Among the delightful gaming surprises of the previous year was the triumph of “Indiana Jones and the Circle of Destiny”. Created by MachineGames, known for hits like “Wolfenstein: The New Order” and “Wolfenstein 2: The New Colossus”, this game is a first-person action-adventure title that focuses significantly on stealth and puzzle-solving. “The Circle of Destiny” garnered acclaim due to Troy Baker’s portrayal of Indiana Jones and its faithful recreation of the series’ signature tone and atmosphere. Despite being a timed exclusive for Xbox, it managed to attract a large audience by debuting on Xbox Game Pass.
It appears that Disney has taken notice of the favorable response to the release of “The Great Circle“. There’s a buzz around town suggesting that Disney is keen on having another “Indiana Jones” game from MachineGames. With “The Great Circle‘s success, it seems likely that a sequel is in the works, and there’s certainly an appetite for more. If MachineGames decides to return to the world of “Indiana Jones“, there’s one gameplay aspect from their previous work that could use an update.
How Other Stealth Games Could Inspire The Great Circle’s Successor
In contrast to MachineGames’ past titles, stealth is significantly more crucial in “Indiana Jones and the Great Circle“. Unlike B.J. Blazkowicz who boasts superhuman combat abilities, Indiana Jones isn’t as adept in prolonged fights due to his limited stamina and initial low health. As a result, he predominantly employs stealth to maneuver through the game’s extensive maps to avoid unnecessary confrontations that could potentially lead to his demise.
How Stealth Works in The Great Circle
In ‘The Great Circle’, the stealth component is relatively simple and should be comfortable for players who have experienced stealth mechanics in first-person games. To remain unnoticed, Indiana Jones must stay out of enemies’ sightlines while crouching, and he can use glass bottles to generate distractions. Although this system lacks depth, the straightforward nature of stealth aligns with the overall design of the game and offers a user-friendly experience for those playing on the default difficulty level. However, one element of the stealth gameplay may be overly simplified.
In stealth games, when players manage to take down or incapacitate an opponent while being stealthy, they can then gather the enemy’s corpse to conceal it. This helps avoid alerting other enemies by preventing them from discovering the body. However, the issue lies in the fact that Indiana Jones and the Great Circle does not make it clear what the player should do with the collected body.
The Issue With The Great Circle’s Stealth
In games similar to the Assassin’s Creed series, players are often given numerous hidden spots for disposing bodies. These could be anything from piles of hay, bushes, crates, or other concealed locations. By disposing a body in one of these areas, players can rest assured that other enemies won’t come across this evidence.
In The Great Circle game, there’s no clear guidance provided to players about where they should conceal defeated enemies’ bodies. Players can only pick up an opponent’s body and toss it around a corner, praying it won’t be found. However, carrying a corpse rapidly depletes Indiana Jones’ energy, making it less appealing for players to wander far from where they knocked out the enemy.
In simpler terms, the current stealth system in the game sometimes feels outdated and may lead to irritating scenarios where players are spotted by enemies due to unclear indications about an enemy’s concealed body. To address these problems in potential future Indiana Jones games, it would be beneficial for developers like MachineGames to incorporate a body stashing system common in popular stealth games. This could include placing occasional crates or piles of leaves here and there, significantly enhancing the gaming experience for players.
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2025-01-15 14:33