All Starting Biases in Civilization 7

In Civilization games like Civ 7, a player’s initial location can significantly impact their chances of winning or losing. The starting position a player finds themselves in will shape their strategies during the early stages of the game, and this has a profound effect on the overall direction and outcome of the game, particularly for players who engage with Civilization 7 at higher difficulty levels.

For gamers well-versed in the unique starting advantages of each Civilization, preparing for the next round of Civ 7 becomes significantly easier, giving them a distinct edge. This guide aims to equip players with the essential knowledge about this aspect, empowering them to outsmart their rivals.

What Is a Starting Bias in Civilization 7?

In the game “Civilization 7,” each civilization has an initial advantage, which affects where the Founder appears when a new campaign is initiated. This starting bias ensures that the Founder is close to beneficial tiles and resources for the specific civilization based on its unique characteristics.

Example: Navigable Rivers and Desert territories are vital for players choosing Egypt as their civilization because they offer exclusive benefits to this particular group. Consequently, their inherent bias, which increases the probability of the civilization’s Founder appearing near Navigable Rivers and Desert territories, gives them an early game advantage that significantly enhances Egypt’s leader during the Antiquity Age.

I’m sorry to say that you can’t verify a Civilization’s starting bias within the game itself. Instead, players must look up this info on the 2K site. To help out our fans, we’ve gathered all the official details in this handy guide.

Every Civ’s Starting Bias in Civilization 7

In Civ 7, here are the resources and tile types that are usually found close to each civilization’s initial settlement:

For each civilization’s starting point in Civ 7, these are the common resources and tile types you’ll encounter:

Antiquity Age Civs’ Starting Bias

Civ Resources Tiles
Aksum N/A
  • Coastal
  • Rough
Egypt N/A
  • Navigable Rivers
  • Desert
Greece N/A
  • Rough
  • Grassland
Han China N/A
  • Grassland
Khmer N/A
  • Floodplains
  • Tropical
Maurya India N/A
  • Vegetated
Maya N/A
  • Vegetated
  • Tropical
Mississippian N/A
  • Rivers
  • Flat
Persia N/A
  • Desert
  • Plains
Rome N/A
  • Grassland

Exploration Age Civs’ Starting Bias

Civ Resources Tiles
Chola N/A
  • Coastal
  • Tropical
Abbasid
  • Camels
  • Coastal
Hawai’i
  • Marine
  • Coastal
Inca N/A
  • Mountains
  • Desert
  • Plains
  • Coastal
Majapahit
  • Spices
  • Coastal
Ming China
  • Silk
  • Coastal
Mongolia
  • Horses
N/A
Norman
  • Iron
  • Coastal
Shawnee N/A
  • Rivers
  • Grassland
  • Plains
  • Coastal
Songhai N/A
  • Navigable Rivers
  • Desert
  • Plains
  • Coastal
Spain N/A
  • Coastal

Modern Age Civs’ Starting Bias

Civ Resources Tiles
America N/A
  • Rough
  • Rivers
Buganda N/A
  • Lake
  • Tropical
French Empire
  • Wine
N/A
Meiji Japan N/A
  • Coastal
  • Grassland
Mexico N/A
  • Desert
  • Plains
Mughal India N/A
  • Flat
Prussia
  • Niter
N/A
Qing China N/A
  • Tundra
Russia
  • Furs
  • Tundra
Siam
  • Ivory
N/A

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2025-02-16 02:06