions
- Forces gain +50 percent bonus Strength when they level up
- +15 Happiness and +20 Prosperity in the Capital for 15 turns after winning a War (not stackable)
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Stately
- +10 Happiness and +10 Prosperity in all Cities while not at War
- Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Charismatic
- +1 Golden Age Points per turn
- Resplendent
- -15 Prosperity in the Capital
|
---|
Catherine the Great | Russia | - Siberian Expanse
- +1 City cap
- +2 Force Speed for Settlers
- The Nation’s Gathering Halls and their Upgrades provide an additional +1 Food and +1 Timber per turn
| - Innovative
- +10 percent Research per turn in the Capital
- Efficient
- +20 percent Craft Production to all crafting Improvements in all Cities
- Charismatic
- +1 Golden Age Points per turn
- Lavish
- +2 available Merchants
- Persuasive
- +5 Turn duration of Golden Ages
|
---|
Askia Muhammad I | The Songhai Empire | - Gold-Salt Trade
- Trading Posts and their Upgrades provide +6 Wealth per turn if they are next to a river
- +25 percent Harvest Production at Stone Pits and their Upgrades
| - Sage
- +10 Knowledge in all Cities
- Productive
- 25 percent Build Production in the Capital
- Mercantile
- +1 available Merchant
- Resplendent
- -15 Prosperity in the Capital
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Isabella I | Spain | - New World
- +1 Force Sight for Embarked Forces
- +2 Force Speed for Embarked Forces
- Mints provide +5 City Security and Happiness
- +10 Religion Spread Strength in all Cities after unlocking Codices
| - Unyielding
- +5 bonus Force EXP from defeating enemy Forces
- Mercantile
- +1 available Merchant
- Seafaring
- +5 Wealth from Fishing Nets and Industrial Fishing Farms
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
Ram Khamhaeng | Thailand | - White Elephants
- The Nation’s Palace provides +1 Elephants per turn after it unlocks any Elephant Unit
- +25 Force Strength for Forces containing Elephant Units
- +25 percent Harvest Production at Camps
| - Ambitious
- -50 percent turn duration of Golden Ages
- Productive
- 25 percent Build Production in the Capital
- Traditional
- +20 percent bonus Prestige from constructing Triumphs
- Creative
- +15 Prosperity in all Cities
- Spiritual
- +15 percent Religion Spread Strength in all Cities
|
---|
George Washington | United States | - Minutemen
- +10 starting EXP for all Forces
- +1 Force Speed for Forces in Square Tercio and Trapezoid Formations
| - Ambitious
- -50 percent turn duration of Golden Ages
- Disciplined
- +50 Build Production towards Government and Military Improvements
- Independent
- +1 Housing in non-Capital Cities
- Formidable
- +20 percent Strength to Forces within the Capital
- Woodsman
- +1 Timber from Logging Camps and their Upgrades
|
---|
Simón Bolívar | Venezuela | - March on Bogotá
- +2 Speed for Forces led by a Paragon
- +25 percent Force Strength in regions adjacent to rivers
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Independent
- +1 Housing in non-Capital Cities
- Adventurous
- +1 Speed to Scouts
- Charismatic
- +1 Golden Age Points per turn
- Lavish
- +2 available Merchants
|
---|
Shaka | Zulu | - Buffalo Horns
- +25 percent Force Strength for Forces in Square, Tercio, and Trapezoid Formations
- +50 percent Force pillage damage
| - Disciplined
- +50 Build Production towards Government and Military Improvements
- Aggressive
- +10 percent Strength to Forces outside your territory
- Unlocks War of Annihilation (war type)
- Productive
- 25 percent Build Production in the Capital
- Perfectionist
- -10 Craft Production to all crafting Improvements in all Cities
|
---|